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Liste des meilleures ventes battles for

France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris LnL: Dark July the battles for Prochorovka 3rd edition 29,40 € Disponibilité: en stock extension pour Lock 'n Load consacrée à la bataille de Koursk. Dark July comprends: - une carte de 86x56 cm - une planche de plus de 80 pions incluant troupes d'assaut SS, Pz Elefant, Pz Shurzen III, mines AT - nouvelle aide de jeu avec séquence de jeu étendue et les nouveaux terrains inclus dans Dark July. - 6 scénarii Pour utiliser ce supplément, il faut posséder Heroes of the Motherland ou bien Band of heroes + Not one step Back  
29,39 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Death Valley: Battles for the Shenandoah 87,05 € Disponibilité: en stock Death Valley   contient huit batailles s'étant déroulées dans la vallée de la Shenandoah: 3 en 1862 et 5 en 1864: Kernstown, 23 mars 1862 Winchester, 25 mai 1862 Cross Keys and Port Republic, 8-9 juin 1862 New Market, 15 mai 1864 2nd Kernstown, 24 juillet 1864 3rd Winchester, 19 septembre 1864 Fisher's Hill, 22 septembre 1864 Cedar Creek, 19 octobre 1864 La série GBACW voit ses règles révisées pour plus de clarté et de précision historique, mais les vétérans du système ne seront pas dépaysés. Contenu: 1960 pions 3 cartes recto-verso de 56x86cm 2 cartes recto verso de 43x56cm 1 livret de règles de la série GBACW 2 livrets de bataille 16 fiches d'Activation et de tour 2 aides de jeu 1 fiche d'effets de terrain 1 fiche de second désordre 2 dés à dix faces  
87,05 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Brazen Chariots: Battles for Tobruk - 1941 94,40 € Disponibilité: en stock Tobrouk est encerclée par les forces de l'Axe commandées par Rommel qui lancent des assauts pour s'emparer de la forteresse. Pendant ce temps, les forces du Commonwealth repoussées à la frontière égyptienne tentent de dégager et ravitailler la ville. Deux de ces tentatives, BREVITY et BATTLEAXE, manquèrent de la profondeur nécessaire pour atteindre cet objectif et furent de sanglants échecs. La troisième, CRUSADER, fut une entreprise de grande envergure qui permis de rétablir les communications avec Tobrouk et ainsi de montrer que la 8e Armée britannique pouvait battre le "Renard du désert". Brazen Chariots est le troisième jeu de la Battalion Combat Series, après le "monstre" Last Blitzkrieg, suivi du bien plus léger Baptism By Fire. Dans Brazen Chariots, le désert grand ouvert, le nombre limité de formations et de nombreux scénarios plus courts offrent aux joueurs une introduction rapide et amusante à cette nouvelle série très appréciée. La recherche historique sur les ordres de bataille par Carl Fung montre les forces en présence de façon détaillée et précise. Composants: • livret de règles BCS v1.2 (en couleur) • deux cartes et tableaux BCS v1.2 (en couleur) • Livret de notes BCS v1.2 • Livre de règles spécifique au jeu Brazen Chariots • trois cartes couleur 22 "x 34" • quatre planches de pions (1 120 pions) • 12 scénarios: Bataille de Pâques, 1 carte, 5 tours Bataille pour le saillant, 1 carte, 5 tours Opération Brevity, 1 carte, 2 tours Opération Skorpion, 1 carte, 2 tours Opération Battleaxe, 1 carte, 3 tours Opération Battleaxe: Mini-Crusader, 3 cartes, 10 tours Opération Crusader (Campagne), 3 cartes, 21 tours Two Crusader, 2 cartes, 21 tours Opération Crusader: Clash of Armor, 3 cartes, 19 tours Totensonntag, 2 cartes, 3 tours Opération Crusader: Dash to the Wire, 3 cartes, 15 tours Opération Crusader: Victoire logistique, 3 cartes, 11 tours • boîte et dés  
94,40 €
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France (Toutes les villes)
boite décolorée et abîmée a reçu de l'eau au dos pions manque 4 pions que l'on peut refaire Une partie des pions non découpée Régles en anglais / Règles de campagne usure Aides de jeux Le jeu est en anglais pas de traduction Indication des pions manquants
30 €
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France (Toutes les villes)
boite décolorée et abîmée a reçu de l'eau au dos pions manque 4 pions que l'on peut refaire Une partie des pions non découpée Régles en anglais / Règles de campagne usure Aides de jeux Le jeu est en anglais pas de traduction Indication des pions manquants fourniture règle en francais
20 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Modern Naval Battles - Campaign Expansion 25,20 € Disponibilité: en stock Build a Modern War Fleet! Carry-Out Vital Missions! Lead your Nation to Victory on the High Seas! The Campaign Expansion puts you in command of a nation fleet in a series of linked battles. Each battle has its own parameters and victory conditions. Between each battle, you’ll have the chance to reinforce, repair, and rearm your fleet for the next battle. Master your tactical and strategic options and lead your fleet to victory! Each mission lasts 3 to 6 game turns and a complete campaign consists of 2 to 8 missions. This expansion adds a total of 112 Ship, Mission, Strategy, and Target cards to your Modern Naval Battles - Global Warfare game! More Ship Cards! More ships for: USA, USSR, UK, France, China, Argentina, Taiwan, Norway, Japan, Germany, Italy, and Canada! Plus, the new navy for India! Mission Cards! Each Mission card modifies the upcoming battle for each side and sets the battle’s victory conditions. Strategy Cards! You can purchase these cards to expand your strategic and tactical options. Target Cards! Some Mission cards utilize Target cards as part of their victory objective. You will be responsible for either destroying or defending these key objectives. Counters! Damage counters to record the hits inflicted on ships. The game also includes rules and counters to track the expenditure of missiles when ships perform huge missile volleys. You must have Modern Naval Battles - Global Warfare to use this expansion. Components 112 Full Color Cards 1 Full Color Counter Sheet  
25,20 €
