To victory
Liste des meilleures ventes to victory
France (Toutes les villes)
Wargames MARCH TO VICTORY the West Front-1914-1916 de Game Research Design (GRD) edition 1998. Le jeu couvre l'ensemble du front ouest, de l'Angleterre à l'Italie, pour la période 1914/1916. la boite de 37/30cm pèse 2,25Kg. Elle contient: 8 cartes de format 37/30cm, 26 tables et aides de jeux, 3360 pions couvrent l'ensemble des belligérants (voir photos 3 pour le détail) Livret de règles, Ordres de bataille détaillés par nationalité et scénarios. Le jeu couvre les aspects terrestres, navals et aériens. Le jeu est dans son état d'origine, donc en très bon état. les pions ne sont pas découpés. la boite présente des usures habituelles (voir photos) Il s'agit maintenant d'un jeu rare. GRD ayant disparu. En savoir plus Collaboration commerciale.
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Champigny sur Marne (Val de Marne)
The item you'll get is the one you see on the pictures! (Read details below) ALL OUR ITEMS ARE SHIPPED FROM FRANCE, SO THERE NO CUSTOM TAX IF YOU LIVE INSIDE EUROPEAN UNION! Our store provides a lot of nice products, feel free to take a look, by the way we can combine shipping if you want. We provide fast dispatching with tracking number, and we take a good care to protect well our products so you can receive it in perfect condition. Victory Goal 96 With Spine Card Sega Saturn Japan Ver. Sports Soccer Football 1996 Vous recevrez le produit exact que vous voyez sur les photos. (Lire description détaillée plus bas) Tous nos envois se font à partir de la France, ce qui signifie que si vous habitez en France ou dans l'union européenne, il n'y a aucune taxe de douane à payer! Il est possible de grouper les envois, n'hésitez donc pas à faire un tour dans notre boutique, nous proposons toute sorte de jeux vidéo et de produits dérivés. Les envois se font quotidiennement en semaine, chaque colis a son propre numéro de suivi, et les produits sont emballés avec soin afin que vous les receviez en parfait état! Etat CD: 3,5/5 Notice: 3,5/5 Boite: 3/5 Obi: Oui Compatible: Console Saturn japonaise ou modifiée Vous recevrez le produit exact présenté sur les photos, dans un emballage soigné. ENVOYE DE FRANCE, PAS DE TAXE DOUANIERE POUR LES ENVOIS DANS L'UNION EUROPEENNE! Catégorie - Sega Saturn Sous-catégorie - Jeux japonais Contenu - Avec la boite et la notice Avec Spine Card (Obi) - Oui Etat général - 3/5 (Bon état) Date de sortie - 1996 Genre de jeux - Sport Football Editeur - Sega, セガ Série / Univers - Sport Football, Soccer, Fifa, PES, サッカー Pays d'origine / Version - Japon Compatible avec - Console Saturn japonaise ou console modifiée Langue sur la boite - Japonais Langue du jeu - Japonais Code-barres EAN-13 ou JAN - 4974365090487 Prestalia e-commerce solutions.
5,69 €
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Clamart (Hauts de Seine)
Wargame Wellington's Victory: Battle of Waterloo Game – June 18th, 1815 1st edition Référence exacte: https://boardgamegeek.com/boardgame/4974/wellingtons-victory-battle-waterloo-game-june-18th 1st editionVoir photos.La boite est dans un très bon état visuel. Le contenu semble neuf, jamais utilisé. Bundle qui semble être totalement complet comme à l'achat.La carte est en parfait état. Elle semble avoir été collée pour ne faire plus qu'un grand plateau. *********************** 1st edition - See photos. Box in a very good state. inside seems like new / never used. Map seems to have been glued to form 1 big map
30 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris On to Paris ! 89,25 € Disponibilité: en stock On to Paris ! utilise un système dérivé du jeu "The Civil War" édité par Victory Games pour simuler les évènements majeurs de la guerre de 1870, de l'invasion prussienne et la déroute des armées impériales au siège de Paris et la réaction républicaine et ses tentatives pour dégager la capitale. Conçu pour deux joueurs, le jeu reste néanmoins aisément jouable en solitaire. le temps de jeu varie de une à douze heures en fonction du scénario. complexité 5/10 échelle: 1 tour = 15 jours, la campagne dure 17 tours. 1 hexagone = 24km environ, un pion = un corps ou une armée. contenu: - 2 planches et demi de pions. - 2 cartes - livre de règles - livre de scénarios - plusieurs tables et aides de jeu - 6 dés à 6 faces - une boite avec casier de rangement
89,25 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Modern Naval Battles - Campaign Expansion 25,20 € Disponibilité: en stock Build a Modern War Fleet! Carry-Out Vital Missions! Lead your Nation to Victory on the High Seas! The Campaign Expansion puts you in command of a nation fleet in a series of linked battles. Each battle has its own parameters and victory conditions. Between each battle, you’ll have the chance to reinforce, repair, and rearm your fleet for the next battle. Master your tactical and strategic options and lead your fleet to victory! Each mission lasts 3 to 6 game turns and a complete campaign consists of 2 to 8 missions. This expansion adds a total of 112 Ship, Mission, Strategy, and Target cards to your Modern Naval Battles - Global Warfare game! More Ship Cards! More ships for: USA, USSR, UK, France, China, Argentina, Taiwan, Norway, Japan, Germany, Italy, and Canada! Plus, the new navy for India! Mission Cards! Each Mission card modifies the upcoming battle for each side and sets the battle’s victory conditions. Strategy Cards! You can purchase these cards to expand your strategic and tactical options. Target Cards! Some Mission cards utilize Target cards as part of their victory objective. You will be responsible for either destroying or defending these key objectives. Counters! Damage counters to record the hits inflicted on ships. The game also includes rules and counters to track the expenditure of missiles when ships perform huge missile volleys. You must have Modern Naval Battles - Global Warfare to use this expansion. Components 112 Full Color Cards 1 Full Color Counter Sheet
25,20 €
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France (Toutes les villes)
