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Lot Axis & Allies War At Sea. État: Occasion Vous achetez ce qu’il y a sur la photo
10 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Decision at Kasserine Rommel's Last Chance - Designer Signature Edition 82,95 € Disponibilité: en stock Cette édition de Decision at Kasserine propose une carte et des pions de très grande taille dans la tradition de la série des Classic Reborn! par Compass Games. Cette édition Designer Signature du jeu classique de Vance von Borries va au-delà d'une simple mise à jour. il propose désormais une mise à jour majeure du système de jeu qui sera implémentée dans les futures versions de jeu de la série Battles for North Africa. En termes de matériel, tous les aspects ont été mis à niveau, avec des composants surdimensionnés; carte de jeu plus grande et pions 5/8 ". Certaines des améliorations apportées dans cette édition incluent: • Les composants de grande taille comportent des marqueurs 5/8 ”et deux cartes de jeu avec de grands hex • Les informations sur la carte du jeu sont mises à jour et la carte a été redessinée. • Les tables de support transmettent plus d'informations en un coup d'œil pour faciliter le jeu • Une ergonomie améliorée est intégrée dans les tableaux de déploiement et de renforts • Mise à jour de l'ordre de bataille sur la base de nouvelles informations et analyses • Correction du déploiement d'origine et de l'OoB en fonction des informations d'archivage • Le traitement des règles est tout nouveau avec une réécriture complète soutenue par de nombreuses illustrations, un index et des clarifications et des exemples de jeu pour réduire les questions potentielles. Certaines règles ont été simplifiées, d'autres améliorées. • Traitement repensé sur les unités aériennes, bonus blindé et points d'appuis en combat et des clarifications des règles de l'artillerie • De nouvelles règles couvrent les mouvements d'infiltration, l'évasion de combat et les options de retraite • De nouvelles règles facultatives couvrent les unités de montagne, certains renforts, les concentrations d'artillerie alliée et les considérables problèmes de commandement alliés. • Beaucoup de toutes nouvelles notes historiques peuvent être trouvées tout au long de la présentation des règles • Trois nouveaux scénarios ont été ajoutés Contenu: - 2 cartes - 3 planches de pions - livret de règles et notes historiques - 6 fiches d'aide de jeu - 1 dé à six faces
82,94 €
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France (Toutes les villes)
1 PLASTIC PAINTED MINIATURE + CREW + ENGLISH CARDS (V1 + V2) PLEASE READ FOLLOWING INSTRUCTIONS: I am sending the miniatures in PRIORITY MAIL FOR SMALL PACKETS (3 cm thikness), no tracking number ! If you want a safer way, let me know but it will be more expensive. FOR BIGGER PACKAGES, the minimum is 25 USD / 30 USD I combine shipping even with my great_worm account. The final price you pay will depend mainly on weight AND SIZE of the final package I am used to sell to international buyers: so don't worry ! Updated news on my facebook page (the_red_eye) This week I am selling a lot of rare & cool stuff (confrontation,...). So take a look at them to save on shipping
49,99 €
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France (Toutes les villes)
1 PLASTIC PAINTED MINIATURE + CREW + ENGLISH CARD PLEASE READ FOLLOWING INSTRUCTIONS: I am sending the miniatures in PRIORITY MAIL FOR SMALL PACKETS (3 cm thikness), no tracking number ! If you want a safer way, let me know but it will be more expensive. FOR BIGGER PACKAGES, the minimum is 25 USD / 30 USD I combine shipping even with my great_worm account. The final price you pay will depend mainly on weight AND SIZE of the final package I am used to sell to international buyers: so don't worry ! Updated news on my facebook page (the_red_eye) This week I am selling a lot of rare & cool stuff (confrontation,...). So take a look at them to save on shipping
49,99 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris The Mighty Endeavor 2nd edition - occasion B- 42,00 € Disponibilité: en stock jeu en bon état, pions triés en sachets zip, quelques traces d'usure minime sur la boite The Mighty Endeavor is both an updated version (with errata corrected, a couple of counters added, and other counters made to conform to the Expansion) covering the Western Front from the D-Day landings until the end of April 1945 and an expansion to the original game that adds the Eastern Front from just east of Warsaw during the same time period and a small map attachment that adds the Brittany Peninsula. Following the same allocation of responsibilities as the game Battle for Germany (SPI, 1975), one player controls the Western Allies and the East Front Germans while the other controls the Russians and the West Front Germans. The two players compete by seeing which grouping of Allies can conqure as much German territory as possible—while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time. The scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front. Players owning the original TME can preorder a reduced-cost preorder for this game on the honor system. Too much of the game changed to warrant an "upgrade kit". This option will only be available while the game is on preorder. The sneak peeks are pdf downloads and are not final artwork. The Mighty Endeavor contains: two 22" x 34" full-color maps one 8.5" x 11" full-color map two sheets of 1/2" counters one 8 page SCS-specific v1.7 rulebook one 16 page TME-specific rulebook one 16 page TME Expansion rulebook two dice box and lid
