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Airfix infantry combat


Liste des meilleures ventes airfix infantry combat

Deuil la Barre (Val D'Oise)
Airfix & Revel Tamiya 1/72 eme Lot figurines en 6 boites Airfix WW2 German Paratroops Airfix WW2 8 eme armée anglaise Revel WW2 US Infantry RevelWW2 German Infantry Tamiya Sacs de sable + 5 sachets de figurines militaires diverses WW2 Figurines en partie peintes et parfois assortiment incomplet Le 01-juin-20 à 17:46:47 Paris, le vendeur a ajouté les informations suivantes: Les boites sont presque toutes completes, quelques manques vus sur les photos supplémentaires.
1 €
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Reims (Marne)
airfix H0/00: waterloo highland infantry, waterloo prussian infantry complet. État: Occasion Remise en mains propres uniquement.
30 €
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Haillicourt (Pas de Calais)
AIRFIX -  BRITISH INFANTRY - WWI -BOITE serie  1 - 1966  -  s27 - 50 vintage . manque les ensembles, boite fatiguée  État : Occasion
9,5 €
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Haillicourt (Pas de Calais)
AIRFIX - BRITISH INFANTRY WWII, BOITE blue box vintage s3 . 48 pièces  État : Occasion
9,5 €
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Haillicourt (Pas de Calais)
AIRFIX - BRITISH INFANTRY WW2,, blue box vintage s03 48p serie 2.  État : "Occasion" envoi poste ou mondial relai
18 €
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Guillac-Gironde (Gironde)
petits soldats en maquette Airfix 1/32 japanese infantry 1941-1945 figurines interchangeables,complet a monter avec mode d'emploi
8 €
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Lunel (Hérault)
Petits Soldats AIRFIX 1/32 - 70's JAPANESE INFANTRY WWII 1ères Séries - TB état  Référence: CODE N° 51455-4 CAT N° 1768 Vous voyez ce que vous achetez:-) ACHETEZ FRANÇAIS  Mes soldats perso, achetée en G.B. en 1973 +/-  Soigneusement rangés pendant 50 ans, il ne sont jamais sortis ! Pas de casse, pas d'usure, état exceptionnel, COMPLET: 29 Soldats comme neufs, dont l'officier Seul un soldat a subi une tentative de peinture beige, A gauche sur la 1ère photo, pas méchant, discret, et ça peut partir... Boîte très correcte, manque 2 petits rabats sur une extrémité 1 Extrémité proprement scotchée, ni tâche ni déchirure Pour collectionneur exigeant, Seules les 5 premières photos illustrent l'annonce, Les 7 autres photos présentent d'autres de mes ventes, Petits Soldats - Militaria - Collections Si intéressé, "afficher les autres objets". Du nouveau tous les jours, Bienvenue
24 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Combat Infantry - EastFront 1941-43 83,90 € Disponibilité: en stock Le système de jeu propose des règles innovantes et interactives pour le tir, le combat rapproché, le moral et les leaders. Le jeu est sophistiqué, mais très jouable. Vous commandez un bataillon d'infanterie allemand ou soviétique composé de trois compagnies d'infanterie et d'une compagnie d'armes lourdes. Les types d'unités comprennent:      leaders      Escouades de fusiliers      Mitrailleuses      Mortiers      Antichar      chars Les unités sont organisées par bataillon, compagnie et peloton et doivent maintenir l'intégrité de l'unité. Aucun jeu tactique ne peut prétendre au réalisme sans représenter le brouillard de guerre (garder la tête baissée ou mourir). Les blocs de bois dans ce jeu permettent ce brouillard de guerre. Deux cartes géomorphiques de 16,5 "x 22" à une échelle de 100 mètres par hex sont incluses. contenu: 2 cartes en couleur 132 blocs en bois 22 marqueurs en bois 6 cartes scénarios règles 4 dés  
83,90 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Combat Infantry 83,90 € Disponibilité: en stock Le système de jeu propose des règles innovantes et interactives pour le tir, le combat rapproché, le moral et les leaders. Le jeu est sophistiqué, mais très jouable. Vous commandez un bataillon d'infanterie allemand ou américain, composé de trois compagnies d'infanterie et d'une compagnie d'armes lourdes. Les futures extensions comprendront de nouveaux camps comme les britanniques, soviétiques, italiens et japonais. Les types d'unités comprennent:      leaders      Escouades de fusiliers      Mitrailleuses      Mortiers      Antichar      chars Les unités sont organisées par bataillon, compagnie et peloton et doivent maintenir l'intégrité de l'unité. Aucun jeu tactique ne peut prétendre au réalisme sans représenter le brouillard de guerre (garder la tête baissée ou mourir). Les blocs de bois dans ce jeu permettent ce brouillard de guerre. Deux cartes géomorphiques de 16,5 "x 22" à une échelle de 100 mètres par hex sont incluses. contenu: 2 cartes en couleur 132 blocs en bois 22 marqueurs en bois règles 4 dés  