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France (Toutes les villes)
Napoleon's Last Battles (TSR edition) (1982) For reference: https://boardgamegeek.com/boardgame/4230/napoleons-last-battles Box seems complete Seems never used Shipping cost may differs regarding your localization. See https://www.laposte.fr/tarif-colissimo for exact shipping cost. Price will be adjusted
35 €
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France (Toutes les villes)
The Arab-Israeli Wars: Tank Battles in the Mideast (1977) For reference: https://boardgamegeek.com/boardgame/3218/arab-israeli-wars-tank-battles-mideast Box seems complete Seems never used Shipping cost may differs regarding your localization. See https://www.laposte.fr/tarif-colissimo for exact shipping cost. Price will be adjusted
20 €
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Paris (Paris)
Mythic Battles Pantheon Hephaistos Extension Expansion v1.5 Monolith for international shipping ask for a quote Comme neuf, juste ouvert et dépunché, jamais joué As new, just open to verify the contents, never played  Contient toutes les figurines du Kickstarter + 4 Mechanical Warriors Kickstarter Exclusives Hephaestus Expansion Components 1 God - Hephaestus 1 Hero - Pandora 5 Monsters - Prometheus - Talos - Acamas - Colchis Bull - Caucasian Eagle 8 Troops - 4 Lava Golems - 4 Mechanical Warriors 7 Character Dashboards  31 Activation Cards 2 Troop Cards 1 Double-Sided Game Board 1 Campaign Book (6 Scenarios)
100 €
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France (Toutes les villes)
Pacific war classics: the island battles of Tarawa and Saipan. Partly punched but complete. Box slightly damaged. Two games in one! Can be sent worldwide but if outside the EU send an enquiry for the shipping costs
30 €
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France (Toutes les villes)
30 Days Return Policy Fast Delivery Trusted seller 4 Pack Snowball Maker Snow Ball Toys Games for Kids Outdoor Indoor Winter Product Description Package included: 4 Snowball Maker and 1 Red Drawstring Bag. Makes perfectly round snowball in roughly one second. Easy to use for kids, just Scoop! Shape! & Throw! The process like making ice cream balls, easy and fun. Durable flexible handle, allow you to make more round snowballs quickly every time and keep your hands clean and warm. Just enjoy playing snowball battles game. Ideal as Snow Toy for kids, endless happy snowball playing and family fun. Perfect for kids making a quick snowball and getting ultimate snowball fighting. Great Gift for kids. Shipping Returns Payment Shipping Shipping is FREE to all addresses other than APO/PO boxes in the lower 48 states. All our stock ships from US-based warehouses. Shipped via USPS or UPS (depending on location and package weight) Unless stated otherwise, all orders will ship within 24-72 hours of your payment being processed. Check our feedback to see the great reviews of FAST shipping we offer. Returns As our valued customer, we will do our best to make sure the product you receive arrives to you on time and as expected. If you are not satisfied with your purchase, please contact us within 30 days of receiving your order to process a return. Payment We currently accept payment via PayPal only. Once payment is cleared, we will dispatch your shipment within 1-3 business days. Please refer to the "Shipping" tab for more information regarding shipping speed to your destination.
4.594 €
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Paris (Paris)
I am selling all my Vampire the Masquerade book collection ! Book by book ! So bid on all the books and novels you'd want, and we'll see about the shipping at the very end of the bidding period (see below)   2002  WHITE WOLF's Classic World of Darkness Novel - Vampire the Dark Ages DARK AGES CLAN NOVEL 3: CAPPADOCIAN by Andrew Bates White Wolf Wikia says: Dark Ages Clan Novel 3: Cappadocian is a fiction novel for Vampire: The Dark Ages and Dark Ages: Vampire. This book is part of the Dark Ages Clan Novel Saga.   The Dead Rise The chaotic winds of fate have swept away the mighty Byzantine Empire. Now they threaten to eradicate the Cappadocians, one of the ancient clans of vampires. Constancia, high priestess of the clan, leaves her mountain monastery to seek out Markus Giovanni, the one vampire who holds the key to the dark future she has foreseen. Markus, however, has plans of his own. Fleeing the destruction of Constantinople, he sets out for the deserts of Egypt in a quest for glory. When the two come together, the dead rise to fight their battles for them. But will it be enough to save either of them from the force that has lured them there? Dark Ages: Cappadocian continues the epic thirteen-part series of Dark Ages Clan Novels, chronicling a vast conflict among the vampires of the Middle Ages. The War of Princes explodes beyond Constantinople. ____________________   SHIPPING INFO This article's weight is: 160 g.     I am selling numerous books, so please consult this chart to have an estimate approximation of your shipping fees, in function of which book you buy.   Please note that I will have to add a weight of 300 g to each buyer, to represent the weight of the enveloppe / box. Then I will add the weight of each book in the box.   Of course, the shipping fees will be combined. If you buy two 500g books, you will not pay twice the shipping for 500g, but the shipping for 1 kg.   Once the bidding period is over, I'll review all buyers, add the books' weight, check the buyer's country and finalize the payment demand with the correct shipping fees.   Please do not pay before receiving the corrected payment demand with the shipping fees included  ^__^                    COST   ESTIMATE  BY  DESTINATION                                                       TOTAL WEIGHT France Métropole France Outremer 1 France Outremer 2 Europe (see list) Eastern Europe, Norway & Maghreb Rest of  the World 250 g 4,64 9,6 11,65 12,55 12,5 12,5 500 g 6,96 9,6 11,65 12,55 16,7 16,7 1 kg 7,95 14,6 17,45 15,5 20,3 25,1 2 kg 8,95 19,9 30,6 17,55 22,2 25,1 3 kg 13,75 29,9 51,5 22,45 28,5 39 5 kg 13,75 29,9 51,5 22,45 28,5 55,65 10 kg 20,05 47,9 100,5 37 47,2 105,3 20 kg 28,55 106,9 245,5 61,5 73,6 168 30 kg 28,55 105 250 61,5 20 kg limit -->  2 packages ·        France Outremer 1 : Guadeloupe, Martinique, Guyane, Réunion, Mayotte, Saint-Pierre et Miquelon, Saint-Martin, Saint-Barthélemy ·        France Outremer 2 : Nouvelle Calédonie, Polynésie Française, Wallis et Futuna, Terres Australes et Antarctiques Françaises ·        « Europe » : Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, Germany, Greece, Hungary, Ireland, Italia, Latvia, Liechtenstein, Lituania, Luxemburg, Malta, Netherlands, Poland, Portugal, Romania, San Marino, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom, Vatican
