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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Der Weltkrieg - Western Front 78,75 € Disponibilité: en stock jeu en anglais de Decision Games et SPW. The Western Front: 1914-1918 contains six scenarios depicting campaigns in France and Belgium during World War I. The game can also be played as a start to finish campaign of the western front, or linked with other games of the series in a grand campaign covering all the European fronts of World War I from start to finish. One full map and six counter sheets (1680 pieces). Standard Rules, Scenario and Linking rules, Corps displays, Supply Tracks, 2 inch bookcase box. The Scenarios August 1914 War has come. Germany is faced with mortal enemies on two fronts. She must eliminate one threat or face being crushed between the two. The German strategist von Schlieffen plans one of the great military gambles of all time. His scheme is to concentrate to knock France out of the war before Russia can bring her armed masses to bear. The bulk of German forces will move through neutral and lightly defended Belgium. Graf von Schlieffen intends to fall on the flank and rear of the French armies. He believes the French will over commit to regaining the lost provinces of Alsace and Lorraine. The Schlieffen plan runs afoul of complications from the moment it is launched. The Belgians fight back. The British join the fray. The French begin to display operational flexibility. Meanwhile the Kaiser and his advisors balk at the risk being accepted in the East. Can the invading German armies still defeat France? Or will the French, British and Belgians stop them? This time it is up to you. May 1915 The immediate threat to France is over. The Germans have re-deployed substantial forces to the eastern front. French and British reinforcements continue to arriving in increasingly substantial numbers. The French believe the opportunity has come to expel the invaders. But both sides have used the lull since 1914 to dig in. Trench lines stretch from Switzerland to the English Channel. The Germans may be weaker, but they stand inside the most extensive field fortifications the world has yet seen. February 1916 The Germans have substantially reduced the Russian threat by their Polish Campaigns of 1915. Now the German Chief of Staff, von Falkenhayn, believes he can eliminate France through a protracted battle of attrition. The fortress complex of Verdun is chosen as the target the French will defend to the death. An epic struggle that will sear the minds and bodies of both nations begins. Both sides will feel the effects of attrition on a national scale. Yet neither side is willing to shrink from the cost of the sacrifice. July 1916 The new British army of Kitchener is finally ready. The French are in desperate need of assistance due to their losses at Verdun. With German attention focused on the French, the British feel their new army will be able to break through. They believe the intensive week long bombardment of the German trenches will have pulverized both the defenders and their defenses. Carrying 80 pounds of equipment per man, the British climb over the top and slowly walk toward the other side of no-man's land. But the Germans rush out of their shell-proof bunkers to defend their line. A battle that will last for months is joined in the valley of the Somme. April 1917 The new French General in Chief is Nivelle, the charismatic English speaking hero of Verdun. He convinces the British to join him for a two pronged attack. An attack against the base of the German salient that points at Paris. Plans that are anything but secret are made to put Nivelle's aptly named "Army of the Rupture" through the German lines in less than a day. Nivelle's problem is the Germans also see the potential of his plan. They withdraw from the salient and into the formidable defenses of the Hindenburg Line. Nivelle plows ahead regardless. The soldiers of the French army may be unhappy with the result. March 1918 The Germans have knocked the Russians out of the war. Their forces are now rushed west. The German divisions are thoroughly trained in new assault tactics. This will be the Germans' best chance to win since their defeat at the Marne in 1914. Time is short: fresh American troops and French and British tanks are starting to arrive in substantial numbers. The German stosstruppen are aimed at the weak point of the depleted British lines. The plan is to drive a wedge between the allied British and French armies. And General Ludendorff has follow up offensives ready to exploit any advantage gained. Can the Entente hold on until the Germans have depleted themselves enough that a counter offensive is feasable? Or will 1918 finally see the redemption of German frustrations since 1914? Or will the war drag on for years to come?
