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France (Toutes les villes)
Frontier - 1980 Flipper - BALLY - Pinball  Kit Elastiques - Caoutchouc 100% Naturel - Neuf avec Notice d'installation  Rubber Kit   - 100% Natural Rubber - New with instruction for use Kit de 36 pièces - 36 parts in the Kit White   Mini Post:      6 White Rubber Ring:     27 White Shooter Tip:      1 Red Flipper:     2
25,20 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Khyber Rifles: Britannia in Afghanistan 12,60 € Disponibilité: en stock In 1842 Afghan rebels destroyed a British army as it tried to fight its way from Kabul to the safety of the Khyber Pass. The British launched an expedition to avenge that defeat, and that led to another campaign in Central Asia’s Great Game. Khyber Rifles is a two-player game of that fateful year in Afghanistan. One player commands British forces, including the regiments and battalions forming the armies of Gens. Nott, Pollock and Elphinstone. The other player controls various Afghan tribal contingents, led by Akbar Khan. The point-to-point map covers eastern Afghanistan and India’s Northwest Frontier area, including the famous Khyber Pass. Khyber Rifles is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds—or perhaps go down to inglorious defeat. Some of the cards include: Ambush, Jirga Loya, Mad Dash and Relief Force. Combat is resolved via a quasi-tactical procedure. There are special rules for: elite British units, fanatic Afghan Ghazis, camp followers, Shah Shujah’s army, and irregular units such as Broadfoot’s Pioneers. Game Contents: •    11 x 17” map •    40 die-cut counters •    18 cards •    Four page rule booklet  
12,60 €
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Hampigny (Aube)
Type: Boeing 737-300 Marque: MASP Decals Echelle: 1/144 Décorations: FRONTIER Commentaires: Decals neufs. Décoration haute en couleurs.  Permet de réaliser un 737-300 de la compagnie FRONTIER immatriculé N307FL.  Les decals ont été ouverts et perforés pour être rangés dans un classeur à l'abri de la lumière. En aucun cas les transferts ne sont endommagés. Convient pour le 737-300 Minicraft, Eastern Express ou Skyline. Photos de l'avion réel en tapant N307FL dans votre moteur de recherche. Vous achetez ce que vous voyez. Remarque: Je me sépare des "decals" au 1/144 pour lesquels je n'ai pas l'avion pour les appliquer. IMPORTANT: suite à la mise en place du nouveau service de paiement, l'objet sera envoyé lorsque l'argent sera visible sur mon compte bancaire soit 2 à 3 jours minimum après votre paiement. Merci pour votre compréhension. Foreign er are welcome, please ask for shipping cost before bidding. You buy what you see. N’hésitez pas à poser vos questions. Pensez à regarder mes autres enchères, frais de port calculés au plus juste en cas d’achats multiples. Evaluation laissée à la réception de la vôtre, preuve de la livraison du produit et je l’espère 100% satisfait.
8 €
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France (Toutes les villes)
SPACE FRONTIER ANNÉES 1960 A PILES ROCKET APOLLO 15 FABRIQUÉ AU JAPON PAR YOSHINO KY. FUSÉE EN TRÈS BELLE ÉTAT COMME NEUVE, PAS DE CHOCS NI ROUILLE MAIS IL Y A UN MAUVAIS CONTACT DANS L'INTERRUPTEUR DE DÉMARRAGE. ELLE FONCTIONNAIT AU DÉBUT EN BOUGENT L'INTERRUPTEUR MAIS MAINTENANT ELLE NE FONCTIONNE PLUS (FUSÉE À RÉVISER) BOÎTE EN ÉTAT D'USAGE VOIR DERNIÈRE PHOTO. **EXPÉDITION EN EUROPE 22 EUROS** **VOIR LES PHOTOS POUR PLUS DE DÉTAILS SUR L'OBJET EN VENTE** 1960s SPACE FRONTIER A ROCKET APOLLO 15 BATTERIES MADE IN JAPAN BY YOSHINO. ROCKET IN VERY NICE LIKE NEW CONDITION, NO SHOCKS OR RUST BUT THERE IS POOR CONTACT IN THE START SWITCH. IT WORKED AT THE BEGINNING BY MOVING THE SWITCH BUT NOW IT DOESN'T WORK (ROCKET TO BE REVISED) BOX IN USED CONDITION SEE LAST PICTURE. **SHIPPING IN EUROPE 22 EUROS** ** SEE PHOTOS FOR MORE DETAILS ON ITEM FOR SALE **
259 €
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Sevran (Seine St Denis)
~ Version PAL / FRA ~ Rune Factory Frontier Nintendo Wii Jeu Rune Factory Frontier pour Nintendo Wii PAL FRA vendu dans sa boîte avec sa notice d'origine. L'ensemble est ici en très bon état. Tout est 100% d'origine. Boîte: 8,5/10 Le boîtier est très propre. De légères traces de rayures sont présentes sur la protection plastique (voir photos). Notice: 9/10 La notice est en excellent état. De très légères traces d'usures sont présentes sur les bords de la notice (voir photos). CD: 7,5/10 Le CD du jeu est en très bon état. De légères traces de rayures superficielles sont présentes au dos du CD (voir photos). Il a été testé et est en parfait état de fonctionnement.   L'envoi sera rapide et soigné. Pensez à grouper vos achats pour réduire vos frais d'envoi ! For American Buyers, please be aware that PAL / European version games can't be read on NTSC-U/C USA (American) hardware if they aren't "region-free". If you don't have the right system to read PAL games you're interested in, please learn more about it and refrain yourself from buying. No return will be accepted for a "the game doesn't work on my system" reason now that you're warned. Thanks.
