-
loading
Avec photo

Leaders for


Liste des meilleures ventes leaders for

France (Toutes les villes)
Promos for 7 Wonders (brand new) - Catan - Siracusa (requires the extension "7 Wonders: Armada") - 5 Leaders: Nimrod, Esteban, Wil, Stevie, Louis (requires the extension "7 Wonders: Leaders") - 2 Alternate Art Palace for the 8-point civilization structure in the Age III card deck If you want all the items, please check listing 163954984092
14 €
Voir le product
France (Toutes les villes)
Bonjour,  je vends les merveilles Siracusa et Catan accompagnées d'un set de 5 leaders: Nimrod, Esteban, Stevie (Wonder), Louis (Armstrong) et Wil (Wheaton) et des 4 merveilles Statue of Liberty V1, Stonehenge, Messe et Sagrada Familia pour 7 Wonders Duel. Elles sont neuves et n'ont jamais servi. N'hésitez pas si vous avez des questions ou si vous cherchez d'autres pins de cette collection. Hi, I'm selling Catan and Siracusa’s wonders and a set of 5 leaders: Nimrod, Esteban, Stevie (Wonder), Louis (Armstrong) and Wil (Wheaton) and the 4 wonders Statue of Liberty V1, Stonehenge, Messe and Sagrada Familia for 7 Wonders Duel. They are new and never used. Don't hesitate if you have any questions or if you search other pins from the same series.
106,80 €
Voir le product
France (Toutes les villes)
ASL Annual '9 5 winter Sixth issue of that line, it is the thickest one with 96-page long! Since this Annual has been published around 50 years after the Normandy campaign, 1944, some of the contents are 'Normandy' oriented. It contains 24 scenarios (!), 9 color Deluxe overlays printed on the inner face of the over-cover plus many articles: - a researched historical topic introducing the Japanese paratroopers that is illustrated with a scenario provided in the issue (' Airborne samurai ') - the usual scenario analysis: this time, Robert Banozic and Mark Nixon have played " Defeat in Java " - rules to play and train leaders through several scenarios: ' Campaign game leaders for ASL' like one also existed for Squad Leader - a conversion review of 3 previously published SL 'Normandy' scenarios by famous SL-to-ASL converter Jim Stahler - an after action report about Atlanticon '93 with feedback on 4 played scenarios - a guide detailing the art of routing - to celebrate the 50th Anniversary of the Normandy landings at the time of publication, a historical article that puts every 'Normandy' scenario existing to date in its very context, place and time. Worth reading. - eventually, a scenario replay of KGP2 "Festung St Edouard" with a third co-writer acting as neutral commentator Please note: Have a look at my other items, I will combine shipping for multiple wins.
50 €
Voir le product
France (Toutes les villes)
**** 7 Wonders Duel - promo pack wonders ****. Contain three wonders:  Sagrada Familia, Mess Statue of Liberty (two version to choose from : close up or with town). The cards are new and have never been used. The shipment is fast and careful. For any special requests, do not hesitate to ask your questions via the messaging. I have other goodies for 7 Wonders (Wonders - Catan and Siracusa, Pack promo set Leaders, translucent boats for Armada expansion). **** Goodies pour 7 WONDERS DUEL SET PROMO **** Contient trois merveilles:  Sagrada Familia,  Messe et  Statue de la liberté (2 versions: choisir entre gros plan ou avec la ville).  Les cartes sont neuves et n'ont jamais servi. L'envoi est rapide et soigné. Pour toutes demandes particulières, n'hésitez pas à poser vos questions via la messagerie. Je possède d'autres goodies pour 7 Wonders (Merveilles - Catan et Syracuse, Pack Leaders, Bateaux translucides - extension Armada).