14 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Decision at Kasserine Rommel's Last Chance - Designer Signature Edition 82,95 € Disponibilité: en stock Cette édition de Decision at Kasserine propose une carte et des pions de très grande taille dans la tradition de la série des Classic Reborn! par Compass Games. Cette édition Designer Signature du jeu classique de Vance von Borries va au-delà d'une simple mise à jour. il propose désormais une mise à jour majeure du système de jeu qui sera implémentée dans les futures versions de jeu de la série Battles for North Africa. En termes de matériel, tous les aspects ont été mis à niveau, avec des composants surdimensionnés; carte de jeu plus grande et pions 5/8 ". Certaines des améliorations apportées dans cette édition incluent:     • Les composants de grande taille comportent des marqueurs 5/8 ”et deux cartes de jeu avec de grands hex     • Les informations sur la carte du jeu sont mises à jour et la carte a été redessinée.     • Les tables de support transmettent plus d'informations en un coup d'œil pour faciliter le jeu     • Une ergonomie améliorée est intégrée dans les tableaux de déploiement et de renforts     • Mise à jour de l'ordre de bataille sur la base de nouvelles informations et analyses     • Correction du déploiement d'origine et de l'OoB en fonction des informations d'archivage     • Le traitement des règles est tout nouveau avec une réécriture complète soutenue par de nombreuses illustrations, un index et des clarifications et des exemples de jeu pour réduire les questions potentielles. Certaines règles ont été simplifiées, d'autres améliorées.     • Traitement repensé sur les unités aériennes, bonus blindé et points d'appuis en combat et des clarifications des règles de l'artillerie     • De nouvelles règles couvrent les mouvements d'infiltration, l'évasion de combat et les options de retraite     • De nouvelles règles facultatives couvrent les unités de montagne, certains renforts, les concentrations d'artillerie alliée et les considérables problèmes de commandement alliés.     • Beaucoup de toutes nouvelles notes historiques peuvent être trouvées tout au long de la présentation des règles     • Trois nouveaux scénarios ont été ajoutés Contenu: - 2 cartes - 3 planches de pions - livret de règles et notes historiques - 6 fiches d'aide de jeu - 1 dé à six faces  
82,94 €
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Bouguenais (Loire Atlantique)
The ultimate version of Codex: Space Marines, the Primaris Edition is strictly limited to only 1,500 numbered copies worldwide. Along with the unabridged Codex: Space Marines – in a special edition hardback featuring black edged pages and a soft touch cover – it also features: - Only In Death: an exclusive 96-page hardback containing a range of Space Marines artwork, both classic and brand new; - 4 art cards featuring concept sketches for the Primaris Space Marines by senior miniatures designer Jes Goodwin; - an 80-page mini-Codex, containing all the army rules and datasheets from the main Codex; - a victory and command point tracker for use in games. The 41st Millennium is an age of war and darkness. The Imperium is assailed from all sides, but standing between civilisation and annihilation is a warrior brotherhood. Forged through forgotten science and strengthened by duty and training, they are the Angels of Death – the Space Marines – and they were made for battle. By their heroics does Humanity endure. They are few – there are but a thousand Chapters, numbering a thousand each – yet through bravery, consummate skill and unceasing dedication, they are sufficient. Space Marines launch thunderbolt strikes into the heart of the foe, battling constantly against overwhelming odds to ensure the continued survival of Mankind itself. Codex: Space Marines is a 208-page hardback containing a wealth of background and rules – the definitive book for all Space Marines collectors. Within its pages, you’ll find: Background - The Emperor’s Finest: the origin of the Space Marines, with a guide to the original Legions and their successor Chapters, a detailed breakdown of the methods, technology and rituals behind the creation of these superhuman soldiers and an explanation of how their Chapters are organised, with guides to heraldry and markings; - Imperius Dominatus: an annotated map of the galaxy, showing the full, dreadful extent of the Cicatrix Maledictum’s reach, and the Chapter homeworlds it has cut off; - A Brotherhood at War: a timeline featuring some of the most important battles and events in the Space Marines’ struggle against the darkness, leading up to the faint glimmer of hope that is the Indomitus Crusade; - Chronicles of Ultramar: an in-depth guide to the Ultramarines, their homeworld Ultramar, the composition of their infamous 2nd Company, a timeline of their heroic history and a brief overview of their successor Chapters; - Guides to the White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, with timelines of major battles, as well as descriptions and colour schemes of their successor Chapters; - Explanations