jeu neuf, la boite est fermée (photo pour informer du contenu uniquement) Il s'agit de l'offre qui était à 30€ sur le kickstarter. - Silver version of the game - All Kickstarter Stretch Goals - All Kickstarter exclusives (All Heroes) - 8 card holders - Tokens of Darkness 2-8 Players Light Hunters: Battalion of Darkness is a Heroic Fantasy card game, for 2-8 players, opposing two teams and for everyone. Form your battalions, choose your heroes, and crush the opposite team to return to the Light! Story Mighty heroes from a far-off land, now exiled to this dark forest, you once shone bright amongst your fellow men, but are now doomed to roam the darkness. Surrounded by crooks, you now seek the former glory of your past. Show the true hero you are, and regain your freedom at last. There still remains a glimmer of hope for you to return to your native land. Join forces with other heroes, and lead your camp to victory.Summon the spirits of light, and harness their energy. Fulfil your destiny, and destroy the enemy battalion. Once victorious, you may finally return to your people. Far from your prison, the gods will forgive you at last." How to Play Set up Constitute 2 teams, and place them face to face. Each player can use one or several heroes, the total number of heroes of each team must be equivalent. Progression of the Game Light Hunters is a turn-based card game in which the possibilities increase as the game progresses. Each round is equivalent to its Ether level: 1st round = Ether level at 1, 2nd round = Ether level at 2, up to 5 max. Progression of a Hero Round During a round every hero plays 1 time. To play a skill of a hero we have to refer to the Spirits of Light cards and to the Ether level available for the round. We can choose to play or not, if we choose to play for the round, we have to evoke the skill used on the opposite team and discard one or several Spirits of Light cards consumed. The round of the hero is then finished, it belongs to the following hero to begin his turn. When all the heroes have played, we moved on the next round by increasing the Ether level +1. End of the Game When a battalion killed the enemy camp, it gains the victory. All the heroes from the remaining battalion is then indicated winners, and worthy to get back to their world, free and full of glory. https://boardgamegeek.com/boardgame/225908/light-hunters-battalion-darkness
20 €
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France (Toutes les villes)
A game of Lawless Empire transports you to the seedy underworld, where you walk in the shoes of a Mafioso, vices and all. Using the unique dice mechanics of the game, you will scheme, bribe, extort, recruit, and command syndicates in order to fulfil your persona agenda, winning only if you meet more conditions stated on your hidden Mafioso card than other players by the end of 5 rounds. There are many paths to victory; strategise by building your empire with filthy lucre, or recruit various soldati to carry out your dirty jobs and dominate the syndicates early. To emerge triumphant, you must learn to negotiate and manipulate your opponents ruthlessly. Gameplay: Each player is dealt a hidden mafioso identity (E.g. Godfather, Don, Informant) at the start of the game. Scoring conditions are specific to each identity, and the score for each player will be tallied after 5 rounds of gameplay. Much of Lawless Empire revolves around dice placements. Dice are tactically allocated to the various plans in the fight for bribery tokens, lucre tokens, new soldati, and control of syndicates. Players can ask for assistance from other players after they gain control of a syndicate. Controlling or assisting a syndicate will allow players to give hidden orders to the syndicate. There are 2 types of orders with varying strengths: to secure or to sabotage. Orders given to syndicates will be revealed at the end of 5 rounds to determine if each syndicate is secured or sabotaged. Depending on your mafioso, you will score based on how many syndicates are secured or sabotaged, and/or whether you control or assist the syndicates. The distinctive feature of Lawless Empire shines through its workings of dice control and interactions, abetted by soldati power and scheme cards. Concealed scheme cards are played on each plan by the players, sneakily altering how each individual plan is won. For example, a plan is normally won by the player with the highest total value of dice allocated to it, but the Underhand Attacks scheme card dictates that the player with the lowest total value wins instead. On the other hand, your soldati will grant you the ability to control the dice (including your opponents) after their placement (e.g. to move or exchange dice around plans, or even rotate a dice to any value). This combination of allocation, scheme cards, and soldato abilities presents a fresh take on the otherwise luck-dependent dice mechanics, thus ensuring a thrilling and compelling game without repetition. The hidden elements in the game (mafioso, scheme cards, syndicate orders) provide a good setting for players to bluff, negotiate, persuade, and trash talk. However, players who are intimidated by such interactions can be assured that the game can be won by outwitting everyone.
29,98 €
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France (Toutes les villes)
THE BIG PUSH - against the odds - NEUF new - unpunched The Big Push covers the gigantic battle of the Somme in summer-fall of 1916. Rivaling Verdun in ferocity, scale and casualties, Somme was Britain's first real chance to open up the Western Front in World War I. French and British allies, wanting to take initiative away from Germany at Verdun, launched a large joint offensive at the Somme, where their fronts met. British generals called it the "Big Push," to break the trenches and carry them to victory. Here was a campaign that brought little save the cultural annihilation of the participants. Europe never looked at war quite the same way after the Somme. The British player controls the Allied forces (British and French), while the other player commands the defending German Army. It is also possible to have three players--French, British, and German. Each Game Turn represents one week. Map scale measures approximately 1142 yards per square (squares rather than hexes are used to prevent the easy outflanking of enemy units - something very hard to do in WW1). Ground units range in size from regiments to divisions. Each infantry strength point varies between 700 and 1500 men, depending on nationality and fighting effectiveness. Support units, like artillery, cavalry and tanks, focus their strength more on relative fire power and attack force. Play begins with artillery fire, where the other player may throw in his counter battery fire to offset the barrages. Ground movement comes next, followed by the declaration of assaults, appeals to command center resources, and defensive fire. After assaults take place, the phasing player introduces replacements and tries to rally his disordered units.
