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France (Toutes les villes)
THIS IS BRAND NEW + IN  ITS   ORIGINAL  PACKAGING HASBRO Family Gaming Draw Something Party Age 8+ For 4 or more players There's no need to be an artist to win this tablet Draw Something game based on the hit app. While one player draws with their finger or the stylus on the light-up screen, everyone else shouts out their guesses at what they're drawing. Whoever guesses the word earns coins along with the drawer. The harder the word, the more coins you earn. Draw it, guess it and pass it so you can collect 15 coins for the win. Box Contains 1 x game drawing tablet 1 x stylus 180 x card deck 1 x card box Thanks For Looking!
1.673 €
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France (Toutes les villes)
The Spiral Draw Book by Klutz / Doug Stillinger. Instructional book is in excellent condition. All pages intact and unused. Gel pens are NOT included. Shipped with USPS Priority Mail.
799 €
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France (Toutes les villes)
Quick Draw - 1975 Flipper - GOTTLIEB - Pinball  Kit Elastiques - Rubber Kit - Caoutchouc Naturel - Neuf avec Notice - New with instruction for use Kit de 26 pièces - 26 parts in the Kit White   MiniPost:      4 x  7/16" White Rubber Ring:     6 x 5/16"  -  6 x 1"   -  2 x 1-1/2"  -  2 x 3"  -   2 x  3-1/2" Black   Rebound Rubber:       1 White Shooter Tip:      1 Yellow Flipper:     2
21,60 €
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Prades-Ardèche (Ardèche)
– INWO One With Everything Factory Card Set –  All 450 Cards Illuminati New World 1995  Jeu de carte complet by Steve Jackson Games  Notice + 450 CARDS très bon état  + Notice 1995 Complet  Assurance livraison offert. This is what you will get in this INWO game of Conspiracy: Illuminati New World Order One With Everything 1995 INWO Factory Set, By Steve Jackson Games.This box has 450 cards: 1 each of the Common, Uncommon, and Rare cards from the first release of INWO 1 each of the 3 special cards from Pyramid and The Duelist 3 each of the 9 Illuminati Cards 10 blank Groups and 10 blank Plots to make up your own cards.The 1995 copyright date is Highly Collectible as it is rare out of print. This is not just a collector's item but a fully playable game - that's why you get blanks and extra cards. It includes a copy of the INWO rulebook (Version 1.1), and new rules for One With Everything play.You can divide the cards among the players beforehand, or draw from "one big deck" as in the original Illuminati game. This card game uniquely and strangely predicted many futuristic events that the Illuminati needed to bring about in order to establish a New World Order with shocking clarity. Examples include 911,The gulf Oil Spill, The rising Gold Price & the Japan Disaster.How did Steve Jackson know the Illuminati Plan unless he had a time machine? In fact, he knew the Plan so precisely he got a surprise visit from the Secret Service, who suggested he stand down and stop publishing this game.Imagine,...
900 €
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France (Toutes les villes)
ITEM FOR BID IS A NEW AND NEVER USED TABLE FUN GAME DESIGNED IN THE UNITED KINGDOM.  IT IS THE TRIVIA EDITION OF JUMBO FUN STICKS.  PICKK A STICK AND HAVE SOME FUN.  IT IS THE LUCK OF THE DRAW WITH THESE TRIVIA JUMBO STICKS. PICK A STICK AND ANSWER CORRECTLY, YOU KEEP THE STICK.  THE PLAYER WITH THE MOST STICKS WINS THE GAME.  GREAT FOR CAMPING AND AT HOME FAMILY FUN.  REQUIRES NO BATTERIES OR POWER. PLEASE ADD $6 FOR CAREFUL PACKING AND SHIPPING.  THANKS AND CHECK OUT MY OTHER AUCTIONS.  REGARDS VINCE.