78,75 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris The Mighty Endeavor 2nd edition - occasion B- 42,00 € Disponibilité: en stock jeu en bon état, pions triés en sachets zip, quelques traces d'usure minime sur la boite The Mighty Endeavor is both an updated version (with errata corrected, a couple of counters added, and other counters made to conform to the Expansion) covering the Western Front from the D-Day landings until the end of April 1945 and an expansion to the original game that adds the Eastern Front from just east of Warsaw during the same time period and a small map attachment that adds the Brittany Peninsula. Following the same allocation of responsibilities as the game Battle for Germany (SPI, 1975), one player controls the Western Allies and the East Front Germans while the other controls the Russians and the West Front Germans. The two players compete by seeing which grouping of Allies can conqure as much German territory as possible—while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time. The scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front. Players owning the original TME can preorder a reduced-cost preorder for this game on the honor system. Too much of the game changed to warrant an "upgrade kit". This option will only be available while the game is on preorder. The sneak peeks are pdf downloads and are not final artwork. The Mighty Endeavor contains: two 22" x 34" full-color maps one 8.5" x 11" full-color map two sheets of 1/2" counters one 8 page SCS-specific v1.7 rulebook one 16 page TME-specific rulebook one 16 page TME Expansion rulebook two dice box and lid
42 €
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France (Toutes les villes)
KESSELSCHLACHT - against the odds - NEUF new - unpunched Kesselschlacht (literally, "cauldron battle") is a simulation depicting the encirclement and escape of the German First Panzer Army from the Ukraine in the Spring of 1944. The German forces were very low on fuel and ammunition and had been caught flat-footed by yet another overwhelming Soviet offensive. First Panzer Army had been cut off by a total of nine Soviet armies. Its breakout began on March 25, 1944, and continued into early April. In these two weeks, the Germans continuously conducted a mobile defense as their pocket drove westward in an effort to meet a relief force (which was spearheaded by the II SS Panzer Corps) attacking eastward. Supplied by air much of the time, First Panzer Army deceived the Soviet forces by moving west, instead of south as the Soviet generals had anticipated. The pocket crossed several swollen rivers, and struggled through thick mud and deep snow, yet somehow remained intact. Unlike the Korsun Pocket disaster the month before, this time the Germans avoided yet another debacle. The commander of the First Panzer Army, Generaloberst Hans Hube, through his skillful leadership, proved to be a master of mobile defensive warfare. Kesselschlacht game & issue #3 of ATO: Full color 22"x34" upgraded map 360 full color die-cut counters Rulebook length - 22 pages Charts and tables - 2 pages Complexity - Medium Solitaire suitability - Medium Playing time - 8 hours
47,93 €
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France (Toutes les villes)
Advanced Squad Leader Starter Kit Expansion Pack #1 The Expansion Pack has been designed with all levels of Starter Kit players in mind and includes something for everyone. It includes three boards q, r and s consisting of a small city board, a village/woods board and a rural woods/hill board. In addition the Pack comes with 8 scenarios set in locations such as Poland 1939 Finland 1942 Sicily 1943 France 1944 and Germany 1944. The Expansion Pack includes actions pitting the Poles against the Slovakian army, Russians advancing against Germans, Americans in their struggle against the Italians and the Free French forces defending against a sudden German counterattack. The Expansion Pack is completely standalone providing everything you need to play the game (except dice) including new counters and updated rules and charts addressing known errata! The Expansion Pack covers actions that allow any level of Starter Kit player from Starter Kit 1 to Starter Kit 3 with 2 Infantry only (Starter Kit 1) scenarios 2 Infantry and Guns (Starter Kit 2) scenarios and 4 scenarios with Tanks (Starter Kit 3) of which 2 have tanks on one side only. Detailed content: > three 8x22 geomorphic mapboards q-r-s > 1 full sheet of 1/2 counters > 1 full sheet of 5/8 counters > illustrated in color rulebook > New play aids (QRDC etc.) > 8 new scenarios! Please note: Have a look at my other items. I will combine shipping for multiple wins. Shipping to a pickup point (point relais) with tracking service to Belgium or Luxembourg is like France EUR 6 and EUR 10.50 to Spain. For shipping ouside European Union, Switzerland or UK, please contact me before bidding!
100 €
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Tourcoing (Nord)
FIGURINES SOLDATS MARX TOYS 12 CM DÉTAILLÉES PEINTURE D'ORIGINE. État : Occasion 3 Allemands 6 Américains 4 Japonais 13 Figurines, état proche du neuf, extrêmement détaillé,peinture d'origine.Les années 60. SOLAR FIGURES MARX TOYS 12 CM DETAILED ORIGINAL PAINTING. Condition: Used 3 Germans 6 Americans 4 Japanese 13 Figures, near new condition, extremely detailed, original painting. The year 60 s
145 €
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Franconville-Meurthe et Moselle (Meurthe et Moselle)
I propose an innovative offer: spare ASL counters. My intent is to fill the need for completing your own counterset after some counters have been lost, deteriorated, simply overused or merely to get additional ones. The picture only shows a sample of the available counters among Beyond Valor, Yanks, West of Alamein, Code of Bushido or Gung-Ho modules + many markers from other modules including Red Barricades, Kampgruppe Peiper (e.g. Cellar, OG Bank, Level 1, AT Ditch, AP/AT Mines, stun+2, Out of gas...). NB The available Finns are feldgrau colored like the Germans. For counters with an ID, if you care, I will do my best to deliver the right ones. The price is 2 EUR for the first counter then 0.50 EUR per additional counter and then 0.20 EUR per counter beyond the 20th. I will proceed to the rebate at the conclusion of the purchase. The shipping charge will be the same whatever the number of purchased counters. Thank you for looking and, to confirm the availability, please ask me before pressing 'Buy it now!' Please note: Have a look at my other items. I can combine shipping for multiple wins. For shipping outside European Union, Switzerland or UK, please contact me before bidding. Thank you.