59,93 €
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France (Toutes les villes)
WizKids Heroclix Marvel Strike Teams Strategy Board Game - English PROVENANCE: FR AN CE WizKids Heroclix Marvel Strike Teams Strategy Board Game - English ***ATTENT!ON !!!: LE SEUL PRODUIT 100% ORIGINAL *** WizKids Heroclix Marvel Strike Teams Strategy Board Game - English ORIGINAL & ÉTAT NEUF - WizKids Heroclix Marvel Strike Teams Strategy Board Game - English... WizKids Heroclix Marvel Strike Teams Strategy Board Game - English ***LIVRAISON EXPRESS - ULTRA RAPIDE*** WizKids Heroclix Marvel Strike Teams Strategy Board Game - English • • • • WizKids Heroclix Marvel Strike Teams Strategy Board Game - English Vendeur: Français Qualité: 100% Original et Authentique Livraison: Express État: Neuf WizKids Heroclix Marvel Strike Teams Strategy Board Game - English WizKids is thrilled to announce the brand-new strategy game that puts players in the role of some of their favorite Marvel Universe heroes and villains, Marvel Strike Teams. Two to five players face off in a classic battle of good versus evil. Everyone gets a character with a HeroClix Combat Dial to track their level and build points. One player is the villainous Mastermind and the rest are the heroes trying to save the world. Marvel Strike Teams is a campaign game designed by Andrew Parks.The Villain Player controls the evil Mastermind and is able to guide the direction of each encounter. The Hero Players each control a single hero for the mission and must work together by combining their vast array of powers and abilities to complete various objectives, such as infiltrating an enemy warehouse or saving hostages.Each hero is unique with individual play styles, giving players multiple options to play the way that best suits them, or try something all-new for a different experience! The environment also lends to the game play, putting obstacles in the way of players and granting them objects they can use as weapons. A wooden crate may block Captain America's path, but he can pick it up and hurl it at enemy Hydra Soldiers! Players will quickly pick the role that best suits their team and lead the heroes to victory (they hope!).Besides standalone missions, there is also a campaign-based game where the players can improve their heroes over the course of several missions. With randomly selected scenarios, multiple Map Tiles, and THOUSANDS of possible encounters, each mission will feel like a fresh experience!Includes: 13 HeroClix Figures (not compatible with other HeroClix collectible miniatures games), 99 Cards, 30 Map Tiles, 150+ Cardboard Tokens, 80 Cubes, 2 Command Dials, 1 Custom Action Die, 1 Rulebook- Players: 2-5- Recommended age: 14 years and up- Playing time: 40+ min - English language edition WizKids Heroclix Marvel Strike Teams Strategy Board Game - English
53,97 €
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France (Toutes les villes)
Sierra West Board Game (Catégorie: Informatique) In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers employing a clever mix of strategy and tactics with each step. Sierra West comes with four sets of special cards and parts, each of which can be combined with the games basic components to create a unique mode of play. During setup, the players choose a mode, then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content, alternate paths to victory, and interesting twists on the core mechanisms. Livraison depuis la France Tous les produits sont expédiés de France et arrivent rapidement.. Paiement Vous pouvez choisir: PayPal ou virement bancaire Livraison et retours gratuits L'expédition en France est GRATUITE. Un retour possible pour eux absolument gratuit. Acheter sans risque Vous avez la possibilité de retourner 30 jours sans donner de raison. Nous paierons les frais de retour! Expédition ultra rapide Nous expédions immédiatement le jour du paiement. En règle générale, le colis sera livré en France métropolitaine en 2-3 jours. Si cela devait prendre plus de temps, nous vous contacterons. Qualité et tarifs - Fabriqué en Europe, Catégorie: Informatique - Pas de frais de douane ou autres frais - Garantie de satisfaction totale - Facture avec TVA indiquée. sur demande au format.pdf Évaluations Vos évaluations sont très importantes pour nous. Vous recevrez également une évaluation positive de notre part après le paiement.
59 €
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France (Toutes les villes)
Psp Sony Playstation Portable 2004+ Chargeur + Carte 128go Pleine de jeux ! Emulation de Megadrive, Master System, Game Gear, Super Nintendo, NES, Game Boy, Game Boy Color, Game Boy Advance. Retrouvez les plus grands titres de l'histoire du jeu vidéo ! b'"' Liens de la console mis en vente: https://youtu.be/8sAienXQYOg jeux psp disponible sur la console Assassin's Creed - Bloodlines Burnout Dominator (Europe) Burnout Legends Call of Duty - Roads to Victory Castlevania - The Dracula X Chronicles Colin McRae - DiRT 2 Colin McRae Rally 2005 Plus Crash - Mind Over Mutant Crash of the Titans Crash Tag Team Racing Crisis Core - Final Fantasy VII Daxter God of War - Chains of Olympus God of War - Ghost of Sparta Gran Turismo Grand Theft Auto - Chinatown Wars Grand Theft Auto - Liberty City Stories Grand Theft Auto - Vice City Stories Initial D - Street Stage Kingdom Hearts - Birth by Sleep Lara Croft Tomb Raider - Legend LocoRoco LocoRoco 2 Medal of Honor - Heroes Medal of Honor - Heroes 2 MediEvil - Resurrection Metal Gear Ac!d Metal Gear Ac!d 2 Metal Gear Solid - Digital Graphic Novel Metal Gear Solid - Peace Walker Metal Gear Solid - Portable Ops Metal Gear Solid - Portable Ops Plus Metal Slug XX Monster Hunter Freedom Monster Hunter Freedom 2 Monster Hunter Freedom Unite Need for Speed - Most Wanted 5-1-0 Need for Speed - ProStreet Need for Speed - Shift Need for Speed - Undercover Need for Speed - Underground Rivals Need for Speed Carbon OutRun 2006 - Coast 2 Coast Patapon Patapon 2 Patapon 3 Ratchet b'&' Clank - Size Matters Resistance - Retribution Ridge Racer Ridge Racer 2 Sega Rally Sega Rally Revo Silent Hill - Origins Silent Hill - Shattered Memories Simpson, Les - Le Jeu Soulcalibur - Broken Destiny Spider-Man - Friend or Foe Spider-Man - Web of Shadows Spider-Man 2 Spider-Man 3 Super Monkey Ball Adventure Tales of Eternia (Trad FR).iso Tekken - Dark Resurrection Tekken 6 The 3rd Birthday Parasite Eve VOSTFR Tomb Raider - Anniversary Tony Hawk's Project 8 Tony Hawk's Underground 2 Remix Ultimate Ghosts 'n Goblins Valhalla Knights Virtua Tennis 3 fifa street 2 nba street showdown Final Fantasy - 20th Anniversary Edition Final Fantasy II - 20th Anniversary Edition Final Fantasy IV - The Complete Collection Final Fantasy Tactics - The War of the Lions exit 1 et 2 FlatOut - Head On Legend of the Dragon Lord of Arcana Manhunt 2 Disgaea - Afternoon of Darkness Disgaea 2 - Dark Hero Days Dissidia - Final Fantasy Dragon ball z shin budokai Dragon ball z shin budokai 2 Dragon ball z Tenkaichi Tag Team Dante's Inferno X-men Origins jeux psx CRASH TEAM RACING SUIKODEN (TRAD FR) Abe's Oddysee COLIN MCRAE RALLY Constructor Cool Boarders 2 Crash Bandicoot Crash Bandicoot 2 Crash Bandicoot 3 Warped DUKE NUKEM Duke Nukem - Time to Kill Final Fantasy VI FINAL FANTASY VII Grand Theft Auto - London 1969 Grand Theft Auto 2 Heart of Darkness MORTAL KOMBAT 3 Mortal Kombat 4 QUAKE II Rayman 2 The Great Escape Resident Evil - Director's Cut Resident Evil - Survivor Resident evil 3 Resident evil 2 SILENT HILL Wipeout2097 Spyro 2 Spyro 3 SPYRO THE DRAGON Tekken 3 TOMBA Vagrant Story [F] En savoir plus Collaboration commerciale.
