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Bouguenais (Loire Atlantique)
The Emperor’s Sword! This lavishly-produced edition of Codex: Space Marines, limited to 350 copies, features: The full-colour, 160-page Codex: Space Marines with exclusive White Scars artwork, featuring rich backgrounds, history, iconography and formations for the various Space Marines chapters; A set of thirty-six Tactical Objective cards; Six metal Tactical Objective markers; Eight armour cards with information about each mark of armour; 104 page softback booklet with a collection of Successor Chapter line drawings Bolters roar and chainswords scream as the battlefield welcomes the physical definition of the Imperium’s might - the Adeptus Astartes. Drop Pods smash down from orbit, unleashing squads of Space Marines, their vox-amplified war cries panicking and scattering foes. Gunships roar through the scorched skies, air-to-surface missiles slamming down zenith angles to annihilate entire battalions of enemies. Huge, imposing armoured tanks rumble ever forward, crushing the unwary and firing shot after wrathful shot into the massed hordes of heretic and alien alike. Devastators line up to launch immensely powerful batteries of heavy weapons fire in support of their brethren. When the smoke clears, the Space Marines stand victorious, and as long as one of their number draws breath the Imperium will never fall.
100 €
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France (Toutes les villes)
A game of Lawless Empire transports you to the seedy underworld, where you walk in the shoes of a Mafioso, vices and all. Using the unique dice mechanics of the game, you will scheme, bribe, extort, recruit, and command syndicates in order to fulfil your persona agenda, winning only if you meet more conditions stated on your hidden Mafioso card than other players by the end of 5 rounds. There are many paths to victory; strategise by building your empire with filthy lucre, or recruit various soldati to carry out your dirty jobs and dominate the syndicates early. To emerge triumphant, you must learn to negotiate and manipulate your opponents ruthlessly. Gameplay: Each player is dealt a hidden mafioso identity (E.g. Godfather, Don, Informant) at the start of the game. Scoring conditions are specific to each identity, and the score for each player will be tallied after 5 rounds of gameplay. Much of Lawless Empire revolves around dice placements. Dice are tactically allocated to the various plans in the fight for bribery tokens, lucre tokens, new soldati, and control of syndicates. Players can ask for assistance from other players after they gain control of a syndicate. Controlling or assisting a syndicate will allow players to give hidden orders to the syndicate. There are 2 types of orders with varying strengths: to secure or to sabotage. Orders given to syndicates will be revealed at the end of 5 rounds to determine if each syndicate is secured or sabotaged. Depending on your mafioso, you will score based on how many syndicates are secured or sabotaged, and/or whether you control or assist the syndicates. The distinctive feature of Lawless Empire shines through its workings of dice control and interactions, abetted by soldati power and scheme cards. Concealed scheme cards are played on each plan by the players, sneakily altering how each individual plan is won. For example, a plan is normally won by the player with the highest total value of dice allocated to it, but the “Underhand Attacks” scheme card dictates that the player with the lowest total value wins instead. On the other hand, your soldati will grant you the ability to control the dice (including your opponent’s) after their placement (e.g. to move or exchange dice around plans, or even rotate a dice to any value). This combination of allocation, scheme cards, and soldato abilities presents a fresh take on the otherwise luck-dependent dice mechanics, thus ensuring a thrilling and compelling game without repetition. The hidden elements in the game (mafioso, scheme cards, syndicate orders) provide a good setting for players to bluff, negotiate, persuade, and trash talk. However, players who are intimidated by such interactions can be assured that the game can be won by outwitting everyone.
29,98 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Fighting Formations Grossdeutschland Infantry Division 40,95 € Disponibilité: en stock Fighting Formations is intended to be an ongoing series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels. Each game in the series will feature a distinct combat unit, highlighting battles in which that unit participated as well as its particular order of battle and fighting characteristics. The first title in the series is "Grossdeutschland Infantry Division" (FF:GD). Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. GAME FLOW: In each scenario, one player will take command of elements of the featured unit while the other assumes control of the opposing forces. These two players will alternate giving orders, activating their units on the map for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s units and to achieve as many scenario objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific victory conditions—be it the destruction of enemy units, the taking of vital mapboard objectives, or the exiting of friendly units off the opponent’s map edge. ORDERS & INITIATIVE: Each game turn is divided into ten orders, with each player performing a variable number of these orders. In each turn, the sequence of play is fluid – with orders being given by the active player and reactions being taken by both players – depending upon the relative initiative level at any given moment. Fighting Formations is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative. The game has a “pool” of 40 Initiative that is “spent” to give orders and then to activate units for those orders. At the end of every order the player with the most Initiative is able to give the next order. In response, the opponent can also spend Initiative to conduct both Opportunity Fire (at moving units) or Reactive Fire (at firing units). ASSETS: The game has Asset cards -- including smoke, artillery, air support, man-portable support weapons and demolitions -- but is not card-driven. Each Asset will either take the place of a standard order or provide the player with some form of reactionary capability during an order. SPECIAL RULES: FF:GD is a stand-alone game in the Fighting Formations game series. While utilizing the basic rules, FF:GD’s playbook includes specific terrain, fortification and unit special action rules in order to more accurately portray tactical warfare as experienced by the participants in Russia during this time period. SCALE: The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. UNITS: Units represent infantry squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. Leaders are abstractly represented by Command markers, each one coordinating the actions of friendly units within a scenario-defined radius. COMPONENTS: This first game has the following components: four back-printed 22˝ x 34˝ game mapsheets five sheets of die-cut counters 55 cards a 24-page Series Rulebook a 48-page Playbook one double-sided Track Display two double-sided 8.5” x 11” player aid cards ten dice (two each of 6-, 8-, 10-, 12-, and 20-sided) 10 wood cubes one wood pawn   Designer: Chad Jensen   Game Developers: Kai Jensen and John A Foley  