399 €
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France (Toutes les villes)
The Dingo Ate the Baby is a fast-paced game for 2-5 players, lasting 20-30 minutes. The goal each day is to collect enough cards within your ranch in an attempt to reach the total value needed for that day, without going over. This seems simple enough, but other players will attempt to sabotage your ranch, using animals, babies, sunlight and darkness to scare, chase, overpopulate, and even eat things within your ranch. Setup: Deal a Player Starting Card, face-up, to each player. Set the matching player score markers on the Start/Finish space of the game board. Shuffle the 60- card play deck and place it face down on the game board in the space labeled “Draw.” Randomly determine the first starting player, who will also deal. The starting player changes each day, rotating clockwise. Play: At the beginning of each day, roll the 10-sided die and set it in in a position where all can see. Add 10 to this die roll. This is the target value your ranch needs to obtain for the day. For example: If a 7 is rolled, the target value for the day is 17. The starting player deals 1 card face-up into each player’s ranch and 2 cards face-down to each player’s hand. A player’s hand is always hidden from other players. Ranch: The initial face-up card dealt to each player is set directly to the right of the Player Starting Cards. This signifies the beginning of each player’s ranch. The card directly to the right of the Player Starting Cards is always protected. This means that it cannot be removed by effects of other players but may be removed by a player’s own effect. Any card played on a person’s ranch is placed to the right of all the cards currently in that player’s ranch. Whenever cards are removed, the remaining cards slide left to fill in any gaps. Actions: When it is your turn, you can perform 1 of the following 4 actions: 1. Play a card of any color into your own ranch. This card is placed to the right of all the cards currently in your ranch. If the card has an effect, the current player may resolve the effect but is not required to do so. 2. Play a card into an opponent’s ranch that matches the color of that player’s starting card or the color of a card already in that player’s ranch. This card is placed to the right of all the cards currently in that player’s ranch. If the card has an effect, the current player may resolve the effect but is not required to do so. 3. Destroy your own protected card. This can only be done if you have more than 1 Playing Card in your ranch. When the protected card is destroyed, the remaining cards slide left while the new leftmost ranch card next to your Player Starting Card becomes the new protected card. 4. Discard a card. This allows you to draw a new card and also speeds up the current day. At the end of your turn, you draw back up to two cards. Special Rules: If a player plays a card in their own ranch that matches a color already in their ranch, they may choose to destroy their own leftmost (protected) card as part of the play. Some card effects remove other cards from a ranch. When these effects resolve, the player playing the card chooses the target. The target can be a card in ANY player’s ranch, not just the ranch of the player where the card was played. The target card may not be a protected card or the card immediately to the left of a special Moon card. Important: The player playing the card is not required to resolve any card effect and may choose to ignore that effect. The following keywords all remove cards into the discard pile: • Scare • Chase • Destroy • Eat • Stalk • Stomp Ending a Day: As cards are removed or discarded, they are collected in a discard pile in the center of the game board. When the number of cards in the discard pile equals twice the number of players in the game, the day ends. For example: In a 3-player game, the day ends when the 6th card is placed in the discard pile. Scoring: When the day is over, the player with the highest ranch value, without going over the target value for the day, scores 1 point for each player they beat. In addition, each other player also scores 1 point for each player that they beat, so position at the end of each day is important. Players that exceed the target total when the day ends score no points. Winning the Game: A standard game is played up to 15 points. When a player exceeds 15 points at the end of a day, the game is over, and the highest total (or tie for highest) is the winner. In the case of a tie, the players may share the victory or may play an additional day as a tiebreaker. 2-Player Rules: When playing with 2 players, it is recommended to not end a day until 6 cards have been removed or discarded instead of 4.
19,98 €
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France (Toutes les villes)
Looney Labs Firefly Fluxx (Catégorie: Livres anglais et étrangers) Le Mal, laver, Zoe, Inara, Kaylee, Jayne, Simon, rivière, livre, et plus de fluxx dans le vers figurant à pleine vitesse. Avec les règles en constante évolution, Firefly fluxx est aussi imprévisible que mal se comporter dans l'espace. 8 ans + The shiniest ever-changing card game in the Verse! Join Mal, Wash, Zo, Inara, Kaylee, Jayne, Simon, River, Book as Fluxx enters the Verse at full speed. With the rules constantly changing, Firefly Fluxx is just as unpredictable as misbehaving in space! Includes shiny new art by Adam Levermore. A game of strategy, skill, and the luck of the draw, Firefly Fluxx echoes the aesthetics of the futuristic western. Featuring sumptuous art by Adam Levermore, Firefly Fluxx is perfect for fans and collectors of both Firefly and Fluxx with shiny new Keepers, Goals, Creepers, and more! It all begins with one basic rule: Draw one card, play one card. You start with a hand of three cards, add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played, or even how many cards you can hold at the end of your turn. Le Mal, laver, Zoe, Inara, Kaylee, Jayne, Simon, rivière, livre, et plus de fluxx dans le vers figurant à pleine vitesse. Avec les règles en constante évolution, Firefly fluxx est aussi imprévisible que mal se comporter dans l'espace. 8 ans + 2 à 6 joueurs 5 à 30 minutes Autonomie Livraison depuis la France Tous les produits sont expédiés de France et arrivent rapidement.. Paiement Vous pouvez choisir: PayPal ou virement bancaire Livraison et retours gratuits L'expédition en France est GRATUITE. Un retour possible pour eux absolument gratuit. Acheter sans risque Vous avez la possibilité de retourner 30 jours sans donner de raison. Nous paierons les frais de retour! Expédition ultra rapide Nous expédions immédiatement le jour du paiement. En règle générale, le colis sera livré en France métropolitaine en 2-3 jours. Si cela devait prendre plus de temps, nous vous contacterons. Qualité et tarifs - Fabriqué en Europe, Catégorie: Livres anglais et étrangers - Pas de frais de douane ou autres frais - Garantie de satisfaction totale - Facture avec TVA indiquée. sur demande au format.pdf Évaluations Vos évaluations sont très importantes pour nous. Vous recevrez également une évaluation positive de notre part après le paiement.