83,90 €
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Lyon (Rhône)
Boite en bon état manque 1 pièce Soldats peints Frais de port offert à partir de la 3eme boite airfix achetée
12 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Combat Commander Normandy Battle pack n°3 35,70 € Disponibilité: en stock règle en français descriptif GMT: Combat Commander: Battle Pack #3 -- Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this third Battle Pack shifts to the West Front in June, July and August 1944 as various Allied forces landed on French soil to fight the occupying German forces. CC: Normandy features seventeen new scenarios printed on cardstock -- one of which is a multi-scenario Campaign Game -- as well as eight new maps, added markers necessary for some of the scenarios, and a new feature to the series: a majority of the leader counters represent historical individuals who actually fought in the depicted actions. Rules relevant to the characteristic fighting on the invasion beaches and inland bocage are included. -- Rural Roads and Bocage; -- Limited Smoke Barrage; -- Mortar Spotters; -- Invasion Terrain (Beach, Shingle, Water Barrier, Communication Trench, Hedgehog) -- Bunker Busting; -- and Night. Additional special scenario and campaign rules cover well-known individual features of the fighting such as Widerstandsnests, Casemates, Coastal Batteries, Commando Movement, Cliff Scaling, Bocage Clearing Doctrine, Pre-Registered Mortar Batteries, Armor Support and Air Superiority. The maps depict specific locations in Normandy: Pegasus Bridge, Pointe du Hoc, Omaha Beach (one directly on the beach at Widerstandsnest 61 and two on the bluffs above the beach, one on the western cliffs and the other on the eastern flank heading towards Cabourg), the villages of Crisbecq and La Madeleine, and finally Sword Beach (at La Brèche d’Hermanville). The scenarios in CC: Normandy include: -- "Pegasus Bridge" using an accurate map, with British Airborne units, 6 June 1944; -- Taking the Point" set at Pointe du Hoc, with US Rangers, 6 June 1944; -- "Taking the Point (Planned)", revised version allowing players to try the planned assault, 6 June 1944; -- "Widerstandsnest 61" set at Omaha Beach, with US Army units, 6 June 1944; -- "Mazed and Confused" set in the communication trench network above Omaha Beach, with US Rangers, 6 June 1944; -- "This Man Was Good" set in the bluffs above Omaha Beach, with a German Counterattack of US Army units, 6 June 1944; -- "The Uneasy Wait" set on Sword Beach at Widerstandsnest 20 (codenamed Cod), with British units, 6 June 1944; -- "The New Highlanders" set at the village of Authie inland from Juno Beach, with Canadian units, 7 June 1944; -- "Deeds not Words" set at Battery Crisbecq inland from Utah Beach, with US Army units, 8 June 1944; -- "East by Northwest" set inland in Brittany, with French SAS Commando and FFI units facing Ostruppen (as represented by conscripts with Georgian and Ukrainian leaders), 18 June 1944; -- "Graveyard of the North Shores" set near the Carpiquet airfield outside Caen, with Canadian units, 4 July 1944; -- "Bingham Must Hold" set at the village of La Madeleine outside of St Lô, with US Army units, 15 July 1944; -- "Compagnie Scamaroni" set in Caen at night, with a combined force of Canadian engineers and FFI commandos facing Luftwaffe troops at the opening of Operation Atlantic, 18 July 1944; -- "Cheux’d Up" depicting action at Cheux during Operation Epsom, with Scottish units, 25 July 1944; -- "Old Hickory Resolute" set at Mortain, with US Army units facing a German assault that was part of Operation Lüttich, 8 August 1944; -- "Surrender is out of the Question!", set at the infamous Maczuga Hill depicting the brave night defense by the Polish units of the 1st Armoured Division, 20 August 1944; -- and the "29, Let’s Go!" multi-scenario Campaign Game recreating eight days (11 July through 18 July 1944) of the 116th Regiment of the 29th Infantry Division’s assault on St. Lô; players are encouraged to see whether they can push the 116th Regiment to reach La Madeleine by 15 July (to match the historical scenario above). NOTE: CC:Normandy is not a complete game and requires ownership of both Combat Commander:Europe and Combat Commander:Mediterranean to play. Designed by John Foley Developed by Kai Jensen Additional scenario designs in this third Pack are courtesy of John Butterfield, Bryan Collars, Ric Van Dyke, and Volko Ruhnke. Expands: Combat Commander: Europe and Combat Commander: Mediterranean (both required)  
