Wargame decision at
Liste des meilleures ventes wargame decision at
France (Toutes les villes)
Wargame: DECISION AT KASSERINE Rommel's last chance. 3W games. Ce jeu couvre la bataille de Kasserine en Tunisie en 1943. Boite usée, 260 pions découpés et rangés dans une "boite à pions", une cartes, aides de jeux et règles. Payement Paypal uniquement
30 €
Voir le product
France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Decision at Kasserine Rommel's Last Chance - Designer Signature Edition 82,95 € Disponibilité: en stock Cette édition de Decision at Kasserine propose une carte et des pions de très grande taille dans la tradition de la série des Classic Reborn! par Compass Games. Cette édition Designer Signature du jeu classique de Vance von Borries va au-delà d'une simple mise à jour. il propose désormais une mise à jour majeure du système de jeu qui sera implémentée dans les futures versions de jeu de la série Battles for North Africa. En termes de matériel, tous les aspects ont été mis à niveau, avec des composants surdimensionnés; carte de jeu plus grande et pions 5/8 ". Certaines des améliorations apportées dans cette édition incluent: • Les composants de grande taille comportent des marqueurs 5/8 ”et deux cartes de jeu avec de grands hex • Les informations sur la carte du jeu sont mises à jour et la carte a été redessinée. • Les tables de support transmettent plus d'informations en un coup d'œil pour faciliter le jeu • Une ergonomie améliorée est intégrée dans les tableaux de déploiement et de renforts • Mise à jour de l'ordre de bataille sur la base de nouvelles informations et analyses • Correction du déploiement d'origine et de l'OoB en fonction des informations d'archivage • Le traitement des règles est tout nouveau avec une réécriture complète soutenue par de nombreuses illustrations, un index et des clarifications et des exemples de jeu pour réduire les questions potentielles. Certaines règles ont été simplifiées, d'autres améliorées. • Traitement repensé sur les unités aériennes, bonus blindé et points d'appuis en combat et des clarifications des règles de l'artillerie • De nouvelles règles couvrent les mouvements d'infiltration, l'évasion de combat et les options de retraite • De nouvelles règles facultatives couvrent les unités de montagne, certains renforts, les concentrations d'artillerie alliée et les considérables problèmes de commandement alliés. • Beaucoup de toutes nouvelles notes historiques peuvent être trouvées tout au long de la présentation des règles • Trois nouveaux scénarios ont été ajoutés Contenu: - 2 cartes - 3 planches de pions - livret de règles et notes historiques - 6 fiches d'aide de jeu - 1 dé à six faces
82,94 €
Voir le product
France (Toutes les villes)
Wargame en anglais simple à jouer jeux à blocs en bois permettant de simuler le brouillard de guerre Moscow '41 is the first chapter of the Barbarossa Trilogy (the other two are Leningrad '41 and Kiev '41). MOSCOW '41 is a light/medium wargame covering the German Army Group Centre offensive aimed to seize Moscow, after having successfully defeated several Soviet armies in the great encirclement battles at the frontier and established two bridgeheads on the Dnieper. Although based on a historical event, the two players can modify the course of the operations, with the Germans trying to achieve a decisive victory before the winter comes, and the Soviets playing a fighting withdrawal, until ready to strike a decisive blow at the invaders. The game is recommended for two players, but has excellent solitaire suitability. Historical Introduction "At the beginning of each campaign, one pushes a door into a dark, unseen room. One can never know what is hiding inside." - Adolf Hitler, June '41 In December of 1940, Hitler made the decision to invade Russia and set the date for the middle of 1941. He had good reason to be confident that Russia would collapse under an uncompromising assault. Since the outbreak of hostilities, the German Wehrmacht had accomplished a stunning and unparalleled series of victories: Poland had fallen in one month, Denmark in one day; France, till then regarded as the strongest power in Europe, had capitulated in under six weeks, Holland in under six days; Belgium, Norway, Yugoslavia and Greece took less than three weeks each. The German military might was at its peak and the word Blitzkrieg had entered the language. Russia, on the other hand had taken over three months to bring Finland to heel, despite overwhelming strength of numbers. The Russian army had not yet recovered from Stalin's purges of 1937-1938 where 400 generals were “removed” including three field marshals and 13 Army commanders. It was well that Hitler could say, “Before three months have passed, we shall witness a collapse in Russia, the like of which has never been seen in history. We have only to kick in the front door and the whole rotten Russian edifice will come tumbling down.” On the 22nd of June, 1941, Operation Barbarossa - the invasion of Russia, began. Three million Axis troops in three Army Groups attacked on a front that stretched from the Baltic to the Black Sea: Army Group North under Field Marshal von Leeb was tasked with taking Leningrad; Army Group South under Field Marshal von Rundstedt was to capture Kiev and seize the Caucasus; Field Marshal von Bock's Army Group Centre, the one that concerns us, had Moscow as an objective, with Timoshenko undertaking the task of defending the capital. Initially, the operation succeeded beyond Hitler's wildest dreams. Within a day, the Russian Air Force was destroyed on the ground, then vast inroads were made on all fronts accompanied by large scale surrenders of encircled Russian troops. Army Group Centre with its four armies consisting of a total of 48 Divisions, of which nine were armoured, and backed by the Second Air Fleet, had reached the outskirts of Smolensk by the 15th July. This was two-thirds of the way to Moscow and it seemed that nothing could stop von Bock from blowing up the Kremlin within another three or four weeks... or could something stand in his way? Four things could now cause problems to von Bock: firstly, his supply line is stretched and had almost reached breaking point; secondly, Russian resistance is stiffening; thirdly, his infantry divisions are having difficulty keeping up with the Panzers and finally, a new Russian ally is about to enter the field: General Winter. Additional concerns may come in November, with three-quarters of a million experienced Siberian veterans freed by garrisoning Soviet Far East, thanks to Stalin's spies in Tokyo revealing Japanese intentions to attack America, and not Russia. As the German Commander, you must push on to Moscow before it is too late. As the Russian Commander you must re-evoke the Patriotic War and stop the invaders at any cost.