of the fighting forces available to all Space Marine Chapters including heroes, squads, vehicles and special characters. Also included is an inspiring showcase of beautifully-painted Citadel miniatures, depicting Space Marines of every type doing battle in the colours of each founding Chapter. Rules This book contains everything needed to get a Space Marines army ready for war! A huge collection of rules content is within: - 85 datasheets covering the entire Space Marines range – including the Primaris Space Marines; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords; - Rules profiles for every piece of wargear and every weapon in the Space Marines’ arsenal; - Rules for Battle-forged armies, including abilities for Space Marines armies and specific Chapter Tactics for Ultramarines, White Scars, Imperial Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, reflecting their unique fighting styles; - 26 Stratagems for Battle-forged armies, reflecting the varied tactics used by Space Marines commanders on the battlefield;
130 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris The Fires of Midway 68,25 € Disponibilité: en stock The Fires of Midway - is the 2nd game in Steven Cunliffe's "War is Hell" series. Like its predecessor, "The Hell of Stalingrad", revolutionary mechanics drop you right into the seat of action as either Admiral Yamamoto of the IJN or Admiral Nimitz, USN. You make the strategic decisions that lead to the fierce battles deciding the outcome of World War II in the Pacific. The Fires of Midway explores in seperate scenarios the four major carrier battles of 1942: Coral Sea, Midway Island, Eastern Solomons and Santa Cruz. Also included is a campaign game linking them all together in which players must husband their assets not knowing which of these battles, if any, will yield the decisive result and turn the tide of war in their favor - as the historical battle of Midway did. Also included is a "what if" carrier battle for Wake Island, and a solitaire scenario of the Marianas Turkey Shoot. Scenarios can be played in as little as 40 minutes, up to 4 hours for the entire campaign Components: 32-page Rule book; 3 Play Mats; 200 color playing cards; 2 sheets of cardboard counters; 1 Deck of "Super Cards" (carriers, Midway Island, etc.)..  
68,25 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Roads to Moscow - occasion B- 52,40 € Disponibilité: en stock jeu en bon état, pions triés en sachets zip, quelques traces d'usure minime sur la boite Roads to Moscow is a two-player game depicting battles in the Soviet Union during the drive on Moscow in October 1941. The two separate battles shown in this game are named for the main objective city on each map, Mozhaysk to the west of Moscow, and Mtsensk to the south. Perhaps the most dramatic of the many desperate battles fought in front of Moscow, these two battles combined all the elements of the great struggle. The Germans have an excellent fighting machine but are short on fuel and time. They must capture their objectives on a tight schedule or snow and mud will end their offensive. The Soviets are down to the rearward remnants of their once immense armies. If the Soviets can avoid being encircled by the fast moving German forces, high quality reinforcements from the Far East may finally allow them to stop the German advance. COMPONENTS · 528 5/8" counters · One 34x22 full color backprinted mapsheet · Rulebook · Playbook · 5 Player Aid Cards · One ten-sided die TIME SCALE 12 hours per turn   MAP SCALE 1.4 km per hex UNIT SCALE Battalions and Companies NUMBER OF PLAYERS 1-2  
52,40 €
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France (Toutes les villes)
Rushing Waters Wargaming Rivers Lake Neoprene Battlemat Terrain Best Sale Product Details Brand Stratagem Genre Strategy Item Dimensions LxWxH 17.5 x 7.1 x 2.3 inches JUST ADD WATER: Negotiating a tangle of waterways has turned the tide of hundreds of battles throughout history. If you're looking to add exciting new strategy and tactics to your wargaming terrain, this is for you TEST THE WATERS: This pack includes 5 unique shapes that are completely modular and can be arranged and rearranged: straight rivers, bends, forks, ponds (which also serve as endcaps), and a massive 16" lake BLOWN OUT OF THE WATER: Our Rushing Waters pack features an unprecedented 15 pieces of 4" wide rivers, which amounts to over 12 feet of liquid scenery for your wargaming terrain NOT WATERED-DOWN: Each piece of river terrain is made of quality 2mm thick neoprene, and sublimation dyed with a crisp, high-res DPI, just like our battlemats CARRY YOUR WATER: Each set of 15 water scenery pieces comes in a tough canvas carry case and blue carabiner that clips to your transports of choice: backpacks, cases, or Stratagem's own battlemat bag if you happen to have one Just Add WaterNegotiating a tangle of waterways has turned the tide of hundreds upon hundreds of military battles throughout history. Commanders who were able to maneuver through these natural obstacles tasted the sweet nectar of victory. Those who were not… were often left dead in the water. If you're looking to pack more strategy and tactics into your standard wargaming battle, look no further.Why You'll Love It:Stratagem's Rushing Waters terrain pack features 15 pieces of liquid scenery in 5 unique shapes that are completely modular. You can arrange and rearrange a complex system of waterways using straight rivers, bends, forks, ponds (which also serve as natural endcaps)--there's even a massive 16" lake. Each river measures 4 inches wide, and the whole set laid end to end is well over 12 feet of terrain!Just like our battlemats, each piece of river is made of quality 2mm neoprene and sublimation printed at a crisp, high-res dpi. If you need to take your rivers on the go, they pack right up into the included canvas carry case, which clips right on to backpacks, cases, and our battlemat carry case, if you've got one.