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France (Toutes les villes)
Dos PsP, la camara, la funda de la camara y 3 juegos, el Invizimals y dos mas con la carcasa rota, en Fifa Street 2 y el Call of duty Roads to victory. Se incluye un cargador apto para las dos consolas.
30 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Fighting Formations Grossdeutschland Infantry Division 40,95 € Disponibilité: en stock Fighting Formations is intended to be an ongoing series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels. Each game in the series will feature a distinct combat unit, highlighting battles in which that unit participated as well as its particular order of battle and fighting characteristics. The first title in the series is "Grossdeutschland Infantry Division" (FF:GD). Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. GAME FLOW: In each scenario, one player will take command of elements of the featured unit while the other assumes control of the opposing forces. These two players will alternate giving orders, activating their units on the map for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s units and to achieve as many scenario objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific victory conditions—be it the destruction of enemy units, the taking of vital mapboard objectives, or the exiting of friendly units off the opponent’s map edge. ORDERS & INITIATIVE: Each game turn is divided into ten orders, with each player performing a variable number of these orders. In each turn, the sequence of play is fluid – with orders being given by the active player and reactions being taken by both players – depending upon the relative initiative level at any given moment. Fighting Formations is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative. The game has a “pool” of 40 Initiative that is “spent” to give orders and then to activate units for those orders. At the end of every order the player with the most Initiative is able to give the next order. In response, the opponent can also spend Initiative to conduct both Opportunity Fire (at moving units) or Reactive Fire (at firing units). ASSETS: The game has Asset cards -- including smoke, artillery, air support, man-portable support weapons and demolitions -- but is not card-driven. Each Asset will either take the place of a standard order or provide the player with some form of reactionary capability during an order. SPECIAL RULES: FF:GD is a stand-alone game in the Fighting Formations game series. While utilizing the basic rules, FF:GD’s playbook includes specific terrain, fortification and unit special action rules in order to more accurately portray tactical warfare as experienced by the participants in Russia during this time period. SCALE: The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. UNITS: Units represent infantry squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. Leaders are abstractly represented by Command markers, each one coordinating the actions of friendly units within a scenario-defined radius. COMPONENTS: This first game has the following components: four back-printed 22˝ x 34˝ game mapsheets five sheets of die-cut counters 55 cards a 24-page Series Rulebook a 48-page Playbook one double-sided Track Display two double-sided 8.5” x 11” player aid cards ten dice (two each of 6-, 8-, 10-, 12-, and 20-sided) 10 wood cubes one wood pawn Designer: Chad Jensen Game Developers: Kai Jensen and John A Foley
40,95 €
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France (Toutes les villes)
Description: Mini Penguin Trap Interactive Indoor Board Game Ice Breaking Save The Penguin Parent-child Table Entertainment Toys Kids Gifts. The installation process is very simple, adults and children can easily start. For 2~4 players Not only develop your child's mentality, also increase the fun of parent-child interaction Training children's hand flexibility Hand-eye coordination ability. Promote the coordinated development of children's hand To enhance the child's ability to respond to the child's brain development exercise. The One Who Make The Penguin Fall Off. The Will Lose This Game. Don't Fall Into The Trap Of The Opponent! See Who Can Get The Final Victory! Specification Size:As picture show Material:Plastic Specifications: Made of high quality plastic; Eco-friendly, non-toxic, safe and durable. Breaking ice game effectively trains children hand flexibility, sport skills, hand-eye coordination ability and brain development. Conduct the development of the baby's discernment, appreciation, beauty of the sensibility. The One Who Make The Penguin Fall Off. The Will Lose This Game. Don't Fall Into The Trap Of The Opponent! See Who Can Get The Final Victory! Package Included: A box of icebreaking penguins Notes: Due to the difference between different monitors, the pictures may not reflect the actual color of the item. Compare the detail sizes with yours, please allow 1-3cm error, due to manual measurement. Le 08-mars-21 à 10:56:23 Paris, le vendeur a ajouté les informations suivantes:
5,73 €
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France (Toutes les villes)
The Dingo Ate the Baby is a fast-paced game for 2-5 players, lasting 20-30 minutes. The goal each day is to collect enough cards within your ranch in an attempt to reach the total value needed for that day, without going over. This seems simple enough, but other players will attempt to sabotage your ranch, using animals, babies, sunlight and darkness to scare, chase, overpopulate, and even eat things within your ranch. Setup: Deal a Player Starting Card, face-up, to each player. Set the matching player score markers on the Start/Finish space of the game board. Shuffle the 60- card play deck and place it face down on the game board in the space labeled Draw. Randomly determine the first starting player, who will also deal. The starting player changes each day, rotating clockwise. Play: At the beginning of each day, roll the 10-sided die and set it in in a position where all can see. Add 10 to this die roll. This is the target value your ranch needs to obtain for the day. For example: If a 7 is rolled, the target value for the day is 17. The starting player deals 1 card face-up into each players ranch and 2 cards face-down to each players hand. A players hand is always hidden from other players. Ranch: The initial face-up card dealt to each player is set directly to the right of the Player Starting Cards. This signifies the beginning of each players ranch. The card directly to the right of the Player Starting Cards is always protected. This means that it cannot be removed by effects of other players but may be removed by a players own effect. Any card played on a persons ranch is placed to the right of all the cards currently in that players ranch. Whenever cards are removed, the remaining cards slide left to fill in any gaps. Actions: When it is your turn, you can perform 1 of the following 4 actions: 1. Play a card of any color into your own ranch. This card is placed to the right of all the cards currently in your ranch. If the card has an effect, the current player may resolve the effect but is not required to do so. 2. Play a card into an opponents ranch that matches the color of that players starting card or the color of a card already in that players ranch. This card is placed to the right of all the cards currently in that players ranch. If the card has an effect, the current player may resolve the effect but is not required to do so. 3. Destroy your own protected card. This can only be done if you have more than 1 Playing Card in your ranch. When the protected card is destroyed, the remaining cards slide left while the new leftmost ranch card next to your Player Starting Card becomes the new protected card. 4. Discard a card. This allows you to draw a new card and also speeds up the current day. At the end of your turn, you draw back up to two cards. Special Rules: If a player plays a card in their own ranch that matches a color already in their ranch, they may choose to destroy their own leftmost (protected) card as part of the play. Some card effects remove other cards from a ranch. When these effects resolve, the player playing the card chooses the target. The target can be a card in ANY players ranch, not just the ranch of the player where the card was played. The target card may not be a protected card or the card immediately to the left of a special Moon card. Important: The player playing the card is not required to resolve any card effect and may choose to ignore that effect. The following keywords all remove cards into the discard pile: Scare Chase Destroy Eat Stalk Stomp Ending a Day: As cards are removed or discarded, they are collected in a discard pile in the center of the game board. When the number of cards in the discard pile equals twice the number of players in the game, the day ends. For example: In a 3-player game, the day ends when the 6th card is placed in the discard pile. Scoring: When the day is over, the player with the highest ranch value, without going over the target value for the day, scores 1 point for each player they beat. In addition, each other player also scores 1 point for each player that they beat, so position at the end of each day is important. Players that exceed the target total when the day ends score no points. Winning the Game: A standard game is played up to 15 points. When a player exceeds 15 points at the end of a day, the game is over, and the highest total (or tie for highest) is the winner. In the case of a tie, the players may share the victory or may play an additional day as a tiebreaker. 2-Player Rules: When playing with 2 players, it is recommended to not end a day until 6 cards have been removed or discarded instead of 4.