15 €
Voir le product
France (Toutes les villes)
7 Wonders - Armada - promo wonder Siracusa +  Translucent Boats Contain: The wonder Siracusa  4 translucent boats  Fast, protected and careful shipping.  Possibility to buy several lots of translucent boat (4 € each additional lot - identical shipping costs). For any special requests, do not hesitate to ask your questions via the messaging. I have other goodies for 7 Wonders (Wonders, Leaders, Translucent Boats - Armada expansion). 7 Wonders - Armada - Merveille Syracuse + Navires transparents (x4) Contient pour l'extension Armada: - La merveille Syracuse  - Bateaux transparents (x4) - goodies Règles de Siracusa: Règle spéciale: Les étapes de Siracusa peuvent être construites dans n’importe quel ordre, au choix du joueur. Précision: Il est permis de réaliser une Construction Navale de la couleur associée à la Merveille et, ensuite, de bénéficier de l’avancée gratuite de cette étape de Merveille. Un joueur peut donc réaliser plusieurs Constructions Navales pendant le même tour. Les produits sont neufs et n'ont jamais servi.  L'envoi se fait sous pli protégé et rapide. Possibilité d'envoi avec suivi. Pour toutes demandes particulières, n'hésitez pas à poser vos questions via la messagerie.  Je possède d'autres goodies pour 7 Wonders (Merveilles, Leaders, Bateaux translucides - extension Armada) et 7 Wonders Duel (Merveilles).
17 €
Voir le product
France (Toutes les villes)
7 Wonders -  Promo wonder Catan Fast, protected and careful shipping.  Possibility to buy several lots of translucent boat (4 € each additional lot - identical shipping costs). For any special requests, do not hesitate to ask your questions via the messaging. I have other goodies for 7 Wonders (Wonders, Leaders and Translucent Boats) and 7 Wonders Duel (Wonders) 7 Wonders Merveille Catan promo goodie. Les produits sont neufs et n'ont jamais servi. L'envoi se fait sous pli protégé et rapide. Possibilité d'envoi avec suivi (1 euro). Pour toutes demandes particulières, n'hésitez pas à poser vos questions via la messagerie.  Je possède d'autres goodies pour 7 Wonders: Merveilles, Leaders et Bateaux translucides  et 7 Wonders Duel (Merveilles).
12 €
Voir le product
France (Toutes les villes)
7 Wonders - Armada - promo wonder Siracusa Contain: The wonder Siracusa Fast, protected and careful shipping.  For any special requests, do not hesitate to ask your questions via the messaging. I have other goodies for 7 Wonders (Wonders, Leaders, Translucent Boats - Armada expansion). 7 Wonders - Armada - Merveille Syracuse + Navires transparents (x4) Contient pour l'extension Armada: - La merveille Syracuse  Règles de Siracusa: Règle spéciale: Les étapes de Siracusa peuvent être construites dans n’importe quel ordre, au choix du joueur. Précision: Il est permis de réaliser une Construction Navale de la couleur associée à la Merveille et, ensuite, de bénéficier de l’avancée gratuite de cette étape de Merveille. Un joueur peut donc réaliser plusieurs Constructions Navales pendant le même tour. Les produits sont neufs et n'ont jamais servi.  L'envoi se fait sous pli protégé et rapide. Possibilité d'envoi avec suivi. Pour toutes demandes particulières, n'hésitez pas à poser vos questions via la messagerie.  Je possède d'autres goodies pour 7 Wonders (Merveilles, Leaders, Bateaux translucides - extension Armada) et 7 Wonders Duel (Merveilles).
14,39 €
Voir le product
France (Toutes les villes)
7 Wonders - Armada - promo wonder Siracusa Contain: The wonder Siracusa Fast, protected and careful shipping.  For any special requests, do not hesitate to ask your questions via the messaging. I have other goodies for 7 Wonders (Wonders, Leaders, Translucent Boats - Armada expansion). 7 Wonders - Armada - Merveille Syracuse + Navires transparents (x4) Contient pour l'extension Armada: - La merveille Syracuse  Les produits sont neufs et n'ont jamais servi.  L'envoi se fait sous pli protégé et rapide. Possibilité d'envoi avec suivi. Pour toutes demandes particulières, n'hésitez pas à poser vos questions via la messagerie.  Je possède d'autres goodies pour 7 Wonders (Merveilles, Leaders, Bateaux translucides - extension Armada) et 7 Wonders Duel (Merveilles - Messe, Sagrada Familia, Statue de la liberté).