4.777 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Chainmail 50,40 € Disponibilité: en stock There are lots of battle games out now that use cards, but you’ve never seen, "Battle Maneuver” Series and its initial offering, CHAINMAIL. The game uses cards, one deck for each player (whose cards are somewhat different from those of the other player) to drive the game. Each player gets a certain number of cards each turn - often a different number for each player! - but never his full deck. The cards are used to determine movement, combat, and actions such as Missile Fire, Knights Charge, Counter-Attack, and Chivalry Charge, among others. Players may play as many of their cards up to 5 when it’s their turn, using each card for only one of the possible three purposes. Play passes back and forth between players, until both players have used all their cards… and the turn is over. CHAINMAIL is thus a game of card play and management, which unfolds on the historical battle map - it uses squares, rather than hexes – with the use of some beautiful, super-size counters. This is a game of position, feint, and sudden attack with what you hope are better odds (since you don’t know what cards your opponent will play, if any, and you never know what his final strength will be). No dice are used. And there are no CRT’s. When do you play your cards? How many do you play? What do you do with them? Will you be caught short and be subject to a sudden attack by your opponent? CHAINMAIL includes four of the major battles of the Medieval period: Lewes, Legnano, Bouvines, and Bannockburn. Game comes with a 34" x 22" double sided map sheet, beautiful large full color counters, full color rules, and cards. Playing time for each battle is about 2 hours, sometimes less, and the rules are only 8 pages! Balance is excellent, and because of the use of cards and their random distribution each turn, no game is the same as any other. And the game is playable solitaire (with specific rules for doing so)!  
50,40 €
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France (Toutes les villes)
Strategy & Tactics #115 (w/ complete game Kanev) The main file (and game) of the issue is the Russian attack to cross the Dnepr in 1943 (a larger scale game than the ASL scenario U32 "Disaster on the Dniepr loop"). A developed historical article, designer’s notes of ‘Kanev’ and the related game itself are provided, all designed and written by John Prados. The game includes a map (see picture), 12 pages of rules and a full sheet of counters that have been carefully punched -the presence of all counters has been checked-. The other contents are articles: > "Battles are sometimes won by generals; wars are nearly always won by sergeants and privates" > German naval radars in WWII > German and French Maturation on the eve of WWII > Abensberg & Eckmühl Q&A > Vicksburg Campaign Printed December 1987 Thank you for looking. You can have a look at my other items, I will combine shipping for multiple wins. For shipping outside European Union, Switzerland or UK, please contact me before bidding for shipping charge! Delivery possible in pick-up stores in Belgium, Luxemburg at the same charge as France; in Spain for 7 EUR.. Austria and Portugal same as Germany. Please ask me as well before sending payment.
40 €
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Rouans (Loire Atlantique)
Limited to 1500 individually numbered copies, this beautifully designed edition is a must-have for any collector. Contained within a slipcase are Codex: Blood Angels, Sons of Sanguinius: Blood Angels Painting Guide, and a wallet containing 7 art prints of Blood Angels with quotes from the Book of Aphael. Both hardcover books feature unique covers exclusive to this edition. Codex: Blood Angels features gold foil edges on the pages, whilst the Sons of Sanguinius features black foil page edges. The reverse of the slipcase also displays the original Legion number of the Blood Angels. The 112-page, full colour hardback codex contains: - Background of the origin of the Blood Angels, their Chapter organisation, successor Chapters, colour schemes and heraldry - Details of a brand new Blood Angels successor Chapter, the Carmine Blades - An explanation of the most famous events and battles from the Chapter’s history - Descriptions of all of the units and characters available to the Blood Angels. - A showcase of beautifully Blood Angels miniatures - Rules for fielding your collection of Blood Angels in games of Warhammer 40,000 including army special rules, warlord traits, and a formation for a Battle Company - Wargear includes weapons only available to the Blood Angels, special issue wargear and the Relics of Baal - The Sanguinary Discipline - a psychic power only available to the Blood Angels - Baal Strike Force - a unique Detachment force organisation chart - 6 Tactical Objectives exclusive to the Blood Angels Sons of Sanguinius: Blood Angels Painting Guide is a 176 page paperback painting guide for the Blood Angels. Inside you will find four fantastic miniatures collections - The Archangels, The Blooded, The Lost Brethren, and Strike Force Razorwind of the Flesh Tearers Chapter. Each collection is presented with a detailed background and history. It presents clear, detailed stage-by-stage photography that provides all the information you need to recreate the painting techniques, colour schemes and markings on your own miniatures. Please note, this product is English language only.