29,89 €
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Bobigny (Seine St Denis)
Item available in good condition: title: Saga Frontier (ref. manufacturers SLPS 00898) Description (international user): completeness game complete in good condition case present good manuel present good spin card no CD good state = good Region: NTSC/J language: according to manufacturer's choice for JAP system operation: Work only on Sony Playstation 1 hardware please check the compatibility according to the reading for JAP shipping: 24/48 hours after payment We ship worldwide (except Brazil) Description (clients FR): completude jeu complet boîte présente bon notice présente bon spin card non CD bon état = bon Zone de lecture: NTSC/J langage: selon le choix du fabricant pour JAP fonctionnement: Compatibilité sur le support Sony Playstation 1 uniquement veuillez vérifier la compatibilité selon la lecture pour JAP livraison: période standard de 24/48h après le paiement voir prix et type d'envois proposés lors du règlement
13,89 €
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Marseille (Bouches du Rhône)
DISKS ELITE 2 II FRONTIER FOR COMMODORE AMIGA   BOXED COMPLETE: BOX+DISKS+MANUALS+BIG MAP TESTED WORKING BIG BOX IN GOOD CONDITION  (SEE PICTURES) WILL BE PACKED WITH GREAT CARE INSIDE A BIGGER PARCEL COMBINED SHIPPING COSTS INTERNATIONAL BIDDERS WELCOMED SHIPPING COST FRANCE: 7 euros SHIPPING COST EUROPE: 12 euros SHIPPING COST OUTSIDE EUROPE 25 EUROS (USA= 25 EUROS...)
40 €
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France (Toutes les villes)
1 kit de caoutchoucs pour flipper FRONTIER  Bally 1980 neuf. Composé de 34 caoutchoucs blancs avec doigts de flipper rouges. (Possibilité de doigts de flipper en jaune ou noir, me le préciser à l'achat). Caoutchouc de lanceur de bille inclus Kit conforme au  manuel utilisateur, livré avec plan de montage. Je réponds à toutes questions par mail Réductions sur les frais d'envoi en cas d'achats groupés International bidders are welcome, contact me for the shipping cost: En cas d'achats de plusieurs produits, attendez mon mail de finalisation des achats pour que je puisse grouper les frais d'envois. International bidders, if you buy multiples items in my shop, wait my mail for the combined shipping cost.
27 €
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France
fusée de l'espace space frontier made in japan 45 cm de haut fonctionne tourne sur elle meme le pilote sort et rentre dans sa cabine "met des sons état d'usage les contacts sont bons à part une petite cassure sur la partie cuivrée du contact mais fonctionne très bien la boite le couvercle est bon - un trou dans le fond
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France (Toutes les villes)
Très bon état. Complet sauf la boîte, qui est une copie, et le livret en français uniquement. Very good condition. Complete except the boxing (it is a copy) and the rules and scenarios booklet in french only (the english PDF is downloadable for free on the doW website).