39 €
Voir le product
France (Toutes les villes)
Wargame Drive On Stalingrad Decision Game. Wargame en très bon état Joué une seule fois
60 €
Voir le product
France (Toutes les villes)
Wargame Wellington Victory Waterloo 1815 Decision Games. État : "Neuf" Service de livraison : Livraison en Relais Mondial Relay Neuf sous cello Shrinkwrapped new
95 €
Voir le product
France (Toutes les villes)
WARGAME A TASK FORCE # 5 PROCHOROUKA ARMOR AT KURSK EDITION DE 1979 Complet en très bon état WARGAME A TASK FORCE # 5 PROCHOROUKA ARMOR AT KURSK EDITION DE 1979 Complet en très bon état Pas de livraison vers la RUSSIE avant 2050 Pays-Bas, Belgique, Luxembourg, Espagne, Portugal 7,50 euros en Point Mondial Relay Allemagne, Autriche, Belgique, Italie, Luxembourg, Pays-Bas, 12,50 euros en Mondial Relay à domicile Pour tous les autres pays sauf Royaume-uni 15,00 euros En savoir plus Collaboration commerciale.
Voir le product
France (Toutes les villes)
Wargame: US NAVY PLAN ORANGE The pacific war that was not. Jeu de la série des "Great war at sea" d'Avalanche press. Cet opus couvre un conflit hypothétique dans le pacifique entre le Japon et les USA au début des années trente. Etat d'origine, boite légèrement usée, 210 pions non découpés, Deux cartes, aides de jeux et règles.
30 €
Voir le product
France (Toutes les villes)
Wargame en anglais unpunched The WORLD WAR grand strategic game covers the European Theater of Operations and the Middle East from 1939 to 1945, with special scenarios for the blitzkrieg in Poland, France, and Russia. The game provides special rules for armored attack, air and naval operations, strategic warfare, production, and army group command. The WORLD WAR II game captures the epic sweep of national fortunes on a month-by-month basis. Sharp reversals of fortune are possible at any point as the operational initiative shifts from player to player. A multi-player option creates tension between the partners on each side. Optional rules re-create political situations faced by the major powers. Components: 2 22" x 34" maps 32 pg rule booklet 2 Player aids cards 800 die-cut counters Ages 12 through adult. PLAYING TIME: 4 to 50 HOURS (source: back of TSR edition)
39 €
Voir le product
France (Toutes les villes)
Wargame en anglais From the publisher's website: Ultimatum delivered by the German Ambassador at Brussels von Below Saleske, to M. Davignon, Belgian Minister for Foreign Affairs: 2 August 1914 Very Confidential Reliable information has been received by the German Government to the effect that French forces intend to march on the line of the Meuse by Givet and Namur. This information leaves no doubt as to the intention of France to march through Belgian territory against Germany... The GUNS OF AUGUST simulates the first three months of WWI in the West, when mobility reigned and the fate of France hung in the balance. Game mechanics compensate for players’ 20/20 hindsight to encourage historically accurate play that makes “sense” in game terms while avoiding a “straight jacket” of special rules to force irrational play. Players maneuver corps and divisions through 9-mile wide hexagons in turns that span three days each. Chit pull activation, along with modest movement point allowances, generates a highly interactive game. Combat uses artillery and rifles to reveal the comparative strengths of the opposing armies. Optional rules for variable set up and fog of war counters shroud the game in uncertainty and increase replay value. “The lamps are going out all over Europe. We shall not see them lit again in our time”, Sir Edward Grey.