70 €
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France (Toutes les villes)
Vanquish (Japanese: ヴァンキッシュ Hepburn: Vankisshu) is an action third-person shooter video game developed by PlatinumGames and published by Sega for the Xbox 360 and PlayStation 3 video game consoles. It began development in 2007 and was released worldwide in October 2010. A Windows port was released on May 25, 2017. The game is notable for introducing several innovations to the 3D shooter genre, including a fast-paced style of gameplay reminiscent of 2D bullet hell shooters, beat 'em up elements, and an original sliding-boost mechanic. The game received a positive critical reaction upon release, with critics praising the game's fast-paced action, innovations to the shooter genre, boss battles and visual style, while criticizing the game's writing, voice acting and overall short length of the campaign. Vanquish Edition Steelbook on Playstation 3 includes: The original Steelbook. The original PS3 plastic sleeve. The BluRay disc Vanquish PS3. The User Manual. A rare and indispensable masterpiece in a collection. Good condition some marks of wear (Watching the pictures). This item will be well protected in the package and the Shipment will be secure and fast. You are responsible for paying any additional costs, taxes, customs fees, removal fees. Players control Sam Gideon, a DARPA agent armed with the Augmented Reaction Suit. If the player takes too much damage, the suit will automatically enter Augmented Reaction (AR) mode. AR mode increases Sam's reflexes tenfold, essentially slowing down time for Sam to evade attacks. The player can also manually enter AR mode by holding down the aim button while evading, sliding, or vaulting over cover, allowing the player to target enemies (and their weak spots) easily. At any time, the player can use boosters on the suit to quickly slide across an area. If the player uses AR mode or the boosters too much in a short time, the suit will overheat and will require a short period to cool down, during which Sam is less mobile (and cannot use the boosters or AR mode). The suit will also overheat instantly if a melee attack from the player connects with an enemy, and certain areas of the game will also overheat the suit.
147 €
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France (Toutes les villes)
1963 American Heritage rare vintage board game DOGFIGHT (Milton Bradley). État : "Occasion" Box in used but good condition. Inside pieces and board in very good condition. Complete (as far as I can tell). Rules inside box lid and on a separate paper. Leaflet ‘Hit the Beach’. “The thrills of World War I air battles are recaptured in this game for 2-4 players.Easy to learn – fast moving.” Available for any questions and extra photos. I am also selling the other 3 games in thisseries (Battle-Cry, Broadside, Hit the beach).  Contact me if you want to propose a price for grouped purchase of the set of 4 before bidding is over
30 €
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France (Toutes les villes)
1961 American Heritage rare vintage board game BATTLE-CRY (Milton Bradley). État : "Occasion" Box lid a bit tatty (torn corner and scotch tape). Inside piecesand board in very good condition. Rules inside the box lid. Leaflet ‘The CivilWar’. Missing: 1 blue soldier and 1 grey horse “Excitingcivil war game of strategy and skill. Players marshal their troops for battles fromBull Run to Shiloh” Available for any questions and extra photos. I am also selling the other 3 games in this series (Broadside, Dogfight, Hit the beach). Contact me if you want to propose a price for grouped purchase of the set of 4 before bidding is over
25 €
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France (Toutes les villes)
Este produto estende a assinatura do EA Access por 12 meses e deve ser ativado na plataforma Xbox Live. No momento, o EA Access está disponível em 41 países e territórios: Argentina, Austrália, Áustria, Bélgica, Brasil, Canadá, Chile, Colômbia, República Tcheca, Dinamarca, Finlândia, França, Alemanha, Grécia, Hong Kong, Hungria, Índia., Irlanda, Israel, Itália, Japão, México, Holanda, Nova Zelândia, Noruega, Polônia, Portugal, Rússia, Arábia Saudita, Cingapura, Eslováquia, África do Sul, Coréia do Sul, Espanha, Suíça, Suécia, Taiwan, Taiwan, Turquia, Emirados Árabes Unidos, Reino Unido e Estados Unidos. Este conteúdo foi copiado de https://www.g2a.com/pt-br/ea-access-12-months-xbox-live-key-global-i10000006136001. É protegido por direitos autorais, todos os direitos reservados. Se você quiser usá-lo, é obrigado a deixar o link para a fonte original. O EA Access é um serviço baseado em assinatura oferecido pela Electronic Arts para oferecer a você a possibilidade de jogar vários jogos da EA sem a necessidade de comprá-los. Por uma pequena taxa mensal, você poderá baixar e reproduzir a maioria dos hits mais recentes presentes no The Vault. A coleção de títulos cresce constantemente ao longo do tempo. Isso significa que você pode descobrir novos títulos à medida que são lançados sem a necessidade de gastar mais dinheiro. Reproduza os hits mais recentes da EA sem custo adicional Discover The Vault - uma biblioteca digital que contém vários jogos da EA que você pode jogar no console Xbox. O EA Access permite que você jogue jogos da EA sem nenhum custo adicional. Não é necessário comprar o jogo para jogá-lo - por uma pequena taxa mensal, você terá acesso irrestrito a todos os jogos da EA, incluindo os maiores sucessos como FIFA 19, The Sims 4 e Battlefield 1. Experimente os jogos da EA ainda não lançados no Xbox One! EA Access members are allowed to play EA games shortly before they are officially released on the platform. This gives you the ability to check out the new game before other players do. Be the first to conquer the battlefield. Learn the game and use gained knowledge to prepare yourself for the upcoming battles against other players. Take Advantage of Members-Exclusive 10% Discount EA Access is not only about accessing the wide collection of games for no additional cost. It also comes together with other benefits, including discounts. If during your subscription period you discover the title you enjoy so much you want to keep playing it no matter what, you may want to consider purchasing it. This way you will be able to play the game even when EA Access time runs out. Thanks to it you can buy the game you like for a more attractive price. Every subscriber can purchase full games, DLCs, season passes and more digital goods 10% cheaper than usual. Key features Save money – getting 12 months of EA Access at once is cheaper than purchasing a one-month renewal 12 times Enjoy all the games present in The Vault as long as your subscription is valid The Vault is constantly growing – explore the never-ending collection of EA titles Try the latest EA games before their official release on Xbox One As a member of EA Access, you can purchase games and downloadable content 10% cheaper This product extends EA Access subscription by 12 months and is meant to be activated on the Xbox Live platform. Please notice that currently, EA Access is available in 41 countries and territories:Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, Colombia, Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong, Hungary, India, Ireland, Israel, Italy, Japan, Mexico, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Saudi Arabia, Singapore, Slovakia, South Africa, South Korea, Spain, Switzerland, Sweden, Taiwan, Turkey, United Arab Emirates, United Kingdom, and the United States. This content was copied from https://www.g2a.com/pt-br/ea-access-12-months-xbox-live-key-global-i10000006136001. It is protected by copyright, all rights reserved. If you want to use it, you are obligated to leave the link to the original source.