14,39 €
Voir le product
France (Toutes les villes)
ASL Starter Kit #2 G U N S The copy is new, still in its shrink wrap as shown in the picture. This Module, the second in the starter kit series focuses on artillery pieces and anti-tank guns. It is self-contained: you get everything you need to begin playing Advanced Squad Leader. Though it is recommended to start smooth with the module 1, Starter kit #2 is a stand alone game and can be the entry point into the ASL world since it also teaches new players the basic concepts of the major Infantry and Terrain rules of ASL by using an illustrated rulebook. If you own and play ASL Starter Kit #1, it will be easy to spot the new rules of ASLSK#2: they've been highlighted so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules! The ASL Starter Kit #2, with two geomorphic 8"x22" mapboards on a heavy cardstock and eight scenarios using just the two maps and counters provided in the module. The two mapboards also work with both Squad Leader and ASL, and the scenarios can be played with the ASL rules. Includes:     * 2 8x22 Geomorphic Maps (w and x) for the ASL System     * 1 full Countersheet of 1/2" counters     * 1 half Countersheet of 5/8" counters     * 8 scenarios printed on 4 individual cardstock sheets     * 2 quick reference charts printed on cardstock sheet     * a 20-page rules booklet (about 17 pages are rules) with plentiful color illustrations     * 2 dice     * Time Scale: 2 minutes per Game Turn     * Unit Scale: 5 to 10 men, plus individual leaders, markers     * Map Scale: 40 meters per hex     * Players: 2 (also suitable for solitaire or team play)     * Complexity: Medium Scenario List:     * S9 Ambitious Assault Avola, Sicily, 10 July 1943     * S10 Paper Army Sarandoporo River Valley, Greece, 3 Nov 1940     * S11 A Long Way to Go Biscari Station, Sicily, 10 July 1943     * S12 Over Open Sights Skyline Drive, Luxembourg, 17 December 1944     * S13 Priority Target Korinthos, Greece, 26 April 1941     * S14 88s at Zon Zon, Holland, 17 September 1944     * S15 Hammer to the Teeth Bleialf, Germany, 16 December 1944     * S16 Legio Patria Nostra Radicofani, Italy, 18 June 1944 Please note: You can have a look at my other items, I combine shipping for multiple wins. For Germany, Austria, UK, Portugal, Spain, Belgium, Netherlands or Luxembourg, the shipping is only 9,50 EUR with tracking service. For Belgium and Luxemburg, possible shipping to a pick-up point "point relais": same charge as for France 4 EUR (please wait for the invoice before sending your payment). Other European countries: 18 EUR. For shipping outside European Union, Switzerland or UK, please contact me before bidding!
72 €
Voir le product
France (Toutes les villes)
Soldiers of the Negus Critical Hit edition (1996) The pack introduces a very exotic theater before WWII officially begins: the Italo-Ethiopian war of 1935-1936. It is one of the first 'third party' products published with die-cut counters and, as is, is a piece of collection. The counters deal with Ethiopian army (squads, leaders, SW) and some additional Italian counters. Special rules includes Candelabra tree terrain and the SOP to flip Italian tankettes (!), a poor way to fight for units facing them without AT weapons... The pack contains: - 8 scenarios - a 4-page historical presentation - two pages of Special rules - a full sheet of 200 1/2" counters including 160 Ethiopian The present item has been carefully kept and stored (see the picture). For shipping outside European Union, Switzerland, please contact me before bidding for shipping charge! Delivery possible in pick-up stores in Belgium, Luxemburg at the same charge as France; in Spain for 7 EUR. Austria and Portugal same as Germany. Please ask me as well before sending payment. You can have a look at my other items, I will combine shipping for multiple wins.
55 €
Voir le product
France (Toutes les villes)
**** 7 Wonders Duel - promo pack wonders ****. Contain three wonders:  Sagrada Familia, Mess Statue of Liberty (two version to choose from : close up or with town). The cards are new and have never been used. The shipment is fast and careful. For any special requests, do not hesitate to ask your questions via the messaging. I have other goodies for 7 Wonders (Wonders - Catan and Siracusa, Pack promo set Leaders, translucent boats for Armada expansion). **** Goodies pour 7 WONDERS DUEL SET PROMO **** Contient trois merveilles:  Sagrada Familia,  Messe et  Statue de la liberté (2 versions: choisir entre gros plan ou avec la ville).  Les cartes sont neuves et n'ont jamais servi. L'envoi est rapide et soigné. Pour toutes demandes particulières, n'hésitez pas à poser vos questions via la messagerie. Je possède d'autres goodies pour 7 Wonders (Merveilles - Catan et Syracuse, Bateaux translucides - extension Armada).