15 €
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France (Toutes les villes)
THE GUNS OF AUGUST strategic level world war 1 game - avalon hill parfait état. Guns of August: The thunder of the guns that August would deafen all Europe. For the next four years there would be no quiet: on the western front in France, on the eastern front in Russia, in the Italian Alps and the Balkan foothills, the only peace would be among the dead. Recreating the Great War of 1914-1918, Guns of August is a unique, exciting game. As the Central Powers player YOU control the armies of Germany, Austria-Hungary, Bulgaria and Turkey, and make the difficult strategic decisions the two-front war requires. As the Allied player YOU command the forces of the rest of Europe including Britain, France, Russia, Italy, Belgiu, Rumania, Serbia, and the United States, and carry the burden of forcing back the strongly entrenched enemy corps on both the west and eastern fronts. No other game presents so great a challege to test each player's grasp of military strategy.   Ten Historical Scenarios From the summer of 1914 through the final surrender on the eleventh hour of the eleventh day and month of 1918, GUNS OF AUGUST spans the entire First World War in monthly Game-Turns; each player maneuvers hundreds of infantry and cavalry corps and their supporting artillery and engineer regiments. And in addition to this mammoth campaign game, separate scenarios for each front during each year of the war, which can be combined into two-front scenarios for 1914, 1915, 1916, and 1917, have been specially designed to allow players to vary the size, difficulty, and playing time of their games. (1) 22" x 32" 4 Section Mapboard (1) RuleBook  (2) Player Aid Cards w/Charts & Tables (1) Dice Counters
71,33 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris World at War 20 - Grossdeutschland 44,10 € Disponibilité: en stock The Famous Divisions series, featuring Gross Deutschland Panzer (GDP) in this installment, is the first in a new evolution in design that brings tactical elements to an otherwise operational simulation. Recreating four battles of the GDP from the eastern front in 1943 and 1944, this first game of the series includes: Lutchessa Valley, Kursk, Akhtyrka and Mischurin Rog (each played on its own detailed and historically accurate map). It was designed by John Schettler and has been thoroughly developed by Eric Harvey and Ty Bomba. The Famous Divisions Series offers a new concept: play is governed by the drawing of "Event Chits" during combat. Combat is not simply resolved by comparing the attack strengths and defense strengths of units as effected by terrain; rather, it's modified by random chit draws of over 140 possible "events" that introduce the elements of chaos and unpredictability to combat resolution. Event Chits can be nullified by other Event Chits; so players never know how an attack may be resolved based solely on odds ratios and terrain. The number of chits a given side may hold and draw also serves as an easy measure of its elite (or non-elite) status. Each hex represents approximately 500 meters from side to opposite side. Each game turn represents approximately six hours; however, the game turns aren't divided into separate friendly and enemy player turns. Rather, each is made up of numerous individual HQ activations. All HQ activation chits are placed in a cup, and each is drawn one at a time to initiate the activation (movement and combat) of a particular headquarters and its associated companies. When that HQ’s activation is finished, a new HQ is drawn from the cup, and then its activation begins. Famous Divisions: Gross Deutschland Panzer is a special edition game that includes two counter sheets (560 counters) and four maps (on two 34x22" sheets) of the various battlefields where the division fought. Combat units are individual companies featuring distinct vehicles and weapons, which are shown as icons along with the numeric representations of the capabilities of the vehicle or weapon portrayed. Play is therefore tactical in many respects: units have individual range values, different movement capabilities depending on type (wheeled, tracked or leg), and rules cover such things as demolishing bridges, pontoon bridges, weather, overrun, supply, infantry riding tanks, direct and ranged fire, artillery barrages, opportunity fire, night, fortifications (bunkers, trenches, mines, dragon’s teeth), engineers, armor recovery vehicles, airpower and anti-aircraft artillery.    While not a purpose-designed solitaire system, the chit mechanisms make the series easily adaptable to such play, since the player won't know what chits may be drawn that could alter combat, or in what order the HQ activations will take place. Some examples of the 140 Event Chits are: Sniper, Good Commander, Ambush, Experienced NCO, Caught in Crossfire, Fanatic, Radio Out, Critical Hit, Frontal Assault, Elite Troops, Outflanked, Hand-to-Hand Combat, and Friendly Fire.  
44,09 €
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France (Toutes les villes)
Wargame en anglais Game description from the publisher: Guns of Galicia  uses the same core rules as  Guns of August  (GoA) to simulate Corp-level fighting on the Eastern Front in WWI. Game mechanisms compensate for players' 20/20 hindsight to encourage historically accurate play that makes "sense" in game terms while avoiding a "straight jacket" of special rules to enforce irrational play. Players maneuver corps and divisions through 9-mile wide hexagons in turns that span three days each. Chit pull activation along with modest movement point allowances generates a highly interactive game. Scenarios included are the 1914 Galicia campaign, 1915 Tarnow campaign, and 1916 Brusilov campaign.