3.990 €
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France (Toutes les villes)
Un groupe de héros potentiels se réunit au Grand Château à la recherche de gloire. Heureusement, il y a beaucoup de problèmes là-bas. Les choix de lancer et de déplacement se combinent avec des quêtes, des batailles aux dés et la construction de héros. En chemin, vous achèterez du matériel, choisirez des capacités, combattrez des monstres, aiderez des villes et découvrirez des repaires... Vous utiliserez des feuilles de personnage intuitives effaçables à sec pour des notes sur les quêtes, les repaires et le suivi de votre santé en constante diminution. Papier cartonné, carton et finition de qualité supérieure. Facile à apprendre et difficile de ne pas passer un bon moment. A group of would-be heroes gather at the Great Castle looking for glory. Good thing there's lots of trouble out there. Roll-&-move choices combine with quests, dice battles, and hero building. Along the way you will shop for gear, choose abilities, fight monsters, help towns, and discover lairs... You will use intuitive dry-erase character sheets for notes on quests, lairs, and tracking your ever dwindling health. Premium cardstock, cardboard, and finish. Easy to learn & hard to not have a good time. Il a été joué plusieurs fois et tout est encore en très bon état. - It's been played a few times and everything is still in very good condition.
27 €
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France (Toutes les villes)
Rainbow Push Pop it Game Silicone Sensory Fidget Toy Pop Bubble Stress Relief Relieve stress - Which is a great sensory toys to relieve stress, providing great sensory interaction to help people restore the mood, home essentials, parent-child games, autism, games that the elderly, children, and adults can play. Comfortable bubbles - Press the bubbles down and it will make a slight popping sound, then flip it over and start again! Repeated Push and "pop" up, Moderate elasticity and pleasant sound give you excellent sensory experience. Use a fine motor game - Players take turns pressing down any number of bubbles they wish in a single row. The player who presses down the last one loses. Endlessly reusable, just flip it over. Trip partner and inspiration - It is a great tools when on the trip for kill boring time. Relieving office pression and help you get inspired. Great fidget tool for hair pullers, skin pickers and other sensory seekers. Push pop bubble fidget toy is made of food grade silicone material, with excellent craftsmanship. Which is durable, washable, and most importantly it has great fun to "POP UP"! Ideal gift choice for friends as Birthday and Christmas gifts. Specifications: Material:Silicone Color: Rainbow(Random ) Shape: Square, Round, Octagon, Heart Size: 15cm/5.91in Age: 4Y+ Function: Pair battles, odd and even number practice, quick reasoning On Mar-10-21 at 02:53:29 PST, seller added the following information: Le 11-mars-21 à 14:07:06 Paris, le vendeur a ajouté les informations suivantes:
4,98 €
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France (Toutes les villes)
SHIPS IN FLAMES - ADG WORLD IN FLAMES Expansion - NEUF new - unpunched nécessite le jeu world in flames. Please note: this is not a complete game. This expansions require World in Flames in order to be played. Ships in Flames  (SiF) is an expansion for World in Flames that contains 1000 ships depicting every major CV, BB, CA, Sub and tramp steam-ship of World War II all in full-colour realistic camouflages. Now you can refight all the great naval battles of World War II from the hunt for the Bismarck to the climactic Battle for Midway as well as the most detailed Battle of the Atlantic ever. At last you can step into the shoes of Nagano, Cunningham or Halsey as you help your country towards final victory. Ships in Flames  includes 1000 counters, one Task Force display and a World in Flames combat chart.
