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Commando forces


Liste des meilleures ventes commando forces

France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris COMMANDO DES FORCES SPECIALES 5565 DE CHEZ PLAYMOBIL SPORTS & ACTION BOITE NEUVE 15,00 € Disponibilité: en stock COMMANDO DES FORCES SPECIALES 5565 DE CHEZ PLAYMOBIL SPORTS & ACTION BOITE NEUVE AGE:4 - 10 4 policiers avec leur équipements (gilet par balle - oreillettes - corde - armes) 1 chien - Boite NEUVE jamais ouverte Je livre ce que vous voyez en photo l'article est neuf mais la boite comporte quelques traces de stockage et manipulation  
15 €
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Caen (Calvados)
Playmobil - 5565 - Commando des Forces Spéciales FRAIS DE PORT / SHIPPING CHARGES:  port réduit pour plusieurs achats  France lettre verte 2.45€  Rest of Europe / World: 5,1€
14,98 €
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Tremblay en France (Seine St Denis)
PLAYMOBIL homme policier, cheveux gris tenue gris foncé avec gilet pare-balle.  Thème police, commando des forces spéciales 5565 État : Occasion en très bon état Vous achetez ce que vous voyez en photo Achats multiples = FRAIS DE PORT REDUITS SI VOUS ACHETEZ PLUSIEURS OBJETS, utilisez le panier puis  DEMANDER LE TOTAL AU VENDEUR  MERCI D'ATTENDRE LA FACTURE AVEC LES FRAIS DE PORT CORRIGES AVANT DE PAYER. Livraison : envoi soigné en lettre suivie via La Poste Voir mes autres ventes playmobil, différents thèmes... D'autres références disponibles, contactez-moi.
3,79 €
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France
Nécessite des Piles: Non Descriptif Produit: Les Séparatistes ont envoyé un nouveau droïde ennemi pour attaquer les forces de la République mais les soldats d'élite de l'armée des clones ont une nouvelle arme: le puissant canon de la République! Avec une tourelle élévatrice et des missiles. ces tas de ferraille fonceront se mettre à l'abri! Comprend 4 figurines: un ARC trooper. un ARF trooper et 2 nouveaux droïdes commandos ennemis. Contenu du packaging: 98 éléments
49,02 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Combat Commander Normandy Battle pack n°3 35,70 € Disponibilité: en stock règle en français descriptif GMT: Combat Commander: Battle Pack #3 -- Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this third Battle Pack shifts to the West Front in June, July and August 1944 as various Allied forces landed on French soil to fight the occupying German forces. CC: Normandy features seventeen new scenarios printed on cardstock -- one of which is a multi-scenario Campaign Game -- as well as eight new maps, added markers necessary for some of the scenarios, and a new feature to the series: a majority of the leader counters represent historical individuals who actually fought in the depicted actions. Rules relevant to the characteristic fighting on the invasion beaches and inland bocage are included. -- Rural Roads and Bocage; -- Limited Smoke Barrage; -- Mortar Spotters; -- Invasion Terrain (Beach, Shingle, Water Barrier, Communication Trench, Hedgehog) -- Bunker Busting; -- and Night. Additional special scenario and campaign rules cover well-known individual features of the fighting such as Widerstandsnests, Casemates, Coastal Batteries, Commando Movement, Cliff Scaling, Bocage Clearing Doctrine, Pre-Registered Mortar Batteries, Armor Support and Air Superiority. The maps depict specific locations in Normandy: Pegasus Bridge, Pointe du Hoc, Omaha Beach (one directly on the beach at Widerstandsnest 61 and two on the bluffs above the beach, one on the western cliffs and the other on the eastern flank heading towards Cabourg), the villages of Crisbecq and La Madeleine, and finally Sword Beach (at La Brèche d’Hermanville). The scenarios in CC: Normandy include: -- "Pegasus Bridge" using an accurate map, with British Airborne units, 6 June 1944; -- Taking the Point" set at Pointe du Hoc, with US Rangers, 6 June 1944; -- "Taking the Point (Planned)", revised version allowing players to try the planned assault, 6 June 1944; -- "Widerstandsnest 61" set at Omaha Beach, with US Army units, 6 June 1944; -- "Mazed and Confused" set in the communication trench network above Omaha Beach, with US Rangers, 6 June 1944; -- "This Man Was Good" set in the bluffs above Omaha Beach, with a German Counterattack of US Army units, 6 June 1944; -- "The Uneasy Wait" set on Sword Beach at Widerstandsnest 20 (codenamed Cod), with British units, 6 June 1944; -- "The New Highlanders" set at the village of Authie inland from Juno Beach, with Canadian units, 7 June 1944; -- "Deeds not Words" set at Battery Crisbecq inland from Utah Beach, with US Army units, 8 June 1944; -- "East by Northwest" set inland in Brittany, with French SAS Commando and FFI units facing Ostruppen (as represented by conscripts with Georgian and Ukrainian leaders), 18 June 