19,98 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Great Pacific War 47,25 € Disponibilité: en stock jeu en anglais. In addition to five scenarios covering all or part of the War in the Pacific, Great Pacific War includes rules to link it and Third Reich to play the Second World War, a simulation of the entire conflict with up to seven players. Included in the game are five scenarios for the Great Pacific War and three scenarios for the linked Second World War. One of the Great Pacific War scenarios covers a possible 1931 conflict between Japan and America as postulated by the British journalist Hector Bywater in his book of the same title. The facts: · Game scale is 60 miles per hex covering the battlefield on three 34" x 22" maps. Units are represented at corps, fleet and air army level. Each turn represents three months of actual time. · The game system is built around players drawing impulse "chits" to determine how they can activate their forces. The emphasis is on the interaction of military, political and economic factors (as in John Prados' Third Reich). · Components: Three 34" x 22" maps, 560 playing pieces, rules, three scenario books, political events and charts. The game system from John Prados' Third Reich allows players to control the military, political and economic destinies of their nations in a struggle to dominate the world. Land, air and sea forces battle across almost a third of the earth's surface as the two mightiest navies fight for control of the Pacific. Players manage their economies and build and operate their military forces within the capabilities of their nation's abilities. In Great Pacific War the Japanese player must decide initially whether war with America or the USSR will be his or her strategy. Japan's lack of resources make a war with one or the other a necessity. Also possible is a war with Britain and her ally, The Netherlands, who together control the riches of India, Java and Borneo. This strategy has many risks, the greatest being that America will enter the war on Britain's side. Coloring all is the massive Japanese investment in China and the importance of those conquered territories to the Japanese economy. The American player must move a nation unprepared for war to a position of strength, while attempting to support the Nationalist Chinese in their conflict with the Japanese. In the linked game players have also to consider the effects of their actions on the global conflict. A Soviet player desperately defending Moscow in 1941 can little afford a Japanese attack on Vladivostok. Likewise a British player fighting Germany with only a seemingly soon-to-be-defeated Russia as an ally, will not welcome a Japanese attack on his eastern possesions unless it brings America into the war. Historically Japan went to war to obtain the resources denied her by the Allies embargo of steel and oil and because German successes appeared to offer Japan the opportunity to join a victory almost already won. The question is whether you and your allies can do any better than your historical counterparts.
47,25 €
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France (Toutes les villes)
Wargame en anglais simple à jouer jeux à blocs en bois permettant de simuler le brouillard de guerre Moscow '41 is the first chapter of the Barbarossa Trilogy (the other two are Leningrad '41 and Kiev '41). MOSCOW '41 is a light/medium wargame covering the German Army Group Centre offensive aimed to seize Moscow, after having successfully defeated several Soviet armies in the great encirclement battles at the frontier and established two bridgeheads on the Dnieper. Although based on a historical event, the two players can modify the course of the operations, with the Germans trying to achieve a decisive victory before the winter comes, and the Soviets playing a fighting withdrawal, until ready to strike a decisive blow at the invaders. The game is recommended for two players, but has excellent solitaire suitability. Historical Introduction "At the beginning of each campaign, one pushes a door into a dark, unseen room. One can never know what is hiding inside." - Adolf Hitler, June '41 In December of 1940, Hitler made the decision to invade Russia and set the date for the middle of 1941. He had good reason to be confident that Russia would collapse under an uncompromising assault. Since the outbreak of hostilities, the German Wehrmacht had accomplished a stunning and unparalleled series of victories: Poland had fallen in one month, Denmark in one day; France, till then regarded as the strongest power in Europe, had capitulated in under six weeks, Holland in under six days; Belgium, Norway, Yugoslavia and Greece took less than three weeks each. The German military might was at its peak and the word Blitzkrieg had entered the language. Russia, on the other hand had taken over three months to bring Finland to heel, despite overwhelming strength of numbers. The Russian army had not yet recovered from Stalin's purges of 1937-1938 where 400 generals were “removed” including three field marshals and 13 Army commanders. It was well that Hitler could say, “Before three months have passed, we shall witness a collapse in Russia, the like of which has never been seen in history. We have only to kick in the front door and the whole rotten Russian edifice will come tumbling down.” On the 22nd of June, 1941, Operation Barbarossa - the invasion of Russia, began. Three million Axis troops in three Army Groups attacked on a front that stretched from the Baltic to the Black Sea: Army Group North under Field Marshal von Leeb was tasked with taking Leningrad; Army Group South under Field Marshal von Rundstedt was to capture Kiev and seize the Caucasus; Field Marshal von Bock's Army Group Centre, the one that concerns us, had Moscow as an objective, with Timoshenko undertaking the task of defending the capital. Initially, the operation succeeded beyond Hitler's wildest dreams. Within a day, the Russian Air Force was destroyed on the ground, then vast inroads were made on all fronts accompanied by large scale surrenders of encircled Russian troops. Army Group Centre with its four armies consisting of a total of 48 Divisions, of which nine were armoured, and backed by the Second Air Fleet, had reached the outskirts of Smolensk by the 15th July. This was two-thirds of the way to Moscow and it seemed that nothing could stop von Bock from blowing up the Kremlin within another three or four weeks... or could something stand in his way? Four things could now cause problems to von Bock: firstly, his supply line is stretched and had almost reached breaking point; secondly, Russian resistance is stiffening; thirdly, his infantry divisions are having difficulty keeping up with the Panzers and finally, a new Russian ally is about to enter the field: General Winter. Additional concerns may come in November, with three-quarters of a million experienced Siberian veterans freed by garrisoning Soviet Far East, thanks to Stalin's spies in Tokyo revealing Japanese intentions to attack America, and not Russia. As the German Commander, you must push on to Moscow before it is too late. As the Russian Commander you must re-evoke the Patriotic War and stop the invaders at any cost.