15 €
Voir le product
France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Combat Commander Normandy Battle pack n°3 35,70 € Disponibilité: en stock règle en français descriptif GMT: Combat Commander: Battle Pack #3 -- Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this third Battle Pack shifts to the West Front in June, July and August 1944 as various Allied forces landed on French soil to fight the occupying German forces. CC: Normandy features seventeen new scenarios printed on cardstock -- one of which is a multi-scenario Campaign Game -- as well as eight new maps, added markers necessary for some of the scenarios, and a new feature to the series: a majority of the leader counters represent historical individuals who actually fought in the depicted actions. Rules relevant to the characteristic fighting on the invasion beaches and inland bocage are included. -- Rural Roads and Bocage; -- Limited Smoke Barrage; -- Mortar Spotters; -- Invasion Terrain (Beach, Shingle, Water Barrier, Communication Trench, Hedgehog) -- Bunker Busting; -- and Night. Additional special scenario and campaign rules cover well-known individual features of the fighting such as Widerstandsnests, Casemates, Coastal Batteries, Commando Movement, Cliff Scaling, Bocage Clearing Doctrine, Pre-Registered Mortar Batteries, Armor Support and Air Superiority. The maps depict specific locations in Normandy: Pegasus Bridge, Pointe du Hoc, Omaha Beach (one directly on the beach at Widerstandsnest 61 and two on the bluffs above the beach, one on the western cliffs and the other on the eastern flank heading towards Cabourg), the villages of Crisbecq and La Madeleine, and finally Sword Beach (at La Brèche d’Hermanville). The scenarios in CC: Normandy include: -- "Pegasus Bridge" using an accurate map, with British Airborne units, 6 June 1944; -- Taking the Point" set at Pointe du Hoc, with US Rangers, 6 June 1944; -- "Taking the Point (Planned)", revised version allowing players to try the planned assault, 6 June 1944; -- "Widerstandsnest 61" set at Omaha Beach, with US Army units, 6 June 1944; -- "Mazed and Confused" set in the communication trench network above Omaha Beach, with US Rangers, 6 June 1944; -- "This Man Was Good" set in the bluffs above Omaha Beach, with a German Counterattack of US Army units, 6 June 1944; -- "The Uneasy Wait" set on Sword Beach at Widerstandsnest 20 (codenamed Cod), with British units, 6 June 1944; -- "The New Highlanders" set at the village of Authie inland from Juno Beach, with Canadian units, 7 June 1944; -- "Deeds not Words" set at Battery Crisbecq inland from Utah Beach, with US Army units, 8 June 1944; -- "East by Northwest" set inland in Brittany, with French SAS Commando and FFI units facing Ostruppen (as represented by conscripts with Georgian and Ukrainian leaders), 18 June 1944; -- "Graveyard of the North Shores" set near the Carpiquet airfield outside Caen, with Canadian units, 4 July 1944; -- "Bingham Must Hold" set at the village of La Madeleine outside of St Lô, with US Army units, 15 July 1944; -- "Compagnie Scamaroni" set in Caen at night, with a combined force of Canadian engineers and FFI commandos facing Luftwaffe troops at the opening of Operation Atlantic, 18 July 1944; -- "Cheux’d Up" depicting action at Cheux during Operation Epsom, with Scottish units, 25 July 1944; -- "Old Hickory Resolute" set at Mortain, with US Army units facing a German assault that was part of Operation Lüttich, 8 August 1944; -- "Surrender is out of the Question!", set at the infamous Maczuga Hill depicting the brave night defense by the Polish units of the 1st Armoured Division, 20 August 1944; -- and the "29, Let’s Go!" multi-scenario Campaign Game recreating eight days (11 July through 18 July 1944) of the 116th Regiment of the 29th Infantry Division’s assault on St. Lô; players are encouraged to see whether they can push the 116th Regiment to reach La Madeleine by 15 July (to match the historical scenario above). NOTE: CC:Normandy is not a complete game and requires ownership of both Combat Commander:Europe and Combat Commander:Mediterranean to play. Designed by John Foley Developed by Kai Jensen Additional scenario designs in this third Pack are courtesy of John Butterfield, Bryan Collars, Ric Van Dyke, and Volko Ruhnke. Expands: Combat Commander: Europe and Combat Commander: Mediterranean (both required)  
35,70 €
Voir le product
France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris World in Flames 2007 Countersheet set 82,95 € Disponibilité: en stock The 2007 WiF Countersheet Set includes all the latest counters for Planes in Flames (WiF Countersheets 7-9), Ships in Flames (WiF Countersheets 18-22), Mech in Flames (WiF countersheet 23 & the non-leader counters from Leaders in Flames CS 25), Days of Decision III (CS 13 & 17) & countersheet 24 from the original and best, World in Flames: Classic; a total of 2400 counters and one World in Flames combat chart. Check out the individual product pages for the specific info on the updated kits, and then if you want to play the World's leading World War II strategic game with the most up to date information available, the 2007 WiF Countersheet Set will give you everything you need. Note: The 2007 WiF Countersheet Set is not a stand alone game. It requires any edition of World in Flames to play.  