1944; -- "Graveyard of the North Shores" set near the Carpiquet airfield outside Caen, with Canadian units, 4 July 1944; -- "Bingham Must Hold" set at the village of La Madeleine outside of St Lô, with US Army units, 15 July 1944; -- "Compagnie Scamaroni" set in Caen at night, with a combined force of Canadian engineers and FFI commandos facing Luftwaffe troops at the opening of Operation Atlantic, 18 July 1944; -- "Cheux’d Up" depicting action at Cheux during Operation Epsom, with Scottish units, 25 July 1944; -- "Old Hickory Resolute" set at Mortain, with US Army units facing a German assault that was part of Operation Lüttich, 8 August 1944; -- "Surrender is out of the Question!", set at the infamous Maczuga Hill depicting the brave night defense by the Polish units of the 1st Armoured Division, 20 August 1944; -- and the "29, Let’s Go!" multi-scenario Campaign Game recreating eight days (11 July through 18 July 1944) of the 116th Regiment of the 29th Infantry Division’s assault on St. Lô; players are encouraged to see whether they can push the 116th Regiment to reach La Madeleine by 15 July (to match the historical scenario above). NOTE: CC:Normandy is not a complete game and requires ownership of both Combat Commander:Europe and Combat Commander:Mediterranean to play. Designed by John Foley Developed by Kai Jensen Additional scenario designs in this third Pack are courtesy of John Butterfield, Bryan Collars, Ric Van Dyke, and Volko Ruhnke. Expands: Combat Commander: Europe and Combat Commander: Mediterranean (both required)  
35,70 €
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France (Toutes les villes)
11 Jeux qui fonctionnent parfaitement: * SHADOWS OF THE EMPIRE. * JEDI KNIGHT DARK FORCES 2 GOLD. * JEDI KNIGHT 2 JEDI OUTCAST. * STAR WARS REBEL ASSAULT. * STAR WARS STARFIGHTER. * STAR WARS REPUBLIC COMMANDO. * MONOPOLY STAR WARS. * STAR WARS DARK FORCES. * STAR WARS FORCE COMMANDER. * STAR WARS EMPIRE AT WAR. * STAR WARS LA MENACE FANTOME. * STAR WARS REBEL ASSAULT 2.
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Mini Game: Congo Merc 14,60 € Disponibilité: en stock  The Congo, 1964 During the 1960s the newly independent Congo was the scene of constant warfare. Congo Merc is a solitaire game that puts you in the middle of that fighting with a task force of elite commandos. You conduct breakneck advances into the heart of enemy territory, seize critical objectives and, just as important, return to home base.  The game includes two decks of cards. The Mission Cards provide scenario objectives and the resources with which task forces are assembled. Missions include everything from hostage rescue to tracking down Cuban cadre. You recruit from a variety of unit types, including jeep-mounted commandos, light armor, sappers, air support, paratroopers and many others. Congo Merc is part of the Commando mini-game Series. Once a task force is organized, you maneuver it into the Congo. The map covers the entire country, and when a force enters certain points an Event Card is picked. Events can include anything from UN intervention to ambushes by enemy fighters. There’s a range of foes, from Simba rebels to Cubans dispatched by Fidel Castro. Combat is resolved via a quasi-tactical procedure in which both tactical superiority and firepower play their parts. There are special rules for CIA reinforcements, air transport and leaders. Game Contents: •    11 x 17” map •    40 die-cut counters •    18 cards •    Four page rule booklet  
14,60 €
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Le Gué de Velluire (Vendée)
Bonjour,   Je propose à la vente un  très gros lot de disques de jeux promotionnels pour PS3 Pour ceux qui ne connaissent pas, les jeux promotionnels sont les jeux distribués aux revendeurs pour les mettre en exposition. Ce sont des jeux complets (pas des démos) et ils sont en version PAL. Seul le packaging et la sérigraphie du CD varie par rapport à la version commerciale. La liste exhaustive des jeux est la suivante :   -        THE CHRONICLES OF RIDDICK ASSAULT ON DARK ATHENA o   Disque état neuf / boitier cassé / jaquette reproduction basse qualité -        WINTER SPORTS GO FOR GOLD 2011 o   Disque état neuf / jaquette originale très bon état / boitier cassé -        THE KING OF FIGHTERS 12 o   Disque état neuf / jaquette originale très bon état / boitier fissuré -        WET o   Disque état neuf / jaquette originale très bon état / boitier bon état -        BIONIC COMMANDO o   Disque état neuf / jaquette originale très bon état / boitier cassé -        VANCOUVER 2010 o   Disque état neuf / jaquette originale très bon état / boitier bon état          -        IL2 STURMOVIK : BIRDS OF PREY o   Disque état neuf / jaquette reproduction basse qualité / boitier bon état  -        BUZZ ! LE PLUS MALIN DES FRANÇAIS o   Disque état neuf / jaquette originale très bon état / boitier bon état          