32 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Rise of the Zombies 31,40 € Disponibilité: en stock Rise of the Zombies is for 1 to 8 players. A game lasts for 30 to 90 minutes. You'll start a timer at the start of the game. If you run out of time, the Rescue Helicopter flies away, and everyone dies. COMPONENTS YOU WILL RECEIVE: 168 Game Cards 2 6-sided dice 8 Plastic Stands for Survivor Characters 1 Sheet of Counters 1 Digital Timer Rulebook Game Box GAME PLAY All players play cards during a common "Survivor Turn". At the start of the Survivor Turn, all players can discard and draw until the number of cards in their hands is equal to their Hand Sizes. There are no player turns. Declare what you are doing, which card you are playing, and which zombie you are attacking, and roll dice. This simulates the chaos of combat. Most cards can be used to perform more than 1 function. You can perform as many actions during the Survivor Turn as your cards can support. You can even trade weapons and items with other Survivors in your Location. Once all players have resolved their actions, the Zombies get to attack. It then starts again with the common Survivor Turn. You'll need to not only act like a hero, but also work well as part of your team if you hope to survive. If you go running off ahead and no one else has the cards to follow, you'll be fighting a herd of Zombies on your own - and probably dying. On the other hand, if you can't keep up with the other Survivors, you'll soon hear words like, "You wait right here, we'll come back for you." Um, yeah. COMBAT Combat is fast and easy. Roll a 6-sided die, add your bonuses and check your Weapon card to see how many Wounds you inflicted. The higher you roll, the more Wounds you inflict. If you inflict the killing attack on a Zombie card, you claim the card and its Experience value. EXPERIENCE Turn in your Zombie cards to upgrade weapons, buy items, and purchase skills. You can also give weapons and items to another Survivor to help them out of a tough situation. CO-OP... ish (smile) How you play the game is up to you. You don't gain anything by having other Survivors die, but if you spend too much time trying to help others, it might cost you your own survival. Help them? Leave them behind? It's all up to you.  
26,14 €
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France (Toutes les villes)
• Betrayal at Krondor • • Dynamix / Sierra On-Line / ©1993 • USA box (1993) • First release (Floppy disks version) -b'>' NO MAP b' Betrayal at Krondor is an MS-DOS-based RPG taking place largely in Midkemia, the fantasy world developed by Raymond E. Feist in his Riftwar novels. The game is designed to resemble a book, separated into chapters and narrated in the third-person with a quick-save bookmark feature. Gameplay occurs mainly from a first-person perspective while traveling the overworld, dungeons, and caves, but switches to a third-person view during combat. The user interface is mouse-driven, with keyboard hotkeys for each action. The game runs in 256-color 320x200 VGA mode. The graphics engine uses textured 3D graphics to draw the terrain and uses sprites for most of the detailed objects. Sales of the original 3½b'"' floppy disk release were slow, leading Sierra to sell the Riftwar rights back to Raymond Feist, but the game became a hit when it was re-released on CD-ROM. En savoir plus Collaboration commerciale.
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France (Toutes les villes)
We Didn't Playtest This Pasted-On Theme at All! brings theme to the Playtest universe – as much theme as can be added to black-and-white cards anyway. Zombies, Time Travel, Elves, Spaceships – each has its own special Thematic Conclusion event cards. This game contains all the same wacky fun as Playtest and is compatible with all of the previous expansions in addition to being playable on its own. On your turn, you draw a card and play a card, and you'll keep going until someone wins or everyone loses – or until the trigger condition of your Thematic Conclusion is met! Games last 1-5 minutes, and any number can play.
13,98 €
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