82,94 €
Voir le product
France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Fighting Formations Grossdeutschland Infantry Division 40,95 € Disponibilité: en stock Fighting Formations is intended to be an ongoing series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels. Each game in the series will feature a distinct combat unit, highlighting battles in which that unit participated as well as its particular order of battle and fighting characteristics. The first title in the series is "Grossdeutschland Infantry Division" (FF:GD). Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. GAME FLOW: In each scenario, one player will take command of elements of the featured unit while the other assumes control of the opposing forces. These two players will alternate giving orders, activating their units on the map for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s units and to achieve as many scenario objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific victory conditions—be it the destruction of enemy units, the taking of vital mapboard objectives, or the exiting of friendly units off the opponent’s map edge. ORDERS & INITIATIVE: Each game turn is divided into ten orders, with each player performing a variable number of these orders. In each turn, the sequence of play is fluid – with orders being given by the active player and reactions being taken by both players – depending upon the relative initiative level at any given moment. Fighting Formations is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative. The game has a “pool” of 40 Initiative that is “spent” to give orders and then to activate units for those orders. At the end of every order the player with the most Initiative is able to give the next order. In response, the opponent can also spend Initiative to conduct both Opportunity Fire (at moving units) or Reactive Fire (at firing units). ASSETS: The game has Asset cards -- including smoke, artillery, air support, man-portable support weapons and demolitions -- but is not card-driven. Each Asset will either take the place of a standard order or provide the player with some form of reactionary capability during an order. SPECIAL RULES: FF:GD is a stand-alone game in the Fighting Formations game series. While utilizing the basic rules, FF:GD’s playbook includes specific terrain, fortification and unit special action rules in order to more accurately portray tactical warfare as experienced by the participants in Russia during this time period. SCALE: The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. UNITS: Units represent infantry squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. Leaders are abstractly represented by Command markers, each one coordinating the actions of friendly units within a scenario-defined radius. COMPONENTS: This first game has the following components: four back-printed 22˝ x 34˝ game mapsheets five sheets of die-cut counters 55 cards a 24-page Series Rulebook a 48-page Playbook one double-sided Track Display two double-sided 8.5” x 11” player aid cards ten dice (two each of 6-, 8-, 10-, 12-, and 20-sided) 10 wood cubes one wood pawn   Designer: Chad Jensen   Game Developers: Kai Jensen and John A Foley  
40,95 €
Voir le product
France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Field Commander - Alexander the Great 56,70 € Disponibilité: en stock second opus de la série de jeu d'histoire en solitaire "Field Commander", ce jeu vous permet de revivre l'épopée d'Alexandre le Grand. jeu en anglais édité par DVG. regles disponibles en français sur le site de l'éditeur. descriptif éditeur: You take on the role of Alexander the Great in his world-conquering quest to extend the Macedonian empire and achieve personal glory. When we started designing the game, our goal was to represent the battles of Alexander the Great, but the more we learned about him, the more we realized our opportunity to explore not only his battlefield exploits, but also the other aspects of his life. True, Alexander the Great was highly skilled in warfare, but he was also a skilled negotiator and at his core was the constant drive to connect with the gods. It was rumored that his father was Zeus, and he spent much of his life seeking the favor and advice of the Greek gods. When playing the game, you are placed in Alexander's footsteps when he comes of age in 338bc, just before the battle of Chaeronea. From that point on, you get to decide where to travel, when to battle, when to negotiate, and when to seek out divine prophesies to guide your actions. You are supplied with soldiers and advisors to help you navigate the dangers of the battlefield and the negotiating table. These include Infantry, Archers, Phalanxes, Cavalry, Advisors, Scholars, Courtisans, and Spies. You will craftily combine these resources with your own plans to achieve victory, and