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Gale force nine


Liste des meilleures ventes gale force nine

France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Dune VF 47,14 € instead of 49,90 € (promotion of 6%) Disponibilité: en stock L’Empereur a décidé de bousculer les équilibres entre les Maisons pour renforcer son siège, en les mettant en compétition pour le contrôle de l’Épice. Cette substance prodigieuse, qui permet le voyage spatial, prolonge la vie et achète tout, fonde seule le véritable pouvoir dans l’univers. L’Épice ne se produit pas, mais s’extrait de la planète désertique Arakis, ou Dune, lors de ses cycles d'explosion depuis les profondeurs. Vous incarnez l’une des six factions (Empire, Atréides, Harkonnen, Fremen, Bene Gesserit, Guilde des Navigateurs) dans la grande guerre qui s'ouvre pour le contrôle de Dune et de la poignée de forteresses qui permettent la récolte de l’Épice. La première Maison à en occuper trois remporte la partie. Chaque faction peut s’appuyer sur son propre lot (asymétrique) d’avantages économiques, militaires, ou de stratagèmes de trahison. Des Alliances sont possibles, et elles se négocient (et se rompent) librement entre les joueurs ! Le combat dans Dune est lui aussi tout à fait politique dans sa nature et sa mise en place. Vous indiquez de manière cachée sur la Roue de combat le nombre de troupes que vous comptez sacrifier pour conquérir un secteur - car aucune ne reviendra-, puis les Roues des Assaillants et des Défenseurs sont révélées : au niveau grand-stratégique, la guerre est littéralement une (sur)enchère aveugle ! Vous ajoutez, bien sûr, vos héros (ou faux-héros sacrifiables), et vos cartes Trahisons, qui peuvent faire basculer n’importe quelle bataille ! L’adéquation entre l’univers de Dune et le jeu en a fait le vainqueur du prix de la meilleure intégration thématique aux Golden Geeks Awards 2019  ! La boîte contient : 1 Plateau de jeu 119 cartes 324 jetons 6 fiches d’aide 6 Boucliers 2 Roues de bataille 1 guide de démarrage rapide 1 Livret des régles du jeu  
47,13 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Aliens - Assets and Hazards 20,90 € Disponibilité: en stock contient 34 figurines: 2 "Facehuggers" 8 oeufs 2 canons sentinelle 6 terminaux d'ordinateur 16 caisses  
20,89 €
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Échirolles (Isère)
Livre de règles en version française pour la 5ème édition du jeu de rôle Dungeons & Dragons. Edition Gale Force Nine, traduction Black Book. Livre très rare car épuisé ! Etat excellent, proche du comme neuf car seulement feuilleté une fois très soigneusement, pas de marque de lecture et couverture nickel. Voir mes photos détaillées.  Achat immédiat à seulement 49,99 € ! Frais de port en supplément (colissimo suivi avec emballage de protection). Envoi uniquement en France métropolitaine. Mode de paiement accepté: Paypal uniquement.