BUZZ ! THE ULTIMATE MUSIC QUIZZ o   Disque état neuf / Pas de jaquette / pas de boite             PES 2011 o   Disque état neuf / jaquette originale état correct (une belle pliure présente) / pas de boite           TEST DRIVE UNLIMITED 2 o   Disque état neuf / jaquette originale bon état / Pas de boite           WRC 4 FIA WORLD RALLY CHAMPIONSHIP o   Disque état neuf / jaquette originale très bon état / Pas de boite         INFAMOUS o   Disque état neuf / jaquette originale mauvais état (Découpée) / pas de boite         INFAMOUS 2 o   Disque état neuf / Pas de jaquette / pas de boite     OPERATION FLASHPOINT DRAGON RISING o   Disque état neuf / Pas de jaquette / pas de boite     SOCOM: SPECIAL FORCES o   Disque état neuf / Pas de jaquette / pas de boite       TEST DRIVE: FERRARI RACING LEGENDS o   Disque état neuf / Pas de jaquette / pas de boite    RATCHET & CLANK: QFORCE o   Disque état neuf / Pas de jaquette / pas de boite     SINGSTAR DANCE  o   Disque état neuf / Pas de jaquette / pas de boite     SINGSTAR GUITAR  o   Disque état neuf / Pas de jaquette / pas de boite         MODNATION RACERS   o   Disque très bon état / Pas de jaquette / pas de boite        F1 RACE STARS  o   Disque très bon état / jaquette originale très bon état / pas de boite SOULCALIBUR 5 o   Disque état neuf / jaquette originale très bon état / pas de boite Lot rare pour collectionneur averti. plusieurs titre sont déjà assez dur a trouver en temps normal alors il le sont encore plus en mode promo. Pour les jeux sans boite, j'offre une pochette range CD avec (visible sur les photos) Pour plus d'info, n'hésitez pas à me contacter !
159 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Fighting Formations Grossdeutschland Infantry Division 40,95 € Disponibilité: en stock Fighting Formations is intended to be an ongoing series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels. Each game in the series will feature a distinct combat unit, highlighting battles in which that unit participated as well as its particular order of battle and fighting characteristics. The first title in the series is "Grossdeutschland Infantry Division" (FF:GD). Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. GAME FLOW: In each scenario, one player will take command of elements of the featured unit while the other assumes control of the opposing forces. These two players will alternate giving orders, activating their units on the map for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s units and to achieve as many scenario objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific victory conditions—be it the destruction of enemy units, the taking of vital mapboard objectives, or the exiting of friendly units off the opponent’s map edge. ORDERS & INITIATIVE: Each game turn is divided into ten orders, with each player performing a variable number of these orders. In each turn, the sequence of play is fluid – with orders being given by the active player and reactions being taken by both players – depending upon the relative initiative level at any given moment. Fighting Formations is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative. The game has a “pool” of 40 Initiative that is “spent” to give orders and then to activate units for those orders. At the end of every order the player with the most Initiative is able to give the next order. In response, the opponent can also spend Initiative to conduct both Opportunity Fire (at moving units) or Reactive Fire (at firing units). ASSETS: The game has Asset cards -- including smoke, artillery, air support, man-portable support weapons and demolitions -- but is not card-driven. Each Asset will either take the place of a standard order or provide the player with some form of reactionary capability during an order. SPECIAL RULES: FF:GD is a stand-alone game in the Fighting Formations game series. While utilizing the basic rules, FF:GD’s playbook includes specific terrain, fortification and unit special action rules in order to more accurately portray tactical warfare as experienced by the participants in Russia during this time period. SCALE: The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. UNITS: Units represent infantry squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. Leaders are abstractly represented by Command markers, each one coordinating the actions of friendly units within a scenario-defined radius. COMPONENTS: This first game has the following components: four back-printed 22˝ x 34˝ game mapsheets five sheets of die-cut counters 55 cards a 24-page Series Rulebook a 48-page Playbook one double-sided Track Display two double-sided 8.5” x 11” player aid cards ten dice (two each of 6-, 8-, 10-, 12-, and 20-sided) 10 wood cubes one wood pawn   Designer: Chad Jensen   Game Developers: Kai Jensen and John A Foley  
40,95 €
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