glorification. And if you do well, you will be remembered as one of the greatest leaders ever to walk the earth. The life of Alexander is divided into several campaigns, each spanning several years. During each campaign, you are given goals, but how you achieve those goals is up to you. Do you enter into battle? Or negotiate? How strong are you? How strong are they? What can you gain? These are all decisions you get to make, and must make well, if you are to live up to the immortal standards set before you. The campaigns can either be played stand alone, or linked to play through his entire life. When played as one on-going life, the outcome of one campaign affects your starting situation in the next campaign. How you proceed is up to you - The Entire World is Yours for the Taking! Wan Chiu and Clara Cheang have created the outstanding artwork seen throughout the game. Scheduled Components: 176 Full color counters (5/8") 4 Full color Campaign Mounted Map Boards (11" x 17") Rulebook (Full Color) Player Log Sheet (Full Color) 1 6-sided die Scheduled Campaigns: 338bc to 334bc - Highlight: Chaeronea and Granicus 333bc to 332bc - Highlight: Issus 332bc - Highlight: Siege of Tyre 331bc to 323bc - Highlights: Gaugamela and Hydaspes    
56,70 €
Voir le product
France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Mini Game: Congo Merc 14,60 € Disponibilité: en stock  The Congo, 1964 During the 1960s the newly independent Congo was the scene of constant warfare. Congo Merc is a solitaire game that puts you in the middle of that fighting with a task force of elite commandos. You conduct breakneck advances into the heart of enemy territory, seize critical objectives and, just as important, return to home base.  The game includes two decks of cards. The Mission Cards provide scenario objectives and the resources with which task forces are assembled. Missions include everything from hostage rescue to tracking down Cuban cadre. You recruit from a variety of unit types, including jeep-mounted commandos, light armor, sappers, air support, paratroopers and many others. Congo Merc is part of the Commando mini-game Series. Once a task force is organized, you maneuver it into the Congo. The map covers the entire country, and when a force enters certain points an Event Card is picked. Events can include anything from UN intervention to ambushes by enemy fighters. There’s a range of foes, from Simba rebels to Cubans dispatched by Fidel Castro. Combat is resolved via a quasi-tactical procedure in which both tactical superiority and firepower play their parts. There are special rules for CIA reinforcements, air transport and leaders. Game Contents: •    11 x 17” map •    40 die-cut counters •    18 cards •    Four page rule booklet  
14,60 €
Voir le product
France (Toutes les villes)
Dickie Toys - 203099623 - Caserne de pompiers - Fireman Sam - Radiocommane - Echelle 1/64 (Catégorie: Jeux et Jouets) C’est avec la même rapidité, force et souplesse que ses voitures miniature que DICKIE TOYS avance sur le marché mondial du jouet Recommandé à partir de 3-6 Échelle 1:64 Description du produit Petits bolides, grands pilotes: c’est avec la même rapidité, force et souplesse que ses voitures miniature que DICKIE TOYS avance sur le marché mondial du jouet. La marque compte parmi les leaders du secteur des véhicules radioguidés. La palette de jouets électroniques rapides, allant des voitures de police, grues, pelleteuses et tracteurs aux avions, est adaptée continuellement aux nouvelles tendances. Avertissement De Sûreté not appropriate for children under the age of 3 Contenu du coffret Véhicule Voir plus C’est avec la même rapidité, force et souplesse que ses voitures miniature que DICKIE TOYS avance sur le marché mondial du jouet Recommandé à partir de 3-6 Échelle 1:64 Livraison depuis la France Tous les produits sont expédiés de France et arrivent rapidement.. Paiement Vous pouvez choisir: PayPal ou virement bancaire Livraison et retours gratuits L'expédition en France est GRATUITE. Un retour possible pour eux absolument gratuit. Acheter sans risque Vous avez la possibilité de retourner 30 jours sans donner de raison. Nous paierons les frais de retour! Expédition ultra rapide Nous expédions immédiatement le jour du paiement. En règle générale, le colis sera livré en France métropolitaine en 2-3 jours. Si cela devait prendre plus de temps, nous vous contacterons. Qualité et tarifs - Fabriqué en Europe, Catégorie: Jeux et Jouets - Pas de frais de douane ou autres frais - Garantie de satisfaction totale - Facture avec TVA indiquée. sur demande au format.pdf Évaluations Vos évaluations sont très importantes pour nous. Vous recevrez également une évaluation positive de notre part après le paiement.
63 €
Voir le product

Petites annonces gratuites - acheter et vendre en France | CLASF - copyright ©2024 fr.clasf.com.