2 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Roads to Moscow - occasion B- 52,40 € Disponibilité: en stock jeu en bon état, pions triés en sachets zip, quelques traces d'usure minime sur la boite Roads to Moscow is a two-player game depicting battles in the Soviet Union during the drive on Moscow in October 1941. The two separate battles shown in this game are named for the main objective city on each map, Mozhaysk to the west of Moscow, and Mtsensk to the south. Perhaps the most dramatic of the many desperate battles fought in front of Moscow, these two battles combined all the elements of the great struggle. The Germans have an excellent fighting machine but are short on fuel and time. They must capture their objectives on a tight schedule or snow and mud will end their offensive. The Soviets are down to the rearward remnants of their once immense armies. If the Soviets can avoid being encircled by the fast moving German forces, high quality reinforcements from the Far East may finally allow them to stop the German advance. COMPONENTS · 528 5/8" counters · One 34x22 full color backprinted mapsheet · Rulebook · Playbook · 5 Player Aid Cards · One ten-sided die TIME SCALE 12 hours per turn MAP SCALE 1.4 km per hex UNIT SCALE Battalions and Companies NUMBER OF PLAYERS 1-2
52,40 €
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France (Toutes les villes)
Wargame en anglais simple à jouer jeux à blocs en bois permettant de simuler le brouillard de guerre Moscow '41 is the first chapter of the Barbarossa Trilogy (the other two are Leningrad '41 and Kiev '41). MOSCOW '41 is a light/medium wargame covering the German Army Group Centre offensive aimed to seize Moscow, after having successfully defeated several Soviet armies in the great encirclement battles at the frontier and established two bridgeheads on the Dnieper. Although based on a historical event, the two players can modify the course of the operations, with the Germans trying to achieve a decisive victory before the winter comes, and the Soviets playing a fighting withdrawal, until ready to strike a decisive blow at the invaders. The game is recommended for two players, but has excellent solitaire suitability. Historical Introduction "At the beginning of each campaign, one pushes a door into a dark, unseen room. One can never know what is hiding inside." - Adolf Hitler, June '41 In December of 1940, Hitler made the decision to invade Russia and set the date for the middle of 1941. He had good reason to be confident that Russia would collapse under an uncompromising assault. Since the outbreak of hostilities, the German Wehrmacht had accomplished a stunning and unparalleled series of victories: Poland had fallen in one month, Denmark in one day; France, till then regarded as the strongest power in Europe, had capitulated in under six weeks, Holland in under six days; Belgium, Norway, Yugoslavia and Greece took less than three weeks each. The German military might was at its peak and the word Blitzkrieg had entered the language. Russia, on the other hand had taken over three months to bring Finland to heel, despite overwhelming strength of numbers. The Russian army had not yet recovered from Stalin's purges of 1937-1938 where 400 generals were “removed” including three field marshals and 13 Army commanders. It was well that Hitler could say, “Before three months have passed, we shall witness a collapse in Russia, the like of which has never been seen in history. We have only to kick in the front door and the whole rotten Russian edifice will come tumbling down.” On the 22nd of June, 1941, Operation Barbarossa - the invasion of Russia, began. Three million Axis troops in three Army Groups attacked on a front that stretched from the Baltic to the Black Sea: Army Group North under Field Marshal von Leeb was tasked with taking Leningrad; Army Group South under Field Marshal von Rundstedt was to capture Kiev and seize the Caucasus; Field Marshal von Bock's Army Group Centre, the one that concerns us, had Moscow as an objective, with Timoshenko undertaking the task of defending the capital. Initially, the operation succeeded beyond Hitler's wildest dreams. Within a day, the Russian Air Force was destroyed on the ground, then vast inroads were made on all fronts accompanied by large scale surrenders of encircled Russian troops. Army Group Centre with its four armies consisting of a total of 48 Divisions, of which nine were armoured, and backed by the Second Air Fleet, had reached the outskirts of Smolensk by the 15th July. This was two-thirds of the way to Moscow and it seemed that nothing could stop von Bock from blowing up the Kremlin within another three or four weeks... or could something stand in his way? Four things could now cause problems to von Bock: firstly, his supply line is stretched and had almost reached breaking point; secondly, Russian resistance is stiffening; thirdly, his infantry divisions are having difficulty keeping up with the Panzers and finally, a new Russian ally is about to enter the field: General Winter. Additional concerns may come in November, with three-quarters of a million experienced Siberian veterans freed by garrisoning Soviet Far East, thanks to Stalin's spies in Tokyo revealing Japanese intentions to attack America, and not Russia. As the German Commander, you must push on to Moscow before it is too late. As the Russian Commander you must re-evoke the Patriotic War and stop the invaders at any cost.
39 €
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