49,99 €
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France (Toutes les villes)
Vasen Cale, Half-Shade Paladin de la primera edición de la Collector's Edition de Gale Force 9, limitada a 1500 unidades en todo el mundo. Precintada y nueva a estrenar. dungeons and Dragons, d&d, Planescape, ad&d, tsr, spelljammer, Forgotten Realms, Mystara,Ravenloft, rpg, rol, miniaturas de rol
45 €
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France (Toutes les villes)
Wargame en anglais simple à jouer jeux à blocs en bois permettant de simuler le brouillard de guerre Moscow '41 is the first chapter of the Barbarossa Trilogy (the other two are  Leningrad '41  and  Kiev '41). MOSCOW '41  is a light/medium wargame covering the German Army Group Centre offensive aimed to seize Moscow, after having successfully defeated several Soviet armies in the great encirclement battles at the frontier and established two bridgeheads on the Dnieper. Although based on a historical event, the two players can modify the course of the operations, with the Germans trying to achieve a decisive victory before the winter comes, and the Soviets playing a fighting withdrawal, until ready to strike a decisive blow at the invaders. The game is recommended for two players, but has excellent solitaire suitability. Historical Introduction "At the beginning of each campaign, one pushes a door into a dark, unseen room. One can never know what is hiding inside." - Adolf Hitler, June '41 In December of 1940, Hitler made the decision to invade Russia and set the date for the middle of 1941. He had good reason to be confident that Russia would collapse under an uncompromising assault. Since the outbreak of hostilities, the German Wehrmacht had accomplished a stunning and unparalleled series of victories: Poland had fallen in one month, Denmark in one day; France, till then regarded as the strongest power in Europe, had capitulated in under six weeks, Holland in under six days; Belgium, Norway, Yugoslavia and Greece took less than three weeks each. The German military might was at its peak and the word Blitzkrieg had entered the language. Russia, on the other hand had taken over three months to bring Finland to heel, despite overwhelming strength of numbers. The Russian army had not yet recovered from Stalin's purges of 1937-1938 where 400 generals were “removed” including three field marshals and 13 Army commanders. It was well that Hitler could say, “Before three months have passed, we shall witness a collapse in Russia, the like of which has never been seen in history. We have only to kick in the front door and the whole rotten Russian edifice will come tumbling down.” On the 22nd of June, 1941, Operation Barbarossa - the invasion of Russia, began. Three million Axis troops in three Army Groups attacked on a front that stretched from the Baltic to the Black Sea: Army Group North under Field Marshal von Leeb was tasked with taking Leningrad; Army Group South under Field Marshal von Rundstedt was to capture Kiev and seize the Caucasus; Field Marshal von Bock's Army Group Centre, the one that concerns us, had Moscow as an objective, with Timoshenko undertaking the task of defending the capital. Initially, the operation succeeded beyond Hitler's wildest dreams. Within a day, the Russian Air Force was destroyed on the ground, then vast inroads were made on all fronts accompanied by large scale surrenders of encircled Russian troops. Army Group Centre with its four armies consisting of a total of 48 Divisions, of which nine were armoured, and backed by the Second Air Fleet, had reached the outskirts of Smolensk by the 15th July. This was two-thirds of the way to Moscow and it seemed that nothing could stop von Bock from blowing up the Kremlin within another three or four weeks... or could something stand in his way? Four things could now cause problems to von Bock: firstly, his supply line is stretched and had almost reached breaking point; secondly, Russian resistance is stiffening; thirdly, his infantry divisions are having difficulty keeping up with the Panzers and finally, a new Russian ally is about to enter the field: General Winter. Additional concerns may come in November, with three-quarters of a million experienced Siberian veterans freed by garrisoning Soviet Far East, thanks to Stalin's spies in Tokyo revealing Japanese intentions to attack America, and not Russia. As the German Commander, you must push on to Moscow before it is too late. As the Russian Commander you must re-evoke the Patriotic War and stop the invaders at any cost.
39 €
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France (Toutes les villes)
KESSELSCHLACHT - against the odds - NEUF new - unpunched Kesselschlacht  (literally, "cauldron battle") is a simulation depicting the encirclement and escape of the German First Panzer Army from the Ukraine in the Spring of 1944. The German forces were very low on fuel and ammunition and had been caught flat-footed by yet another overwhelming Soviet offensive. First Panzer Army had been cut off by a total of nine Soviet armies. Its breakout began on March 25, 1944, and continued into early April. In these two weeks, the Germans continuously conducted a mobile defense as their pocket drove westward in an effort to meet a relief force (which was spearheaded by the II SS Panzer Corps) attacking eastward. Supplied by air much of the time, First Panzer Army deceived the Soviet forces by moving west, instead of south as the Soviet generals had anticipated. The pocket crossed several swollen rivers, and struggled through thick mud and deep snow, yet somehow remained intact. Unlike the Korsun Pocket disaster the month before, this time the Germans avoided yet another debacle. The commander of the First Panzer Army, Generaloberst Hans Hube, through his skillful leadership, proved to be a master of mobile defensive warfare. Kesselschlacht  game & issue #3 of ATO: Full color 22"x34" upgraded map 360 full color die-cut counters Rulebook length - 22 pages Charts and tables - 2 pages Complexity - Medium Solitaire suitability - Medium Playing time - 8 hours
47,93 €
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