25 €
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Mâcon (Saône et Loire)
Marque :                  AFV Nom du produit :    German Sd.Kfz.251/1 Ausf.D Schützenpanzer Référence :              AF35063 Echelle :                   1/35 Type :                        kit complet : Grappes de plastique, Décalcomanie (à l'eau), Vinyle Réalisé en :              2004 | Première version - nouveau moule Versions proposées :Sd.Kfz. 251Sd.Kfz. 251/1 Ausf. D Waffen SS (1933-1945)  - 2 SS Pz.Div. Juillet 1944 World War 2  Dark Yellow, Dark Green, Red Brown - 27 SS Pz.Gren.Div. 1944 World War 2 - Warsaw  Dark Yellow  Wehrmacht Heer (German Army 1935-1945)  - 1943 World War 2 - Eastern Front  Dark Yellow, Dark Green, Red Brown - 1944 World War 2 - Eastern Front  Dark Yellow - Ski.Jg.Div. 1944 World War 2 - Eastern Front  Dark Yellow Maquette complète, sous blister non ouvert (voir photos) Avec notice et décalcomanies; colle, peinture, pinceau non fournis. Dimensions boite: 38 x 24 x 5 cm. Colis Achats groupés = frais de port adaptés Pour toute question, n'hésitez pas à me contacter !             Bitte zögern Sie nicht, mich bei eventuell auftretenden Fragen zu kontaktieren !                         Please, don't hesitate to contact me in case of any further question ! ENVOI SOIGNE / gut gepackt / neatly packed  Collection familiale.
24,98 €
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France (Toutes les villes)
Wargame en anglais simple à jouer jeux à blocs en bois permettant de simuler le brouillard de guerre Moscow '41 is the first chapter of the Barbarossa Trilogy (the other two are  Leningrad '41  and  Kiev '41). MOSCOW '41  is a light/medium wargame covering the German Army Group Centre offensive aimed to seize Moscow, after having successfully defeated several Soviet armies in the great encirclement battles at the frontier and established two bridgeheads on the Dnieper. Although based on a historical event, the two players can modify the course of the operations, with the Germans trying to achieve a decisive victory before the winter comes, and the Soviets playing a fighting withdrawal, until ready to strike a decisive blow at the invaders. The game is recommended for two players, but has excellent solitaire suitability. Historical Introduction "At the beginning of each campaign, one pushes a door into a dark, unseen room. One can never know what is hiding inside." - Adolf Hitler, June '41 In December of 1940, Hitler made the decision to invade Russia and set the date for the middle of 1941. He had good reason to be confident that Russia would collapse under an uncompromising assault. Since the outbreak of hostilities, the German Wehrmacht had accomplished a stunning and unparalleled series of victories: Poland had fallen in one month, Denmark in one day; France, till then regarded as the strongest power in Europe, had capitulated in under six weeks, Holland in under six days; Belgium, Norway, Yugoslavia and Greece took less than three weeks each. The German military might was at its peak and the word Blitzkrieg had entered the language. Russia, on the other hand had taken over three months to bring Finland to heel, despite overwhelming strength of numbers. The Russian army had not yet recovered from Stalin's purges of 1937-1938 where 400 generals were “removed” including three field marshals and 13 Army commanders. It was well that Hitler could say, “Before three months have passed, we shall witness a collapse in Russia, the like of which has never been seen in history. We have only to kick in the front door and the whole rotten Russian edifice will come tumbling down.” On the 22nd of June, 1941, Operation Barbarossa - the invasion of Russia, began. Three million Axis troops in three Army Groups attacked on a front that stretched from the Baltic to the Black Sea: Army Group North under Field Marshal von Leeb was tasked with taking Leningrad; Army Group South under Field Marshal von Rundstedt was to capture Kiev and seize the Caucasus; Field Marshal von Bock's Army Group Centre, the one that concerns us, had Moscow as an objective, with Timoshenko undertaking the task of defending the capital. Initially, the operation succeeded beyond Hitler's wildest dreams. Within a day, the Russian Air Force was destroyed on the ground, then vast inroads were made on all fronts accompanied by large scale surrenders of encircled Russian troops. Army Group Centre with its four armies consisting of a total of 48 Divisions, of which nine were armoured, and backed by the Second Air Fleet, had reached the outskirts of Smolensk by the 15th July. This was two-thirds of the way to Moscow and it seemed that nothing could stop von Bock from blowing up the Kremlin within another three or four weeks... or could something stand in his way? Four things could now cause problems to von Bock: firstly, his supply line is stretched and had almost reached breaking point; secondly, Russian resistance is stiffening; thirdly, his infantry divisions are having difficulty keeping up with the Panzers and finally, a new Russian ally is about to enter the field: General Winter. Additional concerns may come in November, with three-quarters of a million experienced Siberian veterans freed by garrisoning Soviet Far East, thanks to Stalin's spies in Tokyo revealing Japanese intentions to attack America, and not Russia. As the German Commander, you must push on to Moscow before it is too late. As the Russian Commander you must re-evoke the Patriotic War and stop the invaders at any cost.
39 €
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