39 €
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France (Toutes les villes)
30 Days Return Policy Fast Delivery Trusted seller DND Dice Sets, 10 X 7 Sets (70 Pieces) Polyhedron Dice for Dungeons and Product Description 【DND Dice Set】: 10 sets of polyhedron dice, eachcontains one d20, one d12, two d10 (00-90 and 0-9), one d8, one d6, and one d4;70 Pieces in total, With a small dragon printed velvet bag. 【Durable and Portable】: The polyhedral game dice are made of acrylic, easy to roll, durable and lightweight. You can experience the fun of the game with you and your friends. 【Easy to Read Game Dices】: All the numbers are engraved on the Dice, Never fade easily. All acrylic dices have clear figures on each side. And the clear figures are as large as possible on each face for easy reading. 【Victory Game Fun】: A game that is perfect for the desktop, to win your game. Dungeon and Dragon, D&D, RPG, MTG; with a cute little dragon pattern pouch; the pocket size is 5.9X7.9 inches, easy to store and carry this dice. 【No-risk Purchase】: If you're unsatisfied with this item for any reason, Don't get upset, send us a mail, we will provide replacement or refund. 10 sets d&d dice. Each group contains one d20, one d12, two d10 (00-90 and 0-9), one d8, one d6 and one d4; a total of 70 pieces with 1 small dragon printed velvet bag. - Made of acrylic material, durable and wear resistant. The dice suit can be put into a cute little bag. - The D&D dice set are printed with clear numbers on each surface for easy reading. - Pouch size: 5.9 x 7.9 inches, convenient to store and carry. - Cute dragon's print bag makes it more collectible. The dnd dices set are fit for role-playing games, card games, board games, math learning and most intelligence development games. Great game supplies for party, camping, class and most occasions. - 70 polyhedron dice - 1 small dragon printed velvet bag ✎Can be replaced or returned for free within 60 days. If t are any quality problems within 24 months, we would like to resend the product or give you a full refund. ✎If you receive a defective dice or a missing product kit, please replace the product for free (please contact us and provide a picture of the product received or tell us that the exact color and shape are missing or defective so that we can ship it efficiently Your replacement parts). For small parts, please stay away from children under 3 years old. Shipping Returns Payment Shipping Shipping is FREE to all addresses other than APO/PO boxes in the lower 48 states. All our stock ships from US-based warehouses. Shipped via USPS or UPS (depending on location and package weight) Unless stated otherwise, all orders will ship within 24-72 hours of your payment being processed. Check our feedback to see the great reviews of FAST shipping we offer. Returns As our valued customer, we will do our best to make sure the product you receive arrives to you on time and as expected. If you are not satisfied with your purchase, please contact us within 30 days of receiving your order to process a return. Payment We currently accept payment via PayPal only. Once payment is cleared, we will dispatch your shipment within 1-3 business days. Please refer to the "Shipping" tab for more information regarding shipping speed to your destination.
1.927 €
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Morigny Champigny (Essonne)
Merci de lire la totalité de l’annonce. Pièces des set LEGO 6419 rolling acres ranch 6411 sand dollar cafe mur pierre + figurines Pièces du set LEGO 6395 Victory Lap Raceway parts 1988 slope windshield Pièces LEGO espace star wars space jaune fluo neon yellow + 8635 Dr inferno Pièces du set LEGO 6984 galactic mediator + blacktron pentes space police slopes du set LEGO 1001-1 metroliner parts, porte droite right door Surfer surfeur Dave et sa voiture aventure LEGO MOVIE blue car (maître constructeur emmet's friend). Va avec la cox Volkswagen beetle 40252 ! ATTENTION: Le port ne se met pas à jour automatiquement. Pour bénéficier du port annoncé, procédez comme suit: 1- Faites vos achats les uns derrières les autres sans passer par le panier et surtout sans rien régler de suite. 2- A la fin de vos achats, demander moi le total, je vous enverrais dans la foulée la facture avec le port réduit pour l' envoi groupé. Maison non fumeur. Je combine les frais de port, n'hésitez pas à regarder mes autres ventes ! Les peluches sont légères, et je fais le prix de la poste, rien de plus ! Bonnes enchères ! Note: j'essaye toujours de décrire les objets le mieux possible. Il est possible que je rate des détails. N'hésitez pas à me demander si vous avez des questions sur un point précis. Merci ! Ne laissez pas d'évaluation négative ou neutre sans m'avoir contacté au préalable ! Merci ! Constatant l’indélicatesse de certains enchérisseurs, je précise que le paiement est attendu sous 7 jours sinon ouvre automatiquement un litige pour non paiement. Merci de prendre contact avec moi sous 3 jours pour me préciser le mode de paiement. Je n’annule plus de ventes (trop d’abus), donc si vous enchérissez, vous vous engagez à payer l’objet. Je mets un point d’honneur à envoyer les objets au plus vite. Evidemment, dans le cas d’un paiement par chèque, les délais sont plus longs jusqu’à l’encaissement, donc merci de ne pas me sanctionner au niveau de l’évaluation détaillée. De plus, je pratique les tarifs de la poste, donc je ne comprends pas pourquoi certains acheteurs laissent moins de 5 étoiles au niveau des frais d’envoi. Je ne fais même pas payer pour les cartons et enveloppes ou l’essence pour aller à la poste. Si vous n’êtes pas d’accord avec les frais de port affichés, n’enchérissez pas. Merci encore de m’avoir lu ! *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Please, read until the end. HOVERBOARD Marty (overboard) Back to the future. New sealed. Pieces from retired LEGO sets (6419 rolling acres ranch 6411 sand dollar cafe + mini figures and others) Choose one set. Don't use the basket, do several buy it now then ask me for the invoice with combined shipping (as above). International buyers outside europe, please ask me for shipping quotes and combined shipping. I will ship worldwide (except to Italy), but please, international bidders, ask me for shipping quotes prior to bidding. The postal service prices have changed and I need to check for each country individually for an accurate quote. I'm always happy to combine shipping, take a look at my other items listed ! I do my best to describe the items accurately. If you have specific questions, please ask before bidding. Please don't leave negative or neutral feedback before contacting me ! Thanks ! Given the increasing number of indelicate bidders, please, make contact within 3 days. Payment is to be done within 7 days after the end of auction or automatically open a file for nonpayment. I won’t cancel any transaction anymore, so bid only if you want to pay for the item. I send the items as fast as possible and at the French postal service prices. I don’t even charge you for the packing material or gas to go to the post office, so please, don’t leave less than 5 stars ! If you don’t agree with the shipping price, d