41,93 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Fighting Formations Grossdeutschland Infantry Division 40,95 € Disponibilité: en stock Fighting Formations is intended to be an ongoing series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels. Each game in the series will feature a distinct combat unit, highlighting battles in which that unit participated as well as its particular order of battle and fighting characteristics. The first title in the series is "Grossdeutschland Infantry Division" (FF:GD). Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. GAME FLOW: In each scenario, one player will take command of elements of the featured unit while the other assumes control of the opposing forces. These two players will alternate giving orders, activating their units on the map for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s units and to achieve as many scenario objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific victory conditions—be it the destruction of enemy units, the taking of vital mapboard objectives, or the exiting of friendly units off the opponent’s map edge. ORDERS & INITIATIVE: Each game turn is divided into ten orders, with each player performing a variable number of these orders. In each turn, the sequence of play is fluid – with orders being given by the active player and reactions being taken by both players – depending upon the relative initiative level at any given moment. Fighting Formations is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative. The game has a “pool” of 40 Initiative that is “spent” to give orders and then to activate units for those orders. At the end of every order the player with the most Initiative is able to give the next order. In response, the opponent can also spend Initiative to conduct both Opportunity Fire (at moving units) or Reactive Fire (at firing units). ASSETS: The game has Asset cards -- including smoke, artillery, air support, man-portable support weapons and demolitions -- but is not card-driven. Each Asset will either take the place of a standard order or provide the player with some form of reactionary capability during an order. SPECIAL RULES: FF:GD is a stand-alone game in the Fighting Formations game series. While utilizing the basic rules, FF:GD’s playbook includes specific terrain, fortification and unit special action rules in order to more accurately portray tactical warfare as experienced by the participants in Russia during this time period. SCALE: The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. UNITS: Units represent infantry squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. Leaders are abstractly represented by Command markers, each one coordinating the actions of friendly units within a scenario-defined radius. COMPONENTS: This first game has the following components: four back-printed 22˝ x 34˝ game mapsheets five sheets of die-cut counters 55 cards a 24-page Series Rulebook a 48-page Playbook one double-sided Track Display two double-sided 8.5” x 11” player aid cards ten dice (two each of 6-, 8-, 10-, 12-, and 20-sided) 10 wood cubes one wood pawn   Designer: Chad Jensen   Game Developers: Kai Jensen and John A Foley  
40,95 €
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France (Toutes les villes)
1962 American Heritage rare vintage board game BROADSIDE (Milton Bradley). État : "Occasion" Box lid a bit tatty but inside pieces and board in very goodcondition. Rules inside the box lid. Leaflet ‘The War of 1812’ Boats and sails are complete. Missing: 1 canon (HIT shorebattery). “ArmchairAdmirals wage sea battles in the style of 1812 naval warfare. Players command afleet of Frigates, Brigs and other fighting ships.” Available for any questions and extra photos. I am also selling the other 3 games in thisseries (Battle-Cry, Dogfight, Hit the beach).  Contact me if you want to propose a price for grouped purchase of the set of 4 before bidding is over
25 €
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France (Toutes les villes)
Wargame en anglais simple à jouer jeux à blocs en bois permettant de simuler le brouillard de guerre Moscow '41 is the first chapter of the Barbarossa Trilogy (the other two are  Leningrad '41  and  Kiev '41). MOSCOW '41  is a light/medium wargame covering the German Army Group Centre offensive aimed to seize Moscow, after having successfully defeated several Soviet armies in the great encirclement battles at the frontier and established two bridgeheads on the Dnieper. Although based on a historical event, the two players can modify the course of the operations, with the Germans trying to achieve a decisive victory before the winter comes, and the Soviets playing a fighting withdrawal, until ready to strike a decisive blow at the invaders. The game is recommended for two players, but has excellent solitaire suitability. Historical Introduction "At the beginning of each campaign, one pushes a door into a dark, unseen room. One can never know what is hiding inside." - Adolf Hitler, June '41 In December of 1940, Hitler made the decision to invade Russia and set the date for the middle of 1941. He had good reason to be confident that Russia would collapse under an uncompromising assault. Since the outbreak of hostilities, the German Wehrmacht had accomplished a stunning and unparalleled series of victories: Poland had fallen in one month, Denmark in one day; France, till then regarded as the strongest power in Europe, had capitulated in under six weeks, Holland in under six days; Belgium, Norway, Yugoslavia and Greece took less than three weeks each. The German military might was at its peak and the word Blitzkrieg had entered the language. Russia, on the other hand had taken over three months to bring Finland to heel, despite overwhelming strength of numbers. The Russian army had not yet recovered from Stalin's purges of 1937-1938 where 400 generals were “removed” including three field marshals and 13 Army commanders. It was well that Hitler could say, “Before three months have passed, we shall witness a collapse in Russia, the like of which has never been seen in history. We have only to kick in the front door and the whole rotten Russian edifice will come tumbling down.” On the 22nd of June, 1941, Operation Barbarossa - the invasion of Russia, began. Three million Axis troops in three Army Groups attacked on a front that stretched from the Baltic to the Black Sea: Army Group North under Field Marshal von Leeb was tasked with taking Leningrad; Army Group South under Field Marshal von Rundstedt was to capture Kiev and seize the Caucasus; Field Marshal von Bock's Army Group Centre, the one that concerns us, had Moscow as an objective, with Timoshenko undertaking the task of defending the capital. Initially, the operation succeeded beyond Hitler's wildest dreams. Within a day, the Russian Air Force was destroyed on the ground, then vast inroads were made on all fronts accompanied by large scale surrenders of encircled Russian troops. Army Group Centre with its four armies consisting of a total of 48 Divisions, of which nine were armoured, and backed by the Second Air Fleet, had reached the outskirts of Smolensk by the 15th July. This was two-thirds of the way to Moscow and it seemed that nothing could stop von Bock from blowing up the Kremlin within another three or four weeks... or could something stand in his way? Four things could now cause problems to von Bock: firstly, his supply line is stretched and had almost reached breaking point; secondly, Russian resistance is stiffening; thirdly, his infantry divisions are having difficulty keeping up with the Panzers and finally, a new Russian ally is about to enter the field: General Winter. Additional concerns may come in November, with three-quarters of a million experienced Siberian veterans freed by garrisoning Soviet Far East, thanks to Stalin's spies in Tokyo revealing Japanese intentions to attack America, and not Russia. As the German Commander, you must push on to Moscow before it is too late. As the Russian Commander you must re-evoke the Patriotic War and stop the invaders at any cost.
39 €
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