40,95 €
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France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Khyber Rifles: Britannia in Afghanistan 12,60 € Disponibilité: en stock In 1842 Afghan rebels destroyed a British army as it tried to fight its way from Kabul to the safety of the Khyber Pass. The British launched an expedition to avenge that defeat, and that led to another campaign in Central Asia’s Great Game. Khyber Rifles is a two-player game of that fateful year in Afghanistan. One player commands British forces, including the regiments and battalions forming the armies of Gens. Nott, Pollock and Elphinstone. The other player controls various Afghan tribal contingents, led by Akbar Khan. The point-to-point map covers eastern Afghanistan and India’s Northwest Frontier area, including the famous Khyber Pass. Khyber Rifles is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds—or perhaps go down to inglorious defeat. Some of the cards include: Ambush, Jirga Loya, Mad Dash and Relief Force. Combat is resolved via a quasi-tactical procedure. There are special rules for: elite British units, fanatic Afghan Ghazis, camp followers, Shah Shujah’s army, and irregular units such as Broadfoot’s Pioneers. Game Contents: •    11 x 17” map •    40 die-cut counters •    18 cards •    Four page rule booklet  
12,60 €
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France (Toutes les villes)
WizKids Heroclix Marvel Strike Teams Strategy Board Game - English PROVENANCE:   FR AN CE   WizKids Heroclix Marvel Strike Teams Strategy Board Game - English ***ATTENT!ON !!!: LE SEUL PRODUIT 100% ORIGINAL *** WizKids Heroclix Marvel Strike Teams Strategy Board Game - English ORIGINAL & ÉTAT NEUF - WizKids Heroclix Marvel Strike Teams Strategy Board Game - English... WizKids Heroclix Marvel Strike Teams Strategy Board Game - English ***LIVRAISON EXPRESS - ULTRA RAPIDE*** WizKids Heroclix Marvel Strike Teams Strategy Board Game - English • • • • WizKids Heroclix Marvel Strike Teams Strategy Board Game - English Vendeur: Français Qualité: 100% Original et Authentique Livraison: Express État: Neuf WizKids Heroclix Marvel Strike Teams Strategy Board Game - English WizKids is thrilled to announce the brand-new strategy game that puts players in the role of some of their favorite Marvel Universe heroes and villains, Marvel Strike Teams. Two to five players face off in a classic battle of good versus evil. Everyone gets a character with a HeroClix Combat Dial to track their level and build points. One player is the villainous Mastermind and the rest are the heroes trying to save the world. Marvel Strike Teams is a campaign game designed by Andrew Parks.The Villain Player controls the evil Mastermind and is able to guide the direction of each encounter. The Hero Players each control a single hero for the mission and must work together by combining their vast array of powers and abilities to complete various objectives, such as infiltrating an enemy warehouse or saving hostages.Each hero is unique with individual play styles, giving players multiple options to play the way that best suits them, or try something all-new for a different experience! The environment also lends to the game play, putting obstacles in the way of players and granting them objects they can use as weapons. A wooden crate may block Captain America's path, but he can pick it up and hurl it at enemy Hydra Soldiers! Players will quickly pick the role that best suits their team and lead the heroes to victory (they hope!).Besides standalone missions, there is also a campaign-based game where the players can improve their heroes over the course of several missions. With randomly selected scenarios, multiple Map Tiles, and THOUSANDS of possible encounters, each mission will feel like a fresh experience!Includes: 13 HeroClix Figures (not compatible with other HeroClix collectible miniatures games), 99 Cards, 30 Map Tiles, 150+ Cardboard Tokens, 80 Cubes, 2 Command Dials, 1 Custom Action Die, 1 Rulebook- Players: 2-5- Recommended age: 14 years and up- Playing time: 40+ min - English language edition WizKids Heroclix Marvel Strike Teams Strategy Board Game - English
53,97 €
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France (Toutes les villes)
Ancien jeu complet de 54 cartes avec 2 Jokers, pour BRIDGE, dans étui plastique noir face illustrée dorée - les 54 cartes face en carton blanc glacé, dos Multicolor + 1 carte en Anglais avec valeur des cartes, penalties, etc,  Bridge Score  -  cartes + étui + bloc de papier blanc très bon état - stylo bille bon état extérieur, n'écrit pas a du séché avec l'age!!! - le dos de l'étui uni avec légère marque "shampooing Charlieu" - bon état - pas de double - dimensions étui fermé: haut 10 cm x 7 cm large x 3 cm épaisseur  - poids 140 g sans emballage Merci d'aller voir mes autres ventes dans différentes catégories, Aucune identique. emballage soigné compris + port pour la France votre choix: prioritaire 4.50 euros, suivi 5.20 euros,  Bonne journée pleine de satisfactions Vintage set of game 54 cards to play Bridge,  in its black original plastic illustrated case + 2 Jokers + 1 English card  International contract Bridge score  - value of tricks, penalties for undertricks, premiums + pencil outside good condition but does not work with age, + mint block of paper - back case plain  with marked " shampooing Charlieu" - good condition, no double sizes case closed : 3.93" high x 2.75" wide x 1.18" thick - weight 140 g without package Feel free to ask for more information if needed, I will do my best in English, by return Thanks to browse my other sales on various subjects, No double Happy day, take care.     safe package + standard worldwide priority postage is 7,80 € safe package + worldwide priority postage with track insurance is 10,00€  
16,79 €
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