2,90 €
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France (Toutes les villes)
Rushing Waters Wargaming Rivers Lake Neoprene Battlemat Terrain Best Sale Product Details Brand Stratagem Genre Strategy Item Dimensions LxWxH 17.5 x 7.1 x 2.3 inches JUST ADD WATER: Negotiating a tangle of waterways has turned the tide of hundreds of battles throughout history. If you're looking to add exciting new strategy and tactics to your wargaming terrain, this is for you TEST THE WATERS: This pack includes 5 unique shapes that are completely modular and can be arranged and rearranged: straight rivers, bends, forks, ponds (which also serve as endcaps), and a massive 16" lake BLOWN OUT OF THE WATER: Our Rushing Waters pack features an unprecedented 15 pieces of 4" wide rivers, which amounts to over 12 feet of liquid scenery for your wargaming terrain NOT WATERED-DOWN: Each piece of river terrain is made of quality 2mm thick neoprene, and sublimation dyed with a crisp, high-res DPI, just like our battlemats CARRY YOUR WATER: Each set of 15 water scenery pieces comes in a tough canvas carry case and blue carabiner that clips to your transports of choice: backpacks, cases, or Stratagem's own battlemat bag if you happen to have one Just Add WaterNegotiating a tangle of waterways has turned the tide of hundreds upon hundreds of military battles throughout history. Commanders who were able to maneuver through these natural obstacles tasted the sweet nectar of victory. Those who were not… were often left dead in the water. If you're looking to pack more strategy and tactics into your standard wargaming battle, look no further.Why You'll Love It:Stratagem's Rushing Waters terrain pack features 15 pieces of liquid scenery in 5 unique shapes that are completely modular. You can arrange and rearrange a complex system of waterways using straight rivers, bends, forks, ponds (which also serve as natural endcaps)--there's even a massive 16" lake. Each river measures 4 inches wide, and the whole set laid end to end is well over 12 feet of terrain!Just like our battlemats, each piece of river is made of quality 2mm neoprene and sublimation printed at a crisp, high-res dpi. If you need to take your rivers on the go, they pack right up into the included canvas carry case, which clips right on to backpacks, cases, and our battlemat carry case, if you've got one.
4.777 €
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Bouguenais (Loire Atlantique)
The ultimate version of Codex: Space Marines, the Primaris Edition is strictly limited to only 1,500 numbered copies worldwide. Along with the unabridged Codex: Space Marines â in a special edition hardback featuring black edged pages and a soft touch cover â it also features: - Only In Death: an exclusive 96-page hardback containing a range of Space Marines artwork, both classic and brand new; - 4 art cards featuring concept sketches for the Primaris Space Marines by senior miniatures designer Jes Goodwin; - an 80-page mini-Codex, containing all the army rules and datasheets from the main Codex; - a victory and command point tracker for use in games. The 41st Millennium is an age of war and darkness. The Imperium is assailed from all sides, but standing between civilisation and annihilation is a warrior brotherhood. Forged through forgotten science and strengthened by duty and training, they are the Angels of Death â the Space Marines â and they were made for battle. By their heroics does Humanity endure. They are few â there are but a thousand Chapters, numbering a thousand each â yet through bravery, consummate skill and unceasing dedication, they are sufficient. Space Marines launch thunderbolt strikes into the heart of the foe, battling constantly against overwhelming odds to ensure the continued survival of Mankind itself. Codex: Space Marines is a 208-page hardback containing a wealth of background and rules â the definitive book for all Space Marines collectors. Within its pages, youâll find: Background - The Emperorâs Finest: the origin of the Space Marines, with a guide to the original Legions and their successor Chapters, a detailed breakdown of the methods, technology and rituals behind the creation of these superhuman soldiers and an explanation of how their Chapters are organised, with guides to heraldry and markings; - Imperius Dominatus: an annotated map of the galaxy, showing the full, dreadful extent of the Cicatrix Maledictumâs reach, and the Chapter homeworlds it has cut off; - A Brotherhood at War: a timeline featuring some of the most important battles and events in the Space Marinesâ struggle against the darkness, leading up to the faint glimmer of hope that is the Indomitus Crusade; - Chronicles of Ultramar: an in-depth guide to the Ultramarines, their homeworld Ultramar, the composition of their infamous 2nd Company, a timeline of their heroic history and a brief overview of their successor Chapters; - Guides to the White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, with timelines of major battles, as well as descriptions and colour schemes of their successor Chapters; - Explanations of the fighting forces available to all Space Marine Chapters including heroes, squads, vehicles and special characters. Also included is an inspiring showcase of beautifully-painted Citadel miniatures, depicting Space Marines of every type doing battle in the colours of each founding Chapter. Rules This book contains everything needed to get a Space Marines army ready for war! A huge collection of rules content is within: - 85 datasheets covering the entire Space Marines range â including the Primaris Space Marines; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords; - Rules profiles for every piece of wargear and every weapon in the Space Marinesâ arsenal; - Rules for Battle-forged armies, including abilities for Space Marines armies and specific Chapter Tactics for Ultramarines, White Scars, Imperial Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, reflecting their unique fighting styles; - 26 Stratagems for Battle-forged armies, reflecting the varied tactics used by Space Marines commanders on the battlefield;
130 €
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Marguerittes (Gard)