42 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Great Pacific War 47,25 € Disponibilité: en stock jeu en anglais. In addition to five scenarios covering all or part of the War in the Pacific, Great Pacific War includes rules to link it and Third Reich to play the Second World War, a simulation of the entire conflict with up to seven players. Included in the game are five scenarios for the Great Pacific War and three scenarios for the linked Second World War. One of the Great Pacific War scenarios covers a possible 1931 conflict between Japan and America as postulated by the British journalist Hector Bywater in his book of the same title. The facts: · Game scale is 60 miles per hex covering the battlefield on three 34" x 22" maps. Units are represented at corps, fleet and air army level. Each turn represents three months of actual time. · The game system is built around players drawing impulse "chits" to determine how they can activate their forces. The emphasis is on the interaction of military, political and economic factors (as in John Prados' Third Reich). · Components: Three 34" x 22" maps, 560 playing pieces, rules, three scenario books, political events and charts. The game system from John Prados' Third Reich allows players to control the military, political and economic destinies of their nations in a struggle to dominate the world. Land, air and sea forces battle across almost a third of the earth's surface as the two mightiest navies fight for control of the Pacific. Players manage their economies and build and operate their military forces within the capabilities of their nation's abilities. In Great Pacific War the Japanese player must decide initially whether war with America or the USSR will be his or her strategy. Japan's lack of resources make a war with one or the other a necessity. Also possible is a war with Britain and her ally, The Netherlands, who together control the riches of India, Java and Borneo. This strategy has many risks, the greatest being that America will enter the war on Britain's side. Coloring all is the massive Japanese investment in China and the importance of those conquered territories to the Japanese economy. The American player must move a nation unprepared for war to a position of strength, while attempting to support the Nationalist Chinese in their conflict with the Japanese. In the linked game players have also to consider the effects of their actions on the global conflict. A Soviet player desperately defending Moscow in 1941 can little afford a Japanese attack on Vladivostok. Likewise a British player fighting Germany with only a seemingly soon-to-be-defeated Russia as an ally, will not welcome a Japanese attack on his eastern possesions unless it brings America into the war. Historically Japan went to war to obtain the resources denied her by the Allies embargo of steel and oil and because German successes appeared to offer Japan the opportunity to join a victory almost already won. The question is whether you and your allies can do any better than your historical counterparts.
47,25 €
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France (Toutes les villes)
THE BIG PUSH - against the odds - NEUF new - unpunched The Big Push covers the gigantic battle of the Somme in summer-fall of 1916. Rivaling Verdun in ferocity, scale and casualties, Somme was Britain's first real chance to open up the Western Front in World War I. French and British allies, wanting to take initiative away from Germany at Verdun, launched a large joint offensive at the Somme, where their fronts met. British generals called it the "Big Push," to break the trenches and carry them to victory. Here was a campaign that brought little save the cultural annihilation of the participants. Europe never looked at war quite the same way after the Somme. The British player controls the Allied forces (British and French), while the other player commands the defending German Army. It is also possible to have three players--French, British, and German. Each Game Turn represents one week. Map scale measures approximately 1142 yards per square (squares rather than hexes are used to prevent the easy outflanking of enemy units - something very hard to do in WW1). Ground units range in size from regiments to divisions. Each infantry strength point varies between 700 and 1500 men, depending on nationality and fighting effectiveness. Support units, like artillery, cavalry and tanks, focus their strength more on relative fire power and attack force. Play begins with artillery fire, where the other player may throw in his counter battery fire to offset the barrages. Ground movement comes next, followed by the declaration of assaults, appeals to command center resources, and defensive fire. After assaults take place, the phasing player introduces replacements and tries to rally his disordered units.
59,93 €
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