25 €
Voir le product
France (Toutes les villes)
Wargame en anglais sur la guerre Russo-Japonaise de 1904 et 1905 Le jeu est neuf, les pions non découpés La carte est vraiment très belle
40 €
Voir le product
France (Toutes les villes)
Landships! Tactical Weapons Innovations 1914-1918 covers the Great War at its lowest level. The 420 playing pieces represent infantry platoons and cavalry squadrons, or a single tank or gun. Each turn is around 5 minutes and a hex on the eight geomorphic map sections is about 100 meters. Easy to play rules with over 20 scenarios get you started right away. Trace the story of the combat during the war; from the simple slaughters of 1914 to the sophisticated combined arms offensives of 1918. Includes 420 counters. la règle en français est disponible sur Ludistratege
30 €
Voir le product
Montpellier (Hérault)
Colissimo avec remise contre signature. Possibilité de grouper les frais de port. Unpunched 1 planche de pions supplémentaires. (mal imprimée a donc était remplacée par l'éditeur par une neuve)
110 €
Voir le product
France (Toutes les villes)
complet en anglais carte pions jeu sur le pacifique en solitaire avec sac plastique
25 €
Voir le product
France (Toutes les villes)
Wargame War In Europe, Third Edition (1999) from Decision Games. Monster game with a lot of scenario to play full Second World War in Europe. 10 Battle scenario, including Barbarossa, Kursk, Stalingrad, Overlord, etc. are provided 7 campaign scenario (one per year) available to start when you want. 9 map covering full Europe, in very detailed way. Thousand of gaming hours ensured! Can be played solitaire. More pictures available on demand. I can ship worldwide without issues, please contact me so that I can update shipping costs to your countryif you live in Europe, as I have indicated shipping costs for outside Europe
300 €
Voir le product
France (Toutes les villes)
Consulter nos évaluations Ajouter cette boutique à mes favoris Der Weltkrieg - Western Front 78,75 € Disponibilité: en stock jeu en anglais de Decision Games et SPW. The Western Front: 1914-1918 contains six scenarios depicting campaigns in France and Belgium during World War I. The game can also be played as a start to finish campaign of the western front, or linked with other games of the series in a grand campaign covering all the European fronts of World War I from start to finish. One full map and six counter sheets (1680 pieces). Standard Rules, Scenario and Linking rules, Corps displays, Supply Tracks, 2 inch bookcase box. The Scenarios August 1914 War has come. Germany is faced with mortal enemies on two fronts. She must eliminate one threat or face being crushed between the two. The German strategist von Schlieffen plans one of the great military gambles of all time. His scheme is to concentrate to knock France out of the war before Russia can bring her armed masses to bear. The bulk of German forces will move through neutral and lightly defended Belgium. Graf von Schlieffen intends to fall on the flank and rear of the French armies. He believes the French will over commit to regaining the lost provinces of Alsace and Lorraine. The Schlieffen plan runs afoul of complications from the moment it is launched. The Belgians fight back. The British join the fray. The French begin to display operational flexibility. Meanwhile the Kaiser and his advisors balk at the risk being accepted in the East. Can the invading German armies still defeat France? Or will the French, British and Belgians stop them? This time it is up to you. May 1915 The immediate threat to France is over. The Germans have re-deployed substantial forces to the eastern front. French and British reinforcements continue to arriving in increasingly substantial numbers. The French believe the opportunity has come to expel the invaders. But both sides have used the lull since 1914 to dig in. Trench lines stretch from Switzerland to the English Channel. The Germans may be weaker, but they stand inside the most extensive field fortifications the world has yet seen. February 1916 The Germans have substantially reduced the Russian threat by their Polish Campaigns of 1915. Now the German Chief of Staff, von Falkenhayn, believes he can eliminate France through a protracted battle of attrition. The fortress complex of Verdun is chosen as the target the French will defend to the death. An epic struggle that will sear the minds and bodies of both nations begins. Both sides will feel the effects of attrition on a national scale. Yet neither side is willing to shrink from the cost of the sacrifice. July 1916 The new British army of Kitchener is finally ready. The French are in desperate need of assistance due to their losses at Verdun. With German attention focused on the French, the British feel their new army will be able to break through. They believe the intensive week long bombardment of the German trenches will have pulverized both the defenders and their defenses. Carrying 80 pounds of equipment per man, the British climb over the top and slowly walk toward the other side of no-man's land. But the Germans rush out of their shell-proof bunkers to defend their line. A battle that will last for months is joined in the valley of the Somme. April 1917 The new French General in Chief is Nivelle, the charismatic English speaking hero of Verdun. He convinces the British to join him for a two pronged attack. An attack against the base of the German salient that points at Paris. Plans that are anything but secret are made to put Nivelle's aptly named "Army of the Rupture" through the German lines in less than a day. Nivelle's problem is the Germans also see the potential of his plan. They withdraw from the salient and into the formidable defenses of the Hindenburg Line. Nivelle plows ahead regardless. The soldiers of the French army may be unhappy with the result. March 1918 The Germans have knocked the Russians out of the war. Their forces are now rushed west. The German divisions are thoroughly trained in new assault tactics. This will be the Germans' best chance to win since their defeat at the Marne in 1914. Time is short: fresh American troops and French and British tanks are starting to arrive in substantial numbers. The German stosstruppen are aimed at the weak point of the depleted British lines. The plan is to drive a wedge between the allied British and French armies. And General Ludendorff has follow up offensives ready to exploit any advantage gained. Can the Entente hold on until the Germans have depleted themselves enough that a counter offensive is feasable? Or will 1918 finally see the redemption of German frustrations since 1914? Or will the war drag on for years to come?
78,75 €
Voir le product
-
Suivant →