Skylanders Imaginators, Lot de 2 sensei: Hood Sickle + King Pen _____________________________________________________________________ Hood Sickle: Sensei sentinelle des ténèbres King Pen: Sensei cogneur de l'eau _____________________________________________________________________ Hood Sickle utilisera son énergie pour frapper et se téléporter, mais pourra également invoquer des fantômes qu'il sera, ensuite, en mesure de faire exploser en utilisant sa faux. King Pen, quant à lui pourra geler ses ennemis avant d'utiliser ses ailes recouvertes d'armure pour les achever; mais ce n'est pas sa seule façon d'utiliser la glace: protection et projectiles sont également au menu. _____________________________________________________________________ État : "Occasion" Parfait état _____________________________________________________________________ _____________________________________________________________________ Hood Sickle is a reaper who was originally one of the trappable Undead villains in Skylanders: Trap Team. In Skylanders: SuperChargers, he is an NPC racer, driving a Sky vehicle fashioned with skulls and ominous appendages. In Skylanders: Imaginators, Hood Sickle is a Dark-elemental Sensei who teaches Imaginators of the Sentinel Battle Class, changing slightly in appearance. Similarly to Smash Hit from the previous game, he also has a Steel Plated counterpart. At first glance, it’s easy to be frightened by Hood Sickle. Some say it’s his imposing stature that freaks them out. Others are unnerved by his menacing hood. But most just try to stay away from his long, sharp scythe – and it didn’t help that he had a bad habit of disappearing and then suddenly popping up behind unsuspecting people. In fact, the Trap Masters that locked him away in Cloudcracker Prison hoped they would never have to see him again. But Master Eon thought there might be a chance for Hood Sickle to change his ways. Everyone said Eon was crazy, but after spending time with the mysterious creep, Eon learned that Hood Sickle was actually not a bad guy – just really super spooky. Hood Sickle took his job of terrifying others very seriously, and Eon believed that perhaps he could bring a similar dedication to teaching others as a Sensei. Plus, he figured that Skylanders in training would certainly pay attention in his classes. This has all proven true, and Hood Sickle now teaches Sentinel Imaginators, who definitely hang on his every word. Or else. Gameplay Hood Sickle can strike with his spectral energy scythe and teleport ahead, summoning black ghosts in his wake. If he has active ghosts, they will explode whenever he swings his scythe. Battle Cries - "Any Last Words?" - "If you wanna give your Imaginators power that is truly a cut above, I am the Sensei for the job." - Sensei Training Bonus - "And I have a Secret Technique that will no doubt give your Sentinels the edge." - Secret Technique Bonus - "Woo hoo." - "A cut above the rest!" - "Victory, any way you slice it!" - "Who keeps saying 'level up'? Not that I'm complaining, mind you.' - Leveling up - "May the void have mercy on you!" - Sky-Chi - (Scythe Scycle) - "Darkness consumes all!" - End of Sky-Chi - "I'm hood to go!" - Sentinel Sensei Shrine - "Dark Dash." - "Gives new meaning to the phrase,'at death's door'! Oh wait, no it doesn't, that joke/wordplay made no sense." - Opening a gate - "A new hood for the hood!" - "My skills are clearly on the cutting edge!" - Checking stats - "Where is this place I'm in right now, the afterlife?" _____________________________________________________________________ King Pen is a Brawler Sensei in Skylanders: Imaginators, who also serves as the leader of the Skylander Senseis. Background Physical Traits While penguins in reality
24,98 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Khyber Rifles: Britannia in Afghanistan 12,60 € Disponibilité: en stock In 1842 Afghan rebels destroyed a British army as it tried to fight its way from Kabul to the safety of the Khyber Pass. The British launched an expedition to avenge that defeat, and that led to another campaign in Central Asia’s Great Game. Khyber Rifles is a two-player game of that fateful year in Afghanistan. One player commands British forces, including the regiments and battalions forming the armies of Gens. Nott, Pollock and Elphinstone. The other player controls various Afghan tribal contingents, led by Akbar Khan. The point-to-point map covers eastern Afghanistan and India’s Northwest Frontier area, including the famous Khyber Pass. Khyber Rifles is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds—or perhaps go down to inglorious defeat. Some of the cards include: Ambush, Jirga Loya, Mad Dash and Relief Force. Combat is resolved via a quasi-tactical procedure. There are special rules for: elite British units, fanatic Afghan Ghazis, camp followers, Shah Shujah’s army, and irregular units such as Broadfoot’s Pioneers. Game Contents: • 11 x 17” map • 40 die-cut counters • 18 cards • Four page rule booklet
12,60 €
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Issy les Moulineaux (Hauts de Seine)
Leaving Earth + expansions Mercury, Stations, Outer Planets. State: Opened, never played. Leaving Earth™ is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective — but do not spend too long preparing, or another nation might reach their goal before you. - 1–5 players - 1–3 hours - arithmetic and planning
189 €
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France (Toutes les villes)
SHIPS IN FLAMES - ADG WORLD IN FLAMES Expansion - NEUF new - unpunched nécessite le jeu world in flames. Please note: this is not a complete game. This expansions require World in Flames in order to be played. Ships in Flames (SiF) is an expansion for World in Flames that contains 1000 ships depicting every major CV, BB, CA, Sub and tramp steam-ship of World War II all in full-colour realistic camouflages. Now you can refight all the great naval battles of World War II from the hunt for the Bismarck to the climactic Battle for Midway as well as the most detailed Battle of the Atlantic ever. At last you can step into the shoes of Nagano, Cunningham or Halsey as you help your country towards final victory. Ships in Flames includes 1000 counters, one Task Force display and a World in Flames combat chart.
41,93 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Fall Blau 135,45 € Disponibilité: en stock Fall Blau: Army Group South June to December 1942 utilise un système inspiré de Operation Typhoon / Victory in the West où l'on découvre la puissance réelle des unités lors de leur engagement au combat. Le jeu met l'accent sur le ravitaillement, qui empêchera les forces axistes d'attaquer partout où elles le souhaiteraient. échelle: 1 hex = 10km 1 tour = 3 jours 1 pion = généralement une division comprends 6 scénarios (dont un scnéario d'apprentissage en solitaire) et 3 campagnes jeu de complexité moyenne, facilement jouable en solitaire. matériel: 3 cartes de 56x86 cm 2 plus petites cartes 980 pions de 1.25 cm de coté règles scénarios 14 fiches d'aides de jeu. un dé à 10 faces un casier de rangement
135,44 €
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France (Toutes les villes)
Squad Leader Avalon Hill With All Gamettes. Cross of Iron, Crescento of Doom, GI Anvil of Victory. All rule books, data cards and scenarios included. Counters punched in a tray box. Some trays are mixed from a spill and need sorting, sorry. All original boards included plus duplicates. Boards: 1x4, 2x3, 3, 4, 5x2, 6,7,8,10,12,13x2, 14x2,15x2. Box conditions from fair to poor. Cards are yellowed with some stains. Boards and counters in good shape. Condition is "Used". Shipped with USPS Parcel Select Ground domestic USA only.
4.100 €
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