35,70 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Fighting Formations Grossdeutschland Infantry Division 40,95 € Disponibilité: en stock Fighting Formations is intended to be an ongoing series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels. Each game in the series will feature a distinct combat unit, highlighting battles in which that unit participated as well as its particular order of battle and fighting characteristics. The first title in the series is "Grossdeutschland Infantry Division" (FF:GD). Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. GAME FLOW: In each scenario, one player will take command of elements of the featured unit while the other assumes control of the opposing forces. These two players will alternate giving orders, activating their units on the map for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s units and to achieve as many scenario objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific victory conditions—be it the destruction of enemy units, the taking of vital mapboard objectives, or the exiting of friendly units off the opponent’s map edge. ORDERS & INITIATIVE: Each game turn is divided into ten orders, with each player performing a variable number of these orders. In each turn, the sequence of play is fluid – with orders being given by the active player and reactions being taken by both players – depending upon the relative initiative level at any given moment. Fighting Formations is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative. The game has a “pool” of 40 Initiative that is “spent” to give orders and then to activate units for those orders. At the end of every order the player with the most Initiative is able to give the next order. In response, the opponent can also spend Initiative to conduct both Opportunity Fire (at moving units) or Reactive Fire (at firing units). ASSETS: The game has Asset cards -- including smoke, artillery, air support, man-portable support weapons and demolitions -- but is not card-driven. Each Asset will either take the place of a standard order or provide the player with some form of reactionary capability during an order. SPECIAL RULES: FF:GD is a stand-alone game in the Fighting Formations game series. While utilizing the basic rules, FF:GD’s playbook includes specific terrain, fortification and unit special action rules in order to more accurately portray tactical warfare as experienced by the participants in Russia during this time period. SCALE: The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. UNITS: Units represent infantry squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. Leaders are abstractly represented by Command markers, each one coordinating the actions of friendly units within a scenario-defined radius. COMPONENTS: This first game has the following components: four back-printed 22˝ x 34˝ game mapsheets five sheets of die-cut counters 55 cards a 24-page Series Rulebook a 48-page Playbook one double-sided Track Display two double-sided 8.5” x 11” player aid cards ten dice (two each of 6-, 8-, 10-, 12-, and 20-sided) 10 wood cubes one wood pawn   Designer: Chad Jensen   Game Developers: Kai Jensen and John A Foley  
40,95 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Space Infantry Resurgence Expansion Pack 51,45 € Disponibilité: en stock Une campagne épique avec un combat final contre le plus grand boss que vous ayez rencontré, sur la plus grande carte du jeu. De nouveaux environnements, de nouvelles cartes et des difficultés qui mettront vos talents à rude épreuve ! Contenu: grande carte 48 nodes biome 4 cartes planètes 10 armes 35 nodes nightmare 1 carte planète nightmare 12 cartes rencontre  
51,45 €
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Sainte Colombe la Commanderie (Eure)
VINTAGE TOY 1970's AMERICAN HEAVY TANK IN COMBAT Scale: ~1/32 RI TOYS Plastic (airfix copy?) MINT in original plastic bag
12 €
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France (Toutes les villes)
Landships!  Tactical Weapons Innovations 1914-1918 covers the Great War at its lowest level. The 420 playing pieces represent infantry platoons and cavalry squadrons, or a single tank or gun. Each turn is around 5 minutes and a hex on the eight geomorphic map sections is about 100 meters. Easy to play rules with over 20 scenarios get you started right away. Trace the story of the combat during the war; from the simple slaughters of 1914 to the sophisticated combined arms offensives of 1918. Includes 420 counters. la règle en français est disponible